Banished

Banished

DS Mods - 107 & new limits
126 Comments
hottt3 Oct 5, 2022 @ 5:24am 
There is "DS Industry Mining in the North - beta02" mod in description , but no such mod in collection.
LTDarkLord Aug 26, 2022 @ 6:00am 
Can't produce iron fittings and traded mod items (glass etc) aren't being moved from my trade post to my storage / build sites.
idealcastle Mar 19, 2021 @ 1:36pm 
As much as I love the concept of what this mode gives, I have to say you SHOULD NOT use this mod, few reasons.

1) Using the forestry to cut/plant trees. You CAN NOT remove trees manually from the trees that have been planted from this forestry lodge. You can manually ask them to remove other trees that the game added. This means. those trees will BE STUCK there forever, unless the forestry lodge decides to cut them down.

2) Iron tools. RUINED. the balanced is really screwed. This mode makes iron tools only last a job or two, which means YOU MUST create tools NON STOP, you cant even produce enough iron in that amount of time, I found that this has ruined the game play for me, tools last a long time, its damn material not consumable. Terrible decision to do this modification.

3) Some buildings if you decide to cancel a build, you lose all the material they already placed down to build it, no refund on material used.
e are probably dozens more the longer I play.


Stupich Mar 2, 2021 @ 8:22pm 
my computer does not like this list of mods,,,
Zikaaak Jun 13, 2020 @ 10:01am 
What this is crazy ! Nice mod.
BreezyGamer May 10, 2020 @ 5:33pm 
A mod here must be bugged because exiting a game will crash and freeze my game and I have to do a hard reboot to get my screen back.
erj232 Apr 30, 2020 @ 2:30pm 
or do you just mean "Industrial Mining"?
erj232 Apr 30, 2020 @ 2:26pm 
uhm about "Industrial Mining in the North" where do I find this mod?
Peter Pan Apr 29, 2020 @ 5:22pm 
not going to lie, it would be amazing if there was 1 mod with all these mod in it so i dont have to try and get like 17 or more mods to work with each other.
BU4U Gaming Apr 28, 2020 @ 1:48am 
Discrepancy addressed this in the description of the pack as well:

"**a note about conflicts**
many players are confused about conflicts with mods and them turning red in the mod list when all the mods are enabled.
The conflicts are perfectly fine, and you can ignore the conflict and they will all work together. the reason they are conflicting is because they all share many of the same pieces of code, textures, UI elements, etc."
BU4U Gaming Apr 28, 2020 @ 1:48am 
I am not sure what you mean. When you said they "crash with each other" did you just mean that they turn red in the mod list? Because that is not a problem for a mod pack like this. When modders make a mod pack then the mods within that pack is compatible. The red mods in the list just means that they use some of the same files and you should just activate all of them. Just remember to use the mod order that the mod author has listed in the description.

If you add a mod that isn't a part of this mod pack then yes a red mod might mean that it's not compatible, so it's best to not add it or at least ask around to see if anyone knows if it's compatible.
Noname Apr 28, 2020 @ 1:13am 
but if only can active one of all
many things cant be done since some resources only in other mod like timber iron fitting those
some mod need them but they aren't available to gather
BU4U Gaming Apr 26, 2020 @ 2:04am 
@Noobiev^.^v That the mod names turn red doesn't necessarily mean that they aren't compatible. In most cases with a mod pack like this it just means that they use some of the same files.
Noname Apr 26, 2020 @ 1:38am 
helo isit something wrong when i arrange all in order like your suggestion
all those DS name mod crash with each other after i arrange exactly like yours
MUZICS Mar 21, 2020 @ 11:50pm 
is it normal for the game to crash every time i quit to main menu?
BU4U Gaming Nov 25, 2019 @ 9:27am 
Also...did you remove the Blast Furnace, Oil Mill and Industry Mining in the North mods from Steam? Can't seem to find them though they are mentioned on the mod order list for this collection.
BU4U Gaming Nov 25, 2019 @ 8:45am 
Hey Discrepancy. This collection looks amazing. I was thinking of starting a new game using this full collection except the UI-related mods.
Are any of the UI mods necessary to run any of your other mods? As far as I can see they aren't but figured I would ask to be sure. :)
forbesyj9 Nov 24, 2019 @ 4:14pm 
first game ive ever played where before u can start u have to spend an eternity moving the mods up or down 1 spot at a time to make them work. hopefully its worth it
marinebrother35 Aug 16, 2019 @ 5:19am 
does anyone play these mods with the CC mod on
vAnitas Aug 1, 2019 @ 10:38pm 
Thank You, I didn't know that :)
discrepancyOk  [author] Jul 31, 2019 @ 12:40am 
@- vanitas , ignore the red conflict warnings of the mods, that is because they share resources. They all work fine together.
vAnitas Jul 30, 2019 @ 11:05pm 
Most of the mods are not compatible anymore :/
even if you set on the recommended load order.
really sad, all this mods are really good

i compiled the only mods how are work on this load order recommended:

https://i.imgur.com/uixY12W.png
endymionshepherd Jul 22, 2019 @ 8:31pm 
Thanks. I like to play around with different peoples mods, but I always keep at least a few of your assets added in for the best experience.
discrepancyOk  [author] Jul 21, 2019 @ 11:33pm 
I would probably put the North above all of my mods.
endymionshepherd Jul 21, 2019 @ 3:17pm 
If playing with The North 6.2, should that always be top of list with DS mods below? Or are there any mods on this list that are recommended to be above North
WAND3R3R_R33C3 Jul 8, 2019 @ 11:44am 
You're welcome. I know managing all these mods must be a pain in the butt. Maybe combining most of them into one will make your life easier?
discrepancyOk  [author] Jul 8, 2019 @ 12:57am 
Thanks @WAND3R3R_R33C3

cheers for your help.
WAND3R3R_R33C3 Jul 5, 2019 @ 7:15pm 
The suggested load order NEEDS a change. I just downloaded almost all of these, and the road in the Thompson Trade Merchant mod was almost hidden. The roads parent toolbar and the tool beside it were just tiny squares barely big enough to click. I later discovered the problem was the Mead Brewing mod. Flipping those two mods fixed the problem, and I have not noticed anymore toolbar problems.

