Stellaris

Stellaris

Extermination
86 Comments
noobfield2042 Nov 7, 2023 @ 11:55am 
is this working in 3.9?
VTS0 Jan 3, 2023 @ 2:16pm 
Im Guessing its meant to be "More Humane" Than rounding up Primitives and committing Genocide
TurtleShroom Jun 12, 2020 @ 4:52pm 
Why the heck do you need to be Egalitarian?
ChipopHQ May 22, 2020 @ 9:10am 
is this mod dead?
A Random Etruscan Noble Mar 20, 2020 @ 11:30am 
also allow you to do it to all levels, as since it supposedly kills in days, it really shouldn't matter what stage they are at, all be it if they are more advanced they should have a better chance of stopping, curing, or containing the bio weapon, as with a atomic, or post-atomic civilization that shouldn't be too unreasonable
A Random Etruscan Noble Mar 20, 2020 @ 11:26am 
there should be a chance that the primitives survived or found a cure if they are in the more advanced stages i.e industrial atomic post-atomic etc.
Merkury Jan 28, 2019 @ 5:35am 
Any chance for update to current version? ;)
Legoras Aug 14, 2018 @ 4:16am 
Hope it is still working, because this mod is great.
Benn  [author] Dec 11, 2017 @ 10:16am 
Hi everyone, I think all that should be done to make this mod compatible with the current version is to change "1.6. *" to "1.9. *", But I'm not sure if other changes were made to the game. If any of you have tested this mod in the current version, tell me if everything is ok and I'll make this change.

I am currently involved in personal projects and can not devote myself to mods. If any of you want to take any of them I will give full support, just give me credit for the original mod.
Thadom570 Oct 19, 2017 @ 8:44pm 
Update please to 1.8.2
Gbrille Sep 25, 2017 @ 8:52pm 
Sorry if i sound annoying but i hope it will be updated to 1.8 soon. :)
Benn  [author] Jun 7, 2017 @ 8:57am 
haha, no problem
MightNight Jun 5, 2017 @ 8:57pm 
Yeah sorry I am just an idiot. Did not read "- The primitive civilization shold be industrial age or below. "
Benn  [author] Jun 5, 2017 @ 8:50pm 
MightNight, no.
MightNight Jun 5, 2017 @ 7:43pm 
Was the Covert Infiltration mission removed?
Thadom570 May 27, 2017 @ 6:51pm 
Update to 1.6.1 please :x
Benn  [author] May 15, 2017 @ 10:22am 
The mod still works. The only change to be made is to change "1.5. *" To "1.6. *". I'll do it soon.
StormFather May 15, 2017 @ 6:08am 
update for 1.6?
Benn  [author] Apr 16, 2017 @ 12:11pm 
You're welcome. Good genocides for you.
Knight.R Apr 16, 2017 @ 6:15am 
Thank you so much for updating this has helped me out so very much! <3
Benn  [author] Apr 14, 2017 @ 6:27am 
I think the game must be changed so that bombardments can cause damage to the planet.
Abisha Apr 14, 2017 @ 2:01am 
not wanna bash or anything but what use do this mod have now that you can bomb planets like this mod?.
jpw0617 Apr 12, 2017 @ 2:45am 
Thank you for your hard work.
Benn  [author] Apr 10, 2017 @ 8:53pm 
Updated. Any error, let me know.
Benn  [author] Feb 27, 2017 @ 2:05pm 
Sorry guys, but I'm a little out of time these days. As soon as I can, I'll update. But I think it still works.
Fenrir46 Feb 21, 2017 @ 4:10pm 
when will you update this mod
MafiaAndel Feb 13, 2017 @ 6:23pm 
Update please
Knight.R Dec 2, 2016 @ 10:53am 
Will this work with stone age primitives?

While true i could just invade and enslave and or purge everything.

Due to the new update it takes forever now to purge any pops so simply invading any pre-space civilizations and enslaving and or purging is now more of a hassle;
well purging anyways.
Because whenever i find stone age primitives on a 25 tile,ultra rich, lush planet in which i must have whatever the cost.
Time (and whatever my ethos for the goverment of the time) is always a factor for me whenever i play, and since purging time has been increased taking away time i could of used to develop the planet.


And just to be clear on certain things the only rewuirement fir me to have this option is to not be xenophobic of any extreme correct?

Icen Nov 27, 2016 @ 5:38pm 
@Guinea ♥♥♥♥ Its most likely for more immersion and flavor to the game than simply mechanicly doing it. Besides that you can probably ignore the mod if you dont care for flavor/immersion
ratsratsratsratsratsratsratsrats Nov 20, 2016 @ 4:15pm 
No offence, but is there any advantage in doing this instead of landing armies and purging?
Raider1 Nov 20, 2016 @ 11:10am 
I noticed that this mod and "Gods and Guardians" both contain the file "00_missions.txt", are the mods compatible? Thanks!
Benn  [author] Nov 9, 2016 @ 8:16pm 
All requirements must be met for the mission to be visible. If it still does not appear then I will really have to update this mod. As soon as I can, I'll do it.
JoeBro Nov 8, 2016 @ 9:51pm 
I tried a 1.3.1 playthrough, did not see the exterminate option anywhere throughout the entire campaign. Please update!
Grace of Thule Oct 24, 2016 @ 3:34am 
Thanks. I appreciate it.
Benn  [author] Oct 23, 2016 @ 9:11pm 
Soon I'll do it. I'm using my time playing version 1.3 or working. Unless they have changed the observation post missions, I think it is still compatible.
Grace of Thule Oct 23, 2016 @ 6:00pm 
Can you please update this?
Draco Lander Oct 13, 2016 @ 8:27am 
Oh, and Diplomatic Anex. need "No Purge" politics. But i need purge politics.
Draco Lander Oct 13, 2016 @ 7:18am 
1. I didn't remember what ethos' can do and what can't, so...
2. I'm playing as race created with MrAntiFun's trainer, so i have 4 fanatic ethos and all traits. That's why i have xenophile ethos. :|
Benn  [author] Oct 12, 2016 @ 2:48pm 
But if what you want is genocide, even controlling xenophiles, I do not understand why you choose this ethos.
Benn  [author] Oct 12, 2016 @ 2:46pm 
I have other mod: Diplomatic Annexation
Draco Lander Oct 11, 2016 @ 1:00pm 
Can you make version for Xenophiles and Fanatic Xeophiles? I can't conquer Sanctuary Ringworld.... :|
Benn  [author] Oct 2, 2016 @ 5:12am 
So maybe someday our fleets will meet on the battlefield. And I will demand that you stop these genocides. ;-)
Artanis Oct 2, 2016 @ 3:18am 
Hard choosing between Gods & Guardians and this mod. I think I want to exterminate a little today. :P
arb1ter Sep 29, 2016 @ 1:50pm 
You're welcome
Benn  [author] Sep 29, 2016 @ 1:49pm 
Thanks, I will correct
arb1ter Sep 29, 2016 @ 1:46pm 
You misspelled "Application" in the Step 3 event.
Benn  [author] Sep 25, 2016 @ 1:13pm 
You can just chage the mission of the observation station.
春日一番 Sep 25, 2016 @ 12:23am 
good
Leviathan Sep 24, 2016 @ 2:48pm 
The Popup could need an Option to abort the Project, just in Case you change your Mind.
Tātoru (タートル) Sep 24, 2016 @ 1:28pm 
Uhm... this could be useful playing as the Sith Empire.