The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Improved Daedric Artifacts (v1.2)
102 Comments
MajorShivam Oct 12, 2021 @ 12:17am 
I HECKING LOVE THIS MOD! Dude this is just the perfect balanced mod as compared to the others they make the artifacts way too powerful!
Elilan93 Oct 25, 2019 @ 8:17am 
cool
RevanAlmighty Feb 7, 2019 @ 12:16pm 
This mod is no longer on the Nexus for Oldrim. Did something happen to it?
Nirot The Wise Mar 4, 2017 @ 7:27am 
@Fancy_Wallpaper there are plenty of mods that make the artifacts OP, this seems to me to be a mod meant to make them slightly stronger for immersion without making things too easy. After all, some of these are ridiculously easy to get in game.
CannedCanOpener Oct 5, 2016 @ 6:32pm 
I'm probably dumb and missed a line of text somewhere, but according to your description on Mehrune's Razor, you said you didn't change it beyond the original 5% chance of instant kill. I'm confused, because it's default at 1.9%-2% instant kill chance.
Zoey Huntsman Sep 17, 2016 @ 11:54am 
If you haven't already, could you consider making these items fully smithable? By that I mean leveling them up to legendary rather than making them useless after a certain point because you can't level them.
Prothescar  [author] Aug 30, 2016 @ 12:55am 
When the Skyrim remastered HD turbo edition or w/e comes out, I'll have to make a new version for that, so I can make a lore friendly ebony blade version at the same time if you'd like.
ikeaj Aug 28, 2016 @ 9:48pm 
Great mod! My only problem so far would be the fact that the Ebony Blade is upgradeable, which is not lore friendly according to the book you find the Blade next to.
Lampros Aug 9, 2015 @ 2:03pm 
Does this still work? And do you have DLC versions somewhere, too?
applejuice May 3, 2015 @ 4:01am 
:retreat:
applejuice May 3, 2015 @ 4:00am 
please make them much better
Prothescar  [author] May 3, 2015 @ 2:34am 
Originally, the ring gives a 10% chance to turn into a werewolf while wearing it while it is in its cursed form. When uncursed, it allows you unlimited werewolf transformations every day simply by equipping and unequipping the ring. The version in this mod adds several stats onto that, and icnreases the curse from 10% to 15%.
Kundra May 2, 2015 @ 9:39pm 
nice mod but i don't understand how the hircine works now... can you explain ? such as if i use it as a human or as a werewolf ??
applejuice Apr 1, 2015 @ 10:24pm 
can you please make the artifacts much mor op because they are from F***** GODS
applejuice Apr 1, 2015 @ 10:23pm 
no already tried it
NumineX Mar 21, 2015 @ 12:21pm 
would this still work even though i have the Mehrune's Epic Razor mod???
هل سيتم حظري بسبب Mar 17, 2015 @ 11:47am 
Finally! Very good mod for better daedric artifacts... Praise the sun! No really, well made mod and I am happy that mods like this exist. Daedric artifacts were too underpowered and daedric armor and weapons were better in every aspect... Ring of Hircine is maybe too OP but I won't use it so I don't care. I'm not 100% sure I'll be using this since Spellbreaker is too OP and I plan on using it but anyway, nice mod you've made here.
Someoneimportant Feb 18, 2015 @ 3:45pm 
cam2488 but maybey since you were rewarded by it the Daderic Prince will let you
King of Amazons Feb 7, 2015 @ 11:16am 
About the Ebony Blade being temperable: The reason it isn't originally is because the warning book on it says that forges (even the Skyforge) are not strong enough to melt it. That's why I don't agree with the change of its temperability.
Prothescar  [author] Jan 16, 2015 @ 8:18pm 
Hello all,

For all the questions, suggestions, ideas, etc.: I haven't had much time to play of late, but I'll look through and try to add them as soon as I can. Originally intended to maintain this thing for a while but life got the better of me. Will see about releasing a 1.3 some time in the future.

@mikeshadow: it isn't, was able to access it just fine a second ago. Try this link: http://www.nexusmods.com/skyrim/mods/18901/?
Woodhouse Jan 10, 2015 @ 11:34am 
Why is the nexus version blocked?
Dandelion Oct 23, 2014 @ 4:12pm 
when I hit someone with mehrune's razor, it says that the person resisted it. Does this mean they resisted the insta-kill enchantment, the banish daedra enchantment, or both?
Woodhouse Sep 11, 2014 @ 5:39pm 
You do realize that the wabbajack does no damage to begin with, the display of damage is a bug.
Dao_Dan Aug 26, 2014 @ 4:55am 
Prothescar can you add keening to this list and make it better please?
big thanks if you can
Tiber Septim Aug 22, 2014 @ 8:00am 
Oh man, the angle of The savior's Hide looks like a Spiked Butt-Hole!
Wizard Aug 18, 2014 @ 5:42pm 
could you make ebony mail light armour? or whatever...
XerxesThePirate Jul 13, 2014 @ 8:53pm 
I have a problem with the ognum infinium in which it will not give me the levels and just dissapeer when i use it, is there any way i could fix this?
Carl!!!! Mar 18, 2014 @ 6:24am 
If you have the mehrune's razor inste-kill effect at 5%, that is nice boost, might make it a little OP though. Because the razor's chance to inste-kill is actually 1.98%, and even that can trigger often enough. 5% is just...XD
steralways Mar 12, 2014 @ 11:24pm 
i am unable to refine the Ebony Blade
JibboJr. Jan 26, 2014 @ 1:33pm 
increase the armor rating of spellbreaker so its better than dragonbone
Ricefield Tyrant Oct 21, 2013 @ 9:57am 
I have infinity charge for daedric artifacts! do it work with your mod and do i do get the archievement?
Ricefield Tyrant Oct 21, 2013 @ 9:56am 
so you didnt change the mehrunes enchant and ebony blade but you just added some new enchantement?
Zanmato Aug 26, 2013 @ 8:08am 
can you make the masque of clavicus vile improvable
Osspial Jul 29, 2013 @ 7:13pm 
THANK YOU! I tried using the "Stronger Daedric Artifacts" mod, and they were just OP. Thanks for this!
travc Jul 2, 2013 @ 8:24pm 
One other thing...
I think it would be really great if the artifact weapons and armour came tempered. Just makes sense IMO.
At least up to legendary, but I would actually suggest legendary x3 (or maybe even x5). That corresponds to being improved by a smith with the appropriate perk and 100 skill + blacksmith's elixir (+100% worth of fortify smithing gear in the x5 case).

Not only would this make them a great option for players foregoing smithing, it would reflect their legendary status appropriately (as well as avoiding the lore-breaking of needing to 'improve' an artifact before it is really useful.)

BTW: Having the artifact weapons/armour come tempered might also be a good alternative to bumping up their damage/protection (at least much). Instead, you could actually have them tempered up past the point that players would normally be able to achieve... which again makes more sense IMO.
travc Jul 2, 2013 @ 7:12pm 
Um... What about the Nightingale Bow? Other than the noise bug-fix, maybe it should have a speed bump, like to make it not suck. I'd suggest the same speed as dwarven/drangonbone, or maybe slightly higher like ancient nord (but not making it higher damage).
Fail_Knight Jun 23, 2013 @ 12:16pm 
merhunes razor doesnt work anymore, its enchantment is broken with me
Mini chewy Jun 14, 2013 @ 2:42pm 
this mod messed up the of alternate ancient db armor
Coronel Jimenez May 17, 2013 @ 3:09pm 
Ebony blade, if I remember well, Acording to lore, it said something like "no fire can melt this weapon" or something like that. So it shouldn't be upgradable if the intention is lore friendly.
mayingan May 14, 2013 @ 2:00pm 
Those godlike artefacts are still puny. Why not make those growing with players acquired talents? That would be an improvement.
Nickvenom21 May 4, 2013 @ 8:06am 
soooo... it doesn't change how many extra timmes you can be a werewolf with the ring of Hircine?
Have you seen my lemons? May 3, 2013 @ 12:49am 
can you change the Rueful axe's attack speed? it says the weapon weighs 10k but it swings so slowly, making it sucky to use :/
SB Apr 26, 2013 @ 3:59pm 
Well I got dawnbreaker very early in my current save game (I fighted HARD for that artifact as a level 10 spellcaster :/ ) Could you possibly do some modder magic so it gets more powerful when I level? So like it levels with me... Please do this with all the daedric artifacts. I love wearing them.
Deadcurze Mar 26, 2013 @ 11:43am 
I wish I could use this, but since you changed the damage it will conflict with Skyrim Redone :(
Ebisama Mar 21, 2013 @ 12:45am 
Me neither, everything's running smoothly.
Btw, thanks for the great mod, makes having the Daedric Artifacts much more worthwhile!^^
Prothescar  [author] Mar 20, 2013 @ 6:21pm 
I didn't have any such issues playing with beta 1.9
Ebisama Mar 16, 2013 @ 4:37am 
Just a quick question: in the 1.9 update, Bethesda will modify how the perks influence the Ebony Blade.
Do you think this will have any repercussions on how your mod operates, or if it might even create conflicts (crashes, freezes, etc)?
Prothescar  [author] Mar 4, 2013 @ 10:16pm 
@FlexxMOB I'll look into adjusting ebony blade further as you raise a good point, it is quite powerful at the moment,

@titanopteryx I will consider adding these in. This mod was to hit the "core" artifacts (I understand that Rueful Axe isn't technically Clavicus Vile's artifact) however I've had a lot of requests to add other things. I may make a separate mod for weapons that do not fall under the artifact umbrealla.
titanopteryx Mar 4, 2013 @ 3:19pm 
I haven't read all the comments so this may be addressed. It looks like you're missing the nightengale weapons. Nightengale weapons are made by the daedra Nocturnal and bestowed to her followers.
JOHN Counterstrike Mar 2, 2013 @ 1:52pm 
can you make the ebony blade swing a little slower to balance it