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if you give me an E-mail, I'll send you my files - I copied whole sections, but put an x in front of the modified document's names, so it's easy to recognize and compare to original versions.
(also I can't find the option to write private messages, where should I look for it?)
from what i understand u want to make production/building/crafting more realistic?
for an crafting/building/production overall there is a mod called superior crafting and even a wip version for a17. it focuses not that much on realism like u plan, but aims to make crafting much more complex.
in general i would try to start out small. the new patchoperations are really good to add/change simple values in production/building etc. look at mods that add new material for help and jsut start adding one thing. its good to have an overall end goal, but making a mod is a lot of work. so small steps.
or it is possible, to cut out full metal walls and use metal as a strengthening material, so metal units can be smaller and stone and wood being the main building materials..
do you have any suggestions for me?
(I've tried to started to close to the whole thing from the stones part by creating a 'brick unit' as 30x18x14 cm, a wall 'unit' calculated to be 210 cm (7x30) wide and 196(14x14) tall, so the wall costs 98 bricks - also made a thinn wall with 77bricks - the storage for bricks is 6(30)x10(18)x13(14) with 780 bricks being in a terrain unit, now one of the main questions are the crafting system, as how should I handle stone chunks, how much is their value... betveen 1 m3 and 8 m3.
And then how to rework the metal system... etc.
Great mods here, at any rate.