Sid Meier's Civilization V

Sid Meier's Civilization V

Revolution modpack
62 Comments
Kelpie Jul 18, 2017 @ 11:49pm 
@Gedemon Is there any way to make mods from "framedarchitecture" (global warming, plague, etc.) to be compatible with Revolutions. I want to be able to play with all these mods
The Burger King Dec 8, 2015 @ 9:29pm 
It does
thiotes Nov 15, 2015 @ 1:30pm 
Ah.. its probably the historical spawn dates thing. Hope it will work without that...
thiotes Nov 15, 2015 @ 1:28pm 
Whenever i try to start a game with just this pack, I am either in the world with just one opponent, or have no settler but a submarine somewhere. What am i doing wrong here?
Apolonos Nov 25, 2014 @ 11:57pm 
I loved Revolutions in Civ4, I would appreciate it a much in Civ5 brave new world, if it could be possible.
l979corvette Oct 5, 2014 @ 11:59am 
My game always crashes at about turn 300 when I have this collction active even when they are the only mods active. I'm running Windows 7. Here is the error report.

Problem signature:
Problem Event Name: APPCRASH
Application Name: CivilizationV_DX11.exe
Application Version: 1.0.3.144
Application Timestamp: 525863c1
Fault Module Name: CvGameCore_Expansion2.dll
Fault Module Version: 3.0.3.0
Fault Module Timestamp: 52585faa
Exception Code: c0000005
Exception Offset: 000201cd
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
pizzapicante27 Aug 8, 2014 @ 12:07pm 
Has the Revolution been updated latelly so the whole world doesnt irreversibly rebel for all eternity...I really miss this most excelent mod
aLendo Aug 8, 2014 @ 10:52am 
Only other mod I am running simoultaneously is InfoAddict.
aLendo Aug 8, 2014 @ 10:51am 
Since I started playing with this modpack, I've kept getting crash to desktops. When I reload the autosave from the turn before, it crashes again at the same point. Even happened if I've loaded up a couple of turns before. I've tried doing different things, (like moved a unit another way or build another building). Sometimes this has helped. But I still have this crash happen every few turns, (maybe 30 turns in beteen on average). Anyone else have this problem? Or a solution?
Magister Boosium Jun 18, 2014 @ 5:05pm 
First off this is a great set of mods, but I have one glitch that is super annoying. I am mixing many mods currently anyway (YnAEMP, Cultural Diffusion, Custom Advanced Setup Screen, Revolutions, Historical Spawn Dates, and another mod called The Grand Campaign which slows the game speed but not production power.) I play multiplayer hotseat and the game keeps crashing. Is there anyway to aviod this?
Gedemon  [author] Apr 24, 2014 @ 2:14pm 
yes, but nothing prevent you to have the advanced setup screen and YnAEMP activated at the same time. Just use YnAEMP custom screen when you want to play on the earth map

I have to do that because the game does not allow to set REQUIRE A OR REQUIRE B in the mod's property, else it would be set to require CASS or YnAEMP.
Paraplegic Twister Apr 24, 2014 @ 1:13pm 
If i dont have the advanced setup it wont let you select revolution mod
Gedemon  [author] Apr 24, 2014 @ 3:22am 
ynaemp setup onclude the required elements from the custom setup.
HSD is a suggestion, not a requirement
Paraplegic Twister Apr 23, 2014 @ 2:56pm 
now how do you do this on tsl map since your YNAEMP modpack has seperate setup from advanced setup
Androb2 Apr 12, 2014 @ 7:08am 
Do you need Historical Spawn Dates?
Ivel Jan 25, 2014 @ 5:19pm 
My game continues to crash around turn 134 and it seems others have had this problem, I was wondering if anyones found solution yet.
Nyxu Dec 31, 2013 @ 11:27pm 
Well I experimented with my game loads. And I played these components and not any other conponents. And I found something interesting, I could trade again hell maybe even spy again. So these mods aren't the problem for my gameplay I think its the other components I have installed on my computer, maybe the map ones, or the bonus ones either way I don't think this need to be updated anymore. Sorry for my earlier request.
Nyxu Dec 28, 2013 @ 8:34pm 
I think you should try and fix some of the glitches for BNW players. When I just had it for Gods and Kings it works fine but when I had BNW installed. I can't trade and I can't spy. So I have come to the conclusion that these components need to be updated.
Cresto127 Dec 9, 2013 @ 10:53pm 
I've noticed that foreign revolutionaries initiate their citystate with -60 relations, making it virtually impossible to ally with them before the original empire wipes them out. Is this a design intent or a bug?

