XCOM 2
N7 Typhoon
71 Comments
Stache73 Dec 27, 2024 @ 10:58pm 
I can confirm that this mod prevents the game from even loading, when trying to play WotC/LWotC.
kazuya0010 Sep 7, 2019 @ 7:16am 
Can you please make it compatible with WOTC?
「 LiTe Em uP 」 Jan 8, 2019 @ 11:27pm 
wotc version pls
Richi rich Apr 30, 2018 @ 6:25pm 
if its not to much to ask could u make well basically all the assualt weapons
Literally Cancer Apr 3, 2018 @ 12:44am 
As someone who played ME3 multiplayer back in the day when this gun came out I will never not be pissed at Bioware for ♥♥♥♥♥♥♥♥ on the poor Typhoon. First they nerfed the guns recoil, then they nerfed it's armor penetration, and failing all that, they nerfed the Typhoon's damage modifier from 2x to 1.5x when fully reved up to further disuade anyone from using the gun. They later released even more OP guns like the Partcile Rifle that they never touched, and I swear it was the little ♥♥♥♥♥ on the (now closed) Bioware forums that got them to do it.

Anyways, moral of the story is the Typhoon is a fun gun, ignore plebs that don't understand balance in a Coop game, and laugh at Biodrones crying when their new ME game flopped and Bioware became effectively nonexistant.
Osbor Dec 11, 2017 @ 3:25pm 
yes please, waiting for the weapons for a full mass effect new campaing ^^
Technomancer Oct 28, 2017 @ 4:08pm 
I agree wirh arslaan, could you please update your mass effect weapons to WOTC. thx would be awsome.
arslaan Oct 17, 2017 @ 4:28pm 
Awesome work but would you please consider making a WOTC update?
NikAkulov Sep 9, 2017 @ 11:21am 
Any chance of an update?
Newt Sep 4, 2017 @ 4:48am 
need a update for WotC plz
AXC629 Jul 26, 2017 @ 1:47am 
Great import except the gun is too small in game when compared to other vanilla weapons. It needs to be increased in size by about 20-30%!
Shrike777 May 24, 2017 @ 8:15pm 
any chance of a geth pulse rifle?
Red May 23, 2017 @ 1:06am 
any chance of getting a revenant mod? or a carnifex?
PotatoAim2k1 Jan 4, 2017 @ 12:14pm 
@Arkhangel: A Falcon rifle mod would be fantastic. It's a flat model on top, too, so maybe the meshes of the in-game scopes/sights would easily work on it.
DrDCB Dec 29, 2016 @ 11:00am 
Nothing fancy, just a Type 2 TGA with an alpha.

https://mega.nz/#!DhRz0YCS!bZWFhxdJ9SP1AoXnAkcdPhWJ_kFckIVv8M2sZVAs4yc
AoD_lexandro  [author] Dec 29, 2016 @ 10:10am 
@DrDCB nice, thanks. You could actually do me a favour if you could let me know the file formats you used to get the icon to show in game. A windows update a few months ago totally knackered saving my edited files. Been struggling since then to get it work again. SO If I know some exact format (ie DDS/TGA ~ Alpha tyle etc) that works I can try to resolve it on my end.
DrDCB Dec 28, 2016 @ 3:26am 
I have a working Typhoon icon for you if you want - http://i.imgur.com/KZjDXiS.jpg
Invizigoth Nov 5, 2016 @ 11:11pm 
My favorite M.E Weapon. Thank you so much for creating this Mod. :shockjockey:
HorseShoe Oct 24, 2016 @ 1:09pm 
could you make star wars weapons
dmc32 Oct 19, 2016 @ 8:04pm 
Awesome mod here, this L.M.G. is frickin awesome, thanks. The sounds and look, perfect for grenadiers and heavy gunners.
Arkhangel Oct 6, 2016 @ 10:43am 
@Ser: plenty of non-SMGs to go though ;) I'd love to a Falcon, Striker or M-100 mod for the Grenade Launcher.
Ser Lancelot Oct 6, 2016 @ 4:50am 
Looking like I keep on missing *that* response...dang it.

Thanks, though!
AoD_lexandro  [author] Oct 5, 2016 @ 5:29pm 
As I have stated numerous times, SMG are a no go at this time due to requiring extra work to make them held properly that will take considerable time to resolve.
Ser Lancelot Oct 5, 2016 @ 10:30am 
Hey, Lexandro, I'm really loving your ME weapons but apparently I just keep asking this question:

Are there plans for a ME version of the SMG? We've got everything but the SMG...and I love me my SMG on my low-aim Grenadiers!
AoD_lexandro  [author] Oct 5, 2016 @ 8:20am 
Another wee update, this time I've rescaled the stock to match the larger model. Now if anyone happens to say "its too small" Im just going to laugh and point at your "tackle" and state;" Thats what she said".
AoD_lexandro  [author] Oct 3, 2016 @ 5:36pm 
Ive updated with a newer slightly larger model. It still looks smallish when equipped on a female, but place it in the hands of a male character and it should look a bit beefier.

