Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






Anyways, moral of the story is the Typhoon is a fun gun, ignore plebs that don't understand balance in a Coop game, and laugh at Biodrones crying when their new ME game flopped and Bioware became effectively nonexistant.
https://mega.nz/#!DhRz0YCS!bZWFhxdJ9SP1AoXnAkcdPhWJ_kFckIVv8M2sZVAs4yc
Thanks, though!
Are there plans for a ME version of the SMG? We've got everything but the SMG...and I love me my SMG on my low-aim Grenadiers!
This is pretty much as big as I can get it without the blastplate starting to clip in to the chest during animations.
But the Cain wouldn't work as a grenade launcher. Not unless someone makes a nuclear grenade
i tested in game, it has custom stats, does the same dmg as cannon, but has +1 innate armor piercing, but has 1 less ammo count to balance out. and armor piercing stacks with shredder ability.
hey just in case you are away, i sent you a 2nd private msg about some things.
cheers ! :D
i have a question: in the description, you said the typhoon has armor piercing already, does that stack with the "shredder" ability when grenadiers lvl up, or does shredder simply override the innate armor piercing stat?
https://docs.google.com/document/d/1j3sG2NUAmKj4BgJA9yLYk-i7ZfflXkcamVvgscNzkZk/edit#heading=h.p20rfoxmobot