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Problem signature:
Problem Event Name: APPCRASH
Application Name: CivilizationV_DX11.exe
Application Version: 1.0.3.144
Application Timestamp: 525863c1
Fault Module Name: CvGameCore_Expansion2.dll
Fault Module Version: 3.0.3.0
Fault Module Timestamp: 52585faa
Exception Code: c0000005
Exception Offset: 000201cd
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
I have to do that because the game does not allow to set REQUIRE A OR REQUIRE B in the mod's property, else it would be set to require CASS or YnAEMP.
HSD is a suggestion, not a requirement
Great mods, very impressed with your work here.
Open Custom Advanced Setup Screen (v x).modinfo
Find the line "<HideSetupGame>1</HideSetupGame>"
Replace it with "<HideSetupGame>0</HideSetupGame>"
But I'm unsure of your problem, you shouldn't have to do that, your setup screne should be in the list of custom setup, use that one.
to be clear, you don't have to launch the game via the custom advanced setup screen, you launch it via your new custom screen.
what you have to do is to add 10 more CS in the scenario property of the WB that are not placed on the map and will be reserved by the revolution mod when the game is starting.
you could skip that, but you'll lose 10 CS on the map (or if all the cities are pre-placed on the map in the scenario editor, then revolution will not work)
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No big deal though
To use this with a scenario, you must make a custom setup for that scenario (see whoward69 tutorial about that here: http://forums.civfanatics.com/downloads.php?do=file&id=20474 ) and make it reserve 10 more CS that what's needed in the scenario.
To change the number of minor civs to load in the custom setup add "PreGame.SetNumMinorCivs(x)" where x should be the number of CS in your scenario + 10.
the line should be added in the OnStartClicked() function in the Lua file.