This is pretty much as big as I can get it without the blastplate starting to clip in to the chest during animations.
AoD_lexandro  [author] Oct 2, 2016 @ 11:48am 
Bear in mind that female character weapons are scaled down compared to male characters. On a male its just about "right" size wize. Also in ME its actually an assault rifle, and not much bigger than the Avenger. Its just the stock that makes it seem "large".
Poptard Oct 2, 2016 @ 11:42am 
Huh, the BFG of Mass Effect 3 is a little smaller than I remember...
Mr.Lawrence Sep 30, 2016 @ 11:42pm 
Waitting for Saber:steamhappy:
half-noob Sep 29, 2016 @ 11:40pm 
I don't need it to create the same boom as the Cain. (Well, OK I do... I VERY DO! But Im not without reason and making the charge up animation and giant explosion seem very work intensive.) Mostly I just want to see it slung over my squard leaders back during a firefight like I always had in ME2. Rare was the occasion it was used, but comforting that it is always there if I needed it.
AurenKarach Sep 29, 2016 @ 5:00pm 
Please do the Cain. Please om7g
AoD_lexandro  [author] Sep 29, 2016 @ 2:45pm 
shhhh
Arsenic_Touch Sep 29, 2016 @ 2:42pm 
Not sure if it's on your radar or possible, you should try to do an omnitool weapon for all the mass effect characters. The skulljacker would fit it perfect it could be used as a melee weapon and was orange. Just some food for thought.
VertigoJockey Sep 29, 2016 @ 5:18am 
@half-noob
But the Cain wouldn't work as a grenade launcher. Not unless someone makes a nuclear grenade
half-noob Sep 28, 2016 @ 3:13pm 
Can we get a grenade launcher M-920 Cain? Nothing better for blowing up cybernetic aliens!
Epithet Lost Sep 27, 2016 @ 6:55pm 
That actually makes sense now! I can totally understand if someone miss with a Typhoon at point blank range.
AoD_lexandro  [author] Sep 27, 2016 @ 5:42pm 
At this point I dont have any plans for SPARK weapons, as its DLC content and for now I want to ensure everyone can use the guns I make. I might take a look at adding a few at a later date however.
Jersee Sep 27, 2016 @ 8:44am 
Think you could do the Geth Spitfire for a SPARK weapon?
Ser Lancelot Sep 27, 2016 @ 7:38am 
Is there a SMG variant of any of the ME weapons you've ported over? I don't think I've seen one...?
Shade11 Sep 27, 2016 @ 5:56am 
becouse of nice design and all
Shade11 Sep 27, 2016 @ 5:55am 
adding that turian sniper rifle that was shoting mini granades( i dont remember its name) would be nice.Just for cosmetics and fun.
saximaphone Sep 26, 2016 @ 10:21pm 
Thanks, I'll take a look!
AoD_lexandro  [author] Sep 26, 2016 @ 3:03pm 
Stats are in the first picture, Fyi.
Jill Sandwich Sep 26, 2016 @ 2:25pm 
@ Scoobert Mcdoobert

i tested in game, it has custom stats, does the same dmg as cannon, but has +1 innate armor piercing, but has 1 less ammo count to balance out. and armor piercing stacks with shredder ability.
Jill Sandwich Sep 26, 2016 @ 2:24pm 
@ AoD_lexandro
hey just in case you are away, i sent you a 2nd private msg about some things.

cheers ! :D
Annabelle's Dad Sep 26, 2016 @ 2:07pm 
Does this do more damage than the other gun in the same tier or is this just a replacer?
AoD_lexandro  [author] Sep 26, 2016 @ 1:25pm 
@Jill Sandwich It stacks, so your Grenadier becomes an anti-armor unit. PS I have something for you ^^
Jill Sandwich Sep 26, 2016 @ 1:15pm 
this is pure brilliance! a ME lmg for use for grenadier, so awesome! thank you so much for the awesome work as usual! :D

i have a question: in the description, you said the typhoon has armor piercing already, does that stack with the "shredder" ability when grenadiers lvl up, or does shredder simply override the innate armor piercing stat?
AoD_lexandro  [author] Sep 26, 2016 @ 12:27pm 
As for getting models from other games to use, I have umodel for that. It lets your extract to models from unreal games.
AoD_lexandro  [author] Sep 26, 2016 @ 12:25pm 
@Saximaphone E3245 already did a pretty in depth guide to porting to unreal/xcom

https://docs.google.com/document/d/1j3sG2NUAmKj4BgJA9yLYk-i7ZfflXkcamVvgscNzkZk/edit#heading=h.p20rfoxmobot