Age of Wonders III

Age of Wonders III

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PBEM & Single player Balance Mod 1.31 (BETA)
   
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34.810 MB
Sep 4, 2016 @ 1:12pm
Apr 12, 2021 @ 10:38am
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PBEM & Single player Balance Mod 1.31 (BETA)

Description
The main purpose of this mod is fixing the most obvious balance problems of vanilla game. This version of balance mod is trying to fix most serious balance issues of PBEM game mode.

THIS IS BETA BRANCH SO BEWARE BUGS!

1.31 version was released with such changes:
- Trolls are removed from the defender sets of Great Farms (in effect replaced by Ogres)
- Miraculous Lizardman Breeches is Epic (was Legendary)
- Scrolls of Knowledge can no longer be found less than 15 hexes from starting location
- Domain of Corruption, Killer Instinct, Summon Dire Penguin can no longer be rewards from Forbidden Sanctum
- Henge is required to produce Shaman (was Arch Druid’s Dolmen)
- Flash Bang (Dreadnought spell) is replaced by Flash Bomb (if unsuccessful, reduces the mp of the targeted unit by 25%) and costs 7 CP (was 8 CP)
- Weapon Kit costs 7 CP (was 8 CP)
- Iron Heart is available at level 3 for Theocrat heroes and Leaders (was level 1)
- Celestial Chamber is required to produce Evangelists (was Theocrat’s Conclave)
- Evangelists do not have Combat Healing any more
- Warlord’s Scouts have Night Vision
- Zephir Bird has 40 HP (was 35 HP)
- Summon Hell Hound costs 160 RP (was 180 RP)
- Summon Baby Kraken costs 160 RP (was 180 RP)
- Summon Lesser Elemental costs 110 CP (was 120 CP)
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71 Comments
A-tf Mar 14, 2021 @ 12:38pm 
Changelog: v1.3 to v1.31 (part 3)

Theocrat
Bestow Iron Heart is available at level 3 for Theocrat heroes and Leaders (was level 1)
Celestial Chamber is required to produce Evangelists (was Theocrat’s Conclave)
Evangelists do not have Combat Healing any more

Warlord
Warlord’s Scouts have Night Vision

Air
Zephir Bird has 40 HP (was 35 HP)

Wild Magic
Summon Lesser Elemental costs 110 CP (was 120 CP)
A-tf Mar 14, 2021 @ 12:37pm 
Changelog: v1.3 to v1.31 (part 2)

General
• Trolls are removed from the defender sets of Great Farms (in effect replaced by Ogres)
• Miraculous Lizardman Breeches is Epic (was Legendary)
• Scrolls of Knowledge can no longer be found less than 15 hexes from starting location
• Domain of Corruption, Killer Instinct, Summon Dire Penguin can no longer be rewards from Forbidden Sanctum
• 13 descriptions and Tome of Wonders pages are updated to correct imprecise or incorrect descriptions.

Arch Druid
• Henge is required to produce Shaman (was Arch Druid’s Dolmen)

Dreadnought
• Flash Bang (Dreadnought spell) is replaced by Flash Bomb (if unsuccessful, reduces the movement points of the targeted unit by 25%) and costs 7 CP (was 8 CP)
• Weapon Kit costs 7 CP (was 8 CP)
A-tf Mar 14, 2021 @ 12:37pm 
Changelog: v1.3 to v1.31 (part 1)

Bug correction
• Fishing now correctly gives +10 HP/turn to Embarked unit (had no effect)

Issues/bugs of the balance mod corrected:
• Call Beast Hordes now work as intended: minimum and maximum amount of beasts is 4, remains active 4 rounds, new animals added to the animal set. Chances to summon unit of certain tier are: T1 – 43%, T2 – 30%, T3 – 20%, T4 – 7%.
• Tigran and Orc Watchtowers now correctly display their icons.
• Solid Chainmail Legging of Heroes (Strong) is now correctly in the Strong item category for item rewards
• Engineer's Flash Bomb now correctly causes -25% MP if Blinded is unsuccessful
hiliadan  [author] Aug 26, 2020 @ 3:15pm 
@avenger711: Item Racks are a specific kind of structures (with visible defenders and giving items only). Ancient Ruins are not Item Racks. So the change you quoted does not apply to Ancient Ruins.
Also, the Normal and Very Strong defender settings won't change the type of items you get. The Very Weak etc. defenders described in the change are the ones of the Item Racks, because there are 5 types of Item Racks in the game. So depending on the one you battle, you get different items.
avenger711 Aug 26, 2020 @ 1:03pm 
>- Item Rack's item reward rarity depends on the strength of the defenders:
- Very Weak & Weak Defenders: Common items
- Average: Strong items
- Strong and Very Strong: Epic items<

I understand that like the reward from the same sites depends on defenders' strength setting. But I cleared some ancient ruins with medium and very strong settings and every time had 1 yellow item ~70 gold and some knowledge or ~200 gold to sell.

Or I don't understand correctly?
JJsmall Jul 12, 2019 @ 3:06pm 
Hmmm. air elemental can stun with ranged attack. Ice elemental can freeze and have ice aura. What have earth? touch! Very good)
hiliadan  [author] Jul 12, 2019 @ 2:14pm 
They still have Petrifying Touch and above all, Tireless, and they still have 40% Physical protection, so they remain superior to all elementals except maybe Spirit Elemental. Don't hesitate to post on that thread on the Paradox forum to explain your opinion.
JJsmall Jul 12, 2019 @ 10:34am 
i've played about 10 pbem match with friend so my expirience no so much. But without regrowth it will much weaker than other elemental.And earth is weaker than other magic.
hiliadan  [author] Jul 12, 2019 @ 9:30am 
See the discussion here: https://forum.paradoxplaza.com/forum/index.php?threads/elemental-balance-in-particular-earth-elementals.1149864/ Main reasons are: 1/ their Regrowth makes them almost unkillable in auto-combat human vs human in PBEM, 2/ they can clear Hall of the Forefathers in solo because they're fire and frost immune.
Zaskow  [author] Jul 12, 2019 @ 9:11am 
@JJsmall, Earth Elemental is too overpowered unit in PBEM.