Great mods, very impressed with your work here.
shiggies713 Oct 29, 2013 @ 7:53am 
First off, great mods, I really appreciate the work you've did for this and in civ 4. You're probably already aware, but I think the revolutions mod is causing trade caravans and ships to not function properly for the player, it still works for the AI. Also the historical spawn dates mod I always lose if I pick any civ that doesn't start in 4000bc, even with cultural victory turned off. I play on the huge earth map, with most normal civs for a evenly matched game.
UM Oct 17, 2013 @ 10:05am 
The "Inner Relations" stability data is not being saved or is otherwise reset when loading a saved game. This effectively ruins the game in progress. I did some testing and found that this occurs for the scenario, but not otherwise. I haven't tested it with any of your maps. FYI, I'm using all of these mods (except Historical Spawn Dates) with my scenario. I hope this helps.
UM Oct 13, 2013 @ 2:37pm 
That's useful. Thank you. I will add the additional city states. As for setting the advanced options, I just realized that I can set advanced options for your mods in the scenario editor of World Builder if I have your mods activated there, when creating the map itself. It's less, ahem, modular than I'd like but it's good enough for now.
Gedemon  [author] Oct 12, 2013 @ 3:32pm 
Try this:
Open Custom Advanced Setup Screen (v x).modinfo
Find the line "<HideSetupGame>1</HideSetupGame>"
Replace it with "<HideSetupGame>0</HideSetupGame>"

But I'm unsure of your problem, you shouldn't have to do that, your setup screne should be in the list of custom setup, use that one.

to be clear, you don't have to launch the game via the custom advanced setup screen, you launch it via your new custom screen.

what you have to do is to add 10 more CS in the scenario property of the WB that are not placed on the map and will be reserved by the revolution mod when the game is starting.

you could skip that, but you'll lose 10 CS on the map (or if all the cities are pre-placed on the map in the scenario editor, then revolution will not work)
UM Oct 12, 2013 @ 12:14pm 
You wrote "To use this with a scenario, you must make a custom setup for that scenario," (in the context of reserving city-states). My problem is related. I followed the tutorial and created a custom setup screen for my scenario, however, I still do not have access to an "advanced setup screen." Selection of your advanced setup screen and my custom scenario setup screen are mutually exclusive. If I access my scenario map using your advanced setup screen, I lose all TSL locations as set in World Builder. As I do not know LUA (yet), and do not entirely understand how you set TSL locations in YnAEMP, I feel that I am at an impass for getting my TSL map to work properly with your Revolutions and Cultural Diffusion mods (given that advanced setup is needed for changing important settings). Any assistance is much appreciated.
𝕏enopatheus Sep 1, 2013 @ 9:12am 
Um i used game editor. on Germany and made the entire country or city unhappy it said it was in resitance mode for about 2 turns and nothing happened.
L♥rd Awe Aug 27, 2013 @ 6:34pm 
When i try you activate the Revolutions mod i need to have custom AS mod aswell, but really AS and custom AS dont work together.
-----
No big deal though
Gedemon  [author] Aug 27, 2013 @ 9:20am 
what's wrong with really Advanced Setup ?
L♥rd Awe Aug 27, 2013 @ 9:16am 
could you make Revolutions work with really Advanced Setup aswell?
Pluvia Aug 26, 2013 @ 11:22pm 
Once I get to about turn 104-108 this crashes. I have no idea what could be causing conflicts, I'm only using simple civs.
L♥rd Awe Aug 26, 2013 @ 3:28pm 
could you make Revolutions work with really Advanced Setup aswell?
CatboyGrrrl Jul 14, 2013 @ 6:31pm 
I just want to say im a big fan of your mods. They're awesome.
Gedemon  [author] May 30, 2013 @ 3:56pm 
Activate Cultural Diffusion before revolution.
Faysal May 30, 2013 @ 9:22am 
Missing dependencies?
Gedemon  [author] Dec 9, 2012 @ 4:37am 
The mod need to have some CS reserved before launching the game. This can only be done in a custom screen. YnAEMP handle this if you want an earth map, as the Custom Advanced Setup Screen.

To use this with a scenario, you must make a custom setup for that scenario (see whoward69 tutorial about that here: http://forums.civfanatics.com/downloads.php?do=file&id=20474 ) and make it reserve 10 more CS that what's needed in the scenario.

To change the number of minor civs to load in the custom setup add "PreGame.SetNumMinorCivs(x)" where x should be the number of CS in your scenario + 10.

the line should be added in the OnStartClicked() function in the Lua file.
TheMonkeyThatLivesInYourHead Dec 9, 2012 @ 3:55am 
I second nevik's post. I really want to use the revolutions mod but on a world map with historical starting locations but, the advanced set up screen refuses to let you load anything beyond a bare map.
Nevik Nov 22, 2012 @ 6:03pm 
Is it possible to have Revolutions without Custom Advanced Setup Screen? I want to use it in certain scenario mods but it wont allow me to select the scenario in the advanced setup screen.
Gedemon  [author] Oct 7, 2012 @ 6:39am 
remove any file with the extansion .civ5mod that could be in you mod folder, then clean the cache and launch the game.
zorian28 Oct 7, 2012 @ 6:20am 
So I had to completely shut off my comuter, rebooting did not help, and I got these Mods back but now I have lost the Trade Routes Mod I was using. Sigh
zorian28 Oct 6, 2012 @ 8:09pm 
I have deleted the cache folder and the MODUserData folder and unsubcribed/resubcribed and I still do not see these mods. I got back another Mod I had not realized was missing though.
No-Bark Hyena Sep 22, 2012 @ 3:55pm 
Also the Stability overlay at the top is saying Brief Discription. I would Assume that was what you marked it as when making the mod... Has anyone else had this issue?
No-Bark Hyena Sep 22, 2012 @ 3:50pm 
I looked at the stability screen and it has a city called city name with 14 population when I have only just started the game. The displays are broken.
Gedemon  [author] Sep 21, 2012 @ 7:03pm 
If your mods have diseapared from the list, try to clear you cache folder, see instruction from civfanatics here : http://forums.civfanatics.com/showthread.php?t=440525
No-Bark Hyena Sep 21, 2012 @ 7:00pm 
Oh well Ill just half ass it,
No-Bark Hyena Sep 21, 2012 @ 6:32pm 
Didnt work....
No-Bark Hyena Sep 21, 2012 @ 6:28pm 
It seems to be glitching the description says Brief Description and it is virtually immpossible to understand what is going on with that.... It was fine the first day I will try re subcribing...
perthbotak Jul 6, 2012 @ 7:34pm 
Tried. :( Even tried unsubscribing and re-subscribing Revolutions. Would it help to unsubscribe then resubscribe to all of them?
Gedemon  [author] Jun 30, 2012 @ 2:02am 
activate the two other mods first.
perthbotak Jun 30, 2012 @ 12:06am 
So you're saying Revolutions works with G+K? For me it's greyed out and says it's missing dependencies.... I have the latest version of Cultural Diffusion and Custom Adv Setup, so not sure how to fix that...
Gedemon  [author] Jun 28, 2012 @ 10:06am 
yes, they should, but I haven't tested them in a full game yet, I'll do so when I'll be back home next week... but there wasn't problems in first eras in my partial tests.
perthbotak Jun 26, 2012 @ 6:51am 
Hi Gedemon... mate are you updating this one for G+K? Cheers mate, love your work... from xlh aka Uncle Anton from CFC