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Theocrat
Bestow Iron Heart is available at level 3 for Theocrat heroes and Leaders (was level 1)
Celestial Chamber is required to produce Evangelists (was Theocrat’s Conclave)
Evangelists do not have Combat Healing any more
Warlord
Warlord’s Scouts have Night Vision
Air
Zephir Bird has 40 HP (was 35 HP)
Wild Magic
Summon Lesser Elemental costs 110 CP (was 120 CP)
General
• Trolls are removed from the defender sets of Great Farms (in effect replaced by Ogres)
• Miraculous Lizardman Breeches is Epic (was Legendary)
• Scrolls of Knowledge can no longer be found less than 15 hexes from starting location
• Domain of Corruption, Killer Instinct, Summon Dire Penguin can no longer be rewards from Forbidden Sanctum
• 13 descriptions and Tome of Wonders pages are updated to correct imprecise or incorrect descriptions.
Arch Druid
• Henge is required to produce Shaman (was Arch Druid’s Dolmen)
Dreadnought
• Flash Bang (Dreadnought spell) is replaced by Flash Bomb (if unsuccessful, reduces the movement points of the targeted unit by 25%) and costs 7 CP (was 8 CP)
• Weapon Kit costs 7 CP (was 8 CP)
Bug correction
• Fishing now correctly gives +10 HP/turn to Embarked unit (had no effect)
Issues/bugs of the balance mod corrected:
• Call Beast Hordes now work as intended: minimum and maximum amount of beasts is 4, remains active 4 rounds, new animals added to the animal set. Chances to summon unit of certain tier are: T1 – 43%, T2 – 30%, T3 – 20%, T4 – 7%.
• Tigran and Orc Watchtowers now correctly display their icons.
• Solid Chainmail Legging of Heroes (Strong) is now correctly in the Strong item category for item rewards
• Engineer's Flash Bomb now correctly causes -25% MP if Blinded is unsuccessful
Also, the Normal and Very Strong defender settings won't change the type of items you get. The Very Weak etc. defenders described in the change are the ones of the Item Racks, because there are 5 types of Item Racks in the game. So depending on the one you battle, you get different items.
- Very Weak & Weak Defenders: Common items
- Average: Strong items
- Strong and Very Strong: Epic items<
I understand that like the reward from the same sites depends on defenders' strength setting. But I cleared some ancient ruins with medium and very strong settings and every time had 1 yellow item ~70 gold and some knowledge or ~200 gold to sell.
Or I don't understand correctly?
- Earth Elementals have 60% fire and frost protections (was 100%) and don’t have Regrowth ability."
why?
These errors are unavoidable, but not harmful, you can just ignore them.
[ERROR]Unit Property Heavy Winds Unit Property has no Icon!
[ERROR]Unit Property Fire Halo Property has no Icon!
[ERROR]Unit Property Fire Halo Property has no Icon!
[ERROR]Spell Hide Out Spell is invalid: Event has no targeters attached!
[ERROR]Spell Wind Ward Spell is invalid: Event has no targeters attached!
[ERROR]Skill Structural Insight Skill invalid! No player class linked!
[ERROR]Ignoring player class skill Structural Insight Skill! Skill is invalid!
Energy drain targetting physical is a good idea.
Congratulations for carrying on doing this guys.
For PBEM games that were opened with the faulty version, you probably have Flying and Floating units bugging, Dragons disappearing, etc.
It seems the only way is to restart the turn entirely, sorry about that. Here is the procedure: go to C:\Users\[Windows user name]\Documents\My Games\AoW3\Profiles\[AoW3 user name]\PBEM, find the save game from the the bugged PBEM game, delete the 3 files (.txt, .apg, .~apg). Launch AoW3 with the updated mod, and load your PBEM game as usual: it will give you an Ironman warning, there is no way to avoid that, then your turn will load and you will be able to continue playing as usual.
Sorry again for the trouble, at least now we know what to expect. Later, we'll report the issue that caused this to the devs too to see if they can help with it.
@all: By the way, please note there will be an update on the beta branch probably today (otherwise tomorrow) to update some descriptions. If you have PBEM games ongoing with the beta branch, be careful if you save & quit in the middle of the turn.
v1.22 will be pushed to the main branch in the next 48 hours if all goes well.
I do want to turn your attention to the following:
Twisting roots: If I start out with this spell, I can clear peak of the forefather / inner sanctums extremely early on (usually much earlier than T10) if I mass ranged units. This makes the combo arch druid / high elves probably the best combo for these sites since it allows the human player to pick off the slow defenders as they slowly move into range with your powerful long ranged units. I think that twisting roots should have the same turn limit as slayer's doubt / stiffen limbs to prevent it from being blatantly overpowered. If you need a youtube video or something that demonstrated this tactic, let me know.
The link was badly parsed by Steam, here it is again without brackets around it: https://www.dropbox.com/sh/qv7gezs9rk8o60p/AABNUMDz1J9CSqGsUvJsrlzwa?dl=0 (otherwise copy/paste it directly without clicking on it). But anyway, now the Steam Workshop's version is as up to date as the Dropbox version. :)
You can check more details about v1.22 on the article on the Battlefield: https://www.the-battlefield.com/aow3/index.php?page=commnews&eingabenewsid=69
Can you correct the link so that it works? Thanks
screenshots
https://imgur.com/VP3eiIa
https://imgur.com/utPApFI
(known issue: the animation of Inject Mana Fuel is not yet implemented, so no "blue color")
It would be great if some of you could play it to see if there is any issue (it has already been tested for all the new stuff but better to double check).
@all: v1.22 has been released here, on the beta branch! Some descriptions have not yet been updated, they should be in the coming days/weeks. We plan to add some replacements for some changes which could not technically be integrated in v1.22 (especially the 2 new Dreadnought's abilities). This should be done by the end of August, then the beta branch should remain stable for about 2 months (v1.22 will be pushed to the main branch in 3 months or more due to one tournament using it with v1.21).
Please note that (as far as I know) the beta branch currently has a bug which prevents from using Builder on water (following v1.8 POSEIDON), it should be fixed with v1.22 (that bug has already been fixed in the main branch).
I only have this mod and a few cosmetic mods like extended wardrobe and coat of arms enabled.