RimWorld

RimWorld

MiningCo. ForceField
73 Comments
Angrysquirrel May 3, 2024 @ 12:24pm 
1.5 please dude? :)
тетеря, блин Apr 22, 2024 @ 3:22am 
1.5, please?
Angrysquirrel May 18, 2023 @ 8:17pm 
Sweet! Thanks dude! Gonna add it to my game now. Your coding skills are unreal! :)
Rikiki  [author] May 18, 2023 @ 11:03am 
@Angrysquirrel: Thanks for the kind words! :-)
I have used MiningCo Spaceship for years and it is working fine on my end.
Most reported bugs are probably related to the use of "heavy" mods (those that modify core mechanics like Combat Extended or race characteristics). Unfortunately, it is not possible to ensure compatibility with everything.
Angrysquirrel May 17, 2023 @ 6:05pm 
Thanks Rikiki for the detailed explanation. You are one smart dude! I love how you included the force shield fading when a projectile hits it. Freaking incredible coding skill. I've used your MMS and driller for years. Also power fist. I want to use your mining ship, but was reading the a comment with what might be a bug. Did it seem to be working fine on your end? I really want to have that ship fly over during a bad battle with mechs and just land a salvo of rockets on them! :)
Rikiki  [author] May 17, 2023 @ 1:13pm 
@chrisque1: Thanks for the report. It's corrected now.

@Angrysquirrel: it is tricky and depends on several factors (projectile speed, incident angle). Projectile interception is only checked periodically. If the projectile enters a shield cell and impacts a pawn before interception check, it will damage the pawn.
In my tests, pawn injury occurs rarely (~1/12 shots).
It's safer to put your pawns behind the projector.
Angrysquirrel May 11, 2023 @ 9:15pm 
Hi Rikiki! With the shield, if my guys stand on the blue shield outline are they still protected? Thanks!
Angrysquirrel May 5, 2023 @ 2:34am 
Rikiki to the rescue!
chrisque1 Mar 7, 2023 @ 10:31pm 
Hi. the overlay of the shield draws under the sacks or fences. :cozybethesda:
杉杉可爱ww Nov 8, 2022 @ 1:51am 
I've tested, it doesn't work in CE, but cause no crash.
杉杉可爱ww Nov 8, 2022 @ 1:18am 
Got it, I will. And thank you, for the applying and the mod XD
Rikiki  [author] Nov 7, 2022 @ 12:28pm 
@021号: As CE heavily modifies the projectiles definitions, I doubt so. Please test in debug mod and let us know!
杉杉可爱ww Nov 6, 2022 @ 10:14pm 
emm is this mod compatible with CE, may I ask?
Max Warden Oct 24, 2022 @ 5:23am 
This has to be one of the most cool mods for the game, it is really useful
Rikiki  [author] Aug 3, 2022 @ 10:17am 
@hottt3: Thank you!
My mods date back to when the game was not on Steam so every mod was available through the forum. ;-)
hottt3 Aug 2, 2022 @ 7:56pm 
Why force people go to an external site? Why not leave at least a short description here?
Nice mod though.:steamthumbsup:
csfireworks Dec 9, 2021 @ 7:14am 
good mod, I always want a shield which's directional
Rikiki  [author] Aug 2, 2021 @ 11:09pm 
@死萌: Of course! You can tweak the value in Building_ForceFieldGenerator.xml file. Look for forceFieldMaxCharge.
Selmephren Aug 2, 2021 @ 5:06pm 
@Rikki Thanks for the update on your mods!
死萌 Jul 11, 2020 @ 6:42pm 
Is there any way to increase the upper limit, only 500 is too low
⎛⎝muffin⎠⎞ Mar 27, 2020 @ 10:41pm 
cooool
Omnom Mar 11, 2020 @ 5:11pm 
very cool :) ty
The Last Helldiver™ Mar 10, 2020 @ 5:59pm 
Hells yeah !
Rikiki  [author] Mar 10, 2020 @ 2:32pm 
Updated to V1.1!
Selmephren Mar 6, 2020 @ 8:05pm 
Thanks for the work Rikki!
aef8234 Mar 5, 2020 @ 2:03pm 
Thanks dude
Rikiki  [author] Mar 4, 2020 @ 6:19pm 
Yes! It's coming in a few days.
aef8234 Mar 4, 2020 @ 2:07pm 
Any plans for 1.1?
Rikiki  [author] Jun 12, 2019 @ 12:35pm 
@Cr0ssley: I think not as CE completely modifies vanilla projectiles definitions.
Cr0ssley Jun 10, 2019 @ 10:17pm 
Is this mod compatible with Combat Extended? Colonists seem to take damage regardless of them standing behind shield
Rikiki  [author] May 22, 2019 @ 1:10pm 
@InsideBSI: this mod does not have any impact on main menu. It just adds a defensive building.
If it is working with Zetrith's Multiplayer, how do you concludes it is the culprit with 200+ other mods? ;-)
InsideBSI May 21, 2019 @ 11:59pm 
I don't know why, but this mod remove the multiplayer button from my main menu if I use it with Zetrith's Multiplayer and 200+ other mods. That's not the case if I use it alone with Zetrith's Multiplayer. I already lost 5 hours of my life on this so I'll not dig deeper into it, but I think this can maybe help someone else
Rikiki  [author] May 13, 2019 @ 11:17am 
@UntouchedWagons: yes, as in the mod's image. :-) You can also think: "The yellow arrow should point to the ennemy."
UntouchedWagons May 11, 2019 @ 8:50pm 
Where do pawns have to stand to be protected? Behind the 2x5 area?
Natalo77 Feb 9, 2019 @ 6:31am 
Any Hard incompatibilities?
WASP103 Oct 20, 2018 @ 3:50am 
Found it. Somehow it only showed after reloading. Thanks for the awesome work! <3
WASP103 Oct 20, 2018 @ 3:30am 
So is there a research entry that I'm still missing, or where is the force field generator usually found in the building menu? Been looking for a while now, maybe I should have better eyes implanted. -.- <3
Rikiki  [author] Oct 20, 2018 @ 12:35am 
Updated to V1.0.
Lizy_Sticks Sep 17, 2018 @ 10:55pm 
bump
Gurdel Aug 31, 2018 @ 11:47am 
Any plan to update to B19? Thanks for the work thus far.
MiamiHurricane Mar 19, 2018 @ 5:45am 
is this mod included in any other mods? The MiningCo ForceField is not in the MiningCo original mod?
Rikiki  [author] Mar 17, 2018 @ 1:25pm 
@MiamiHurricane: I do not really understand your question. This mod just adds a force field building.
MiamiHurricane Mar 17, 2018 @ 1:05am 
are these included in the original mining co mod or are these a seperate add on?
"The" SeanMacLeod Dec 21, 2017 @ 7:04pm 
:steamhappy:!
Rikiki  [author] Dec 21, 2017 @ 2:48pm 
Updated!
Omnom Dec 9, 2017 @ 6:01pm 
I sent you a message about the mod. :)
Omnom Dec 4, 2017 @ 5:42pm 
Can't wait for B18 update :)
Selmephren Nov 20, 2017 @ 6:53pm 
Stable B18 is here! Can't wait!
Rikiki  [author] Nov 19, 2017 @ 2:44am 
@298104789: it will come in time (but not until A18 stable is released).
得之我幸失之我命 Nov 18, 2017 @ 3:08am 
If I don't have your mod, the enemy is really cruel