In short, the new, improved, loaded order is:
-Better Stock Piles
- DS Thompson Trade Merchants v2.0
- DS Mead Brewing
-DS Terrains And Climates
WAND3R3R_R33C3 Jul 5, 2019 @ 3:28pm 
Just do the list from bottom to top, so you only have to click the Top button ;)
Bazalisk Jun 20, 2019 @ 5:35am 
if there a file somewhere that i can past in the load order as it take AGES clicking and waiting, clicking and waiting then pressing the tiny arrow and waiting ...
da812manymonkey Jun 4, 2019 @ 10:35pm 
This fixed my crash dumps. Works great now.

https://www.youtube.com/watch?v=2JfECuMjPz0

Also. Awesome mods!
Ka3oose Apr 1, 2019 @ 2:55pm 
Fantastic modpack, I love it. BUT, I recently found a game-breaking bug that has prevented me from moving forward in my save. Banished has crashed with the Windows error code 0xC0000005; "The thread tried to read from or write to a virtual address for which it does not have the appropriate access." This seems to have occurred around the time I placed a DS mine and a regular mine. I don't know if those have anything to do with it though.
Maddin Feb 20, 2019 @ 8:16am 
Great work! :steamhappy:
imfrank Feb 16, 2019 @ 10:52pm 
thanks. i had it at the top.
discrepancyOk  [author] Feb 16, 2019 @ 9:25pm 
it is likely to work in most places, but for a better RK experience place above DS Terrains & Climates, otherwise below.
imfrank Feb 15, 2019 @ 4:57pm 
where would i put RK Editor's Choice - Full on your list?
Foehammer418 Feb 5, 2019 @ 6:22pm 
Roger that, thank you!!
discrepancyOk  [author] Feb 5, 2019 @ 4:49am 
Place above or just below the DS Terrains And Climates mod, a few things might not work, but from what i'm aware it should not crash.
Foehammer418 Feb 4, 2019 @ 9:58pm 
What is your recomendation for placing CC into the mod list (not including The North)?
novosib565 Feb 2, 2019 @ 10:58pm 
а тут чё, по русски ни кто не общается?
discrepancyOk  [author] Jan 13, 2019 @ 9:21pm 
Thanks, I want to eventually, and actually started it early last year, but i decided that I wanted to do it only once I'd organsied how it was to be set out. I don't want to make just a single compile of all my mods, i want them to work cohesively in the best possible way. This requires large changes to each mod and I knew back then that if i went down this path I would struggle under the workload on top of RL commitments.
But, I am back at modding banished and have planned most of the combined mod, currently I am making update to DSThompsonTradeMerchants and more so finalising my Industry Mining mod is a priority, and once that is complete I will start building a combined mod, with the first release starting with only my most latest mods until I am happy to add more to it.


There is an external mod manager available at http://worldofbanished.com/index.php?topic=2602.msg54035#msg54035 made by JM that allows you to easily sort and move the mod list order.
MapleSierrap Jan 13, 2019 @ 5:26pm 
Have you considered merging all this into a megamod?

Kudus to you for making all this for the community, but Banished doesn't exactly have a user friendly mod management UI and you do have a large number of mods+recommended mod load order.

I've lost interest in playing before even making it half way through arranging the mod list according to your specifications.
Opulus™ Jan 3, 2019 @ 5:51am 
@J'Lu I just found that collection and will try it out in a couple of hours. But for your question. If the way to get stuff hasn't changed too much, you can get coal through trading / merchants.
Kajice Dec 11, 2018 @ 2:05pm 
Love all your mods, but I have a question. I am playing without CC, only with your mods and a handful of others. So I want to build your tunnel mine (I have downloaded the normal tunnel mine, not the CC tunnel mine). However, to do that I need steel tools. And to make steel tools I need coal. And for coal I need the tunnel mine.... Is there a way to get coal without the mine?
Individuo Nov 25, 2018 @ 5:11am 
I eat bleak
Rei'No Otoko Nov 23, 2018 @ 10:42pm 
Btw thank you DS for still using this place to place your mods, or I'd have a very hard time installing and using them, since I no longer use Windows.. but use Linux instead..
Rei'No Otoko Nov 23, 2018 @ 10:40pm 
I'd say most of you complaining about conflicts shouild just try turning them all on, And Playing the game, the conflicts have existed almost since before the coding that was used to inflict them but banished was made first so you have to live with them!
discrepancyOk  [author] Nov 18, 2018 @ 9:10pm 
ignore the conflicts :) they all still work together
Armchair TacTelsion Nov 6, 2018 @ 12:12am 
I have downloaded some of these mods, but when I try to select more than one of them, a conflicting issue is caused.
I really want to play with these mods, so is there a way you could fix this?
I've seen other people mention to compile all these mods into one, could you perhaps do this?
Gubernaut Oct 5, 2018 @ 12:18pm 
I agree about an all-in-one mod, I want to try it out but that's a lot of mods to subscribe and ordering to do.