RimWorld

RimWorld

Extended Turrets
172 Comments
BlueDragonXD Nov 3, 2023 @ 12:01am 
No one has a 1.4 working version of this mod etc?
CurtimusPrime92 Apr 22, 2022 @ 12:54am 
mod still dead and no other reupload/continuation?
Grannybasher Aug 31, 2021 @ 1:55am 
So, I notice Youhaveavirus's version of this has been removed from the workshop, does this mean you are back and intend to update this to 1.3?
Randumb_bot Aug 13, 2020 @ 1:43pm 
Please update for 1.2 and Royalty! This is a staple mod for me :)
"FASTER MAYFLIES" - Kerillian Apr 3, 2020 @ 11:34am 
@virus so am Í
MasterGeef Mar 19, 2020 @ 10:57am 
@Virus I bow to you.
棋来! Mar 12, 2020 @ 4:11am 
I really appreciate it and will it be updated to 1.1?
Talisman1973 Feb 24, 2020 @ 4:17am 
I am hoping this will be updated to 1.1 in the near future?
Palandus Jan 17, 2020 @ 12:09pm 
Just so you know, one of the files in your mod has the incorrect file extension. In the directory "ThingDefs" the file Weapons_Bullets has the extension .txt when it is supposed to be .xml, in order for the game to read it.
Johnny Silverhand Jul 16, 2019 @ 9:29am 
The lasers are awesome and go with the Star Wars mods I use, thanks!
ADanniMPA Jul 6, 2019 @ 10:14pm 
is this mod work with CE?
Air Conditioned Sweat Shop Jul 3, 2019 @ 8:26am 
I see you took out the heavy turret, that's sad.

I'd like to see it back, the vanilla heavy turrets can't be uninstalled and reinstalled, and also can't be used with What The Hack, but your heavy turret can though. It'd be a good option to mount onto mechanoids.
Kilroy  [author] May 29, 2019 @ 4:19am 
Thanks for the information @bearhiderug, I will see what I can do about that.
Wheezy May 18, 2019 @ 10:00am 
It doesn't seem to do so. I have the mod that removes turret barrel degradation but these turrets still have it
Kilroy  [author] May 18, 2019 @ 7:41am 
The way this mod is written it should be compatible with most mods that affect the way the turrets in the game behave
Wheezy May 13, 2019 @ 12:22am 
Does this mod have compatibility with the no barrel degradation mod? I'm not the biggest fan of turret upkeep
Truth Apr 3, 2019 @ 1:42pm 
Is this compatible with combat extended (CE)?
groovybluedog Mar 31, 2019 @ 3:57am 
There doesn't seem to be a heavy turret for me?
The_Jazzmaster Mar 27, 2019 @ 2:50pm 
Hi Kilroy, I'm very glad to see that you are still going with this mod. It is still undoubtedly the best turret mod out there.
I don't know if this is easy to do or not, but would you be willing to put up a version of this mod that still included the 'Heavy Turret' available in it?
My wife & I really enjoyed using them and its a bit sad to see they have been taken out.
Keep up the great work!

Cheers, Elz & Jay
Szynszyl Mar 9, 2019 @ 10:30am 
There is mod for multi
Kilroy  [author] Mar 9, 2019 @ 8:23am 
I didn't know there was multiplayer, but in theory it should work
Szynszyl Mar 8, 2019 @ 12:12pm 
Hello,This mod work on multiplayer?
Kilroy  [author] Feb 24, 2019 @ 8:29am 
I am going to look into what it would take to add TE support, I think it would also be a really good fit for this mod. unfortunately I don't have a lot of free time but I will do what I can
IceMaverick Feb 19, 2019 @ 12:18pm 
Voicing support for a TE Patch.
RushilP Feb 4, 2019 @ 8:49am 
A Turret Extensions patch, or even built in compatibility, is one of only a few things that could make this mod better
Taullis Jan 26, 2019 @ 6:52am 
Love this mod, pretty much eliminates the need for things like MVT. Would love a TE patch. Top level work my friend!
Atomik Doctor Jan 18, 2019 @ 8:35pm 
Very nicely done, thanks for the hard work!
Recon Jan 5, 2019 @ 12:21pm 
TE patch please, amazing work btw ty! :)
Kilroy  [author] Dec 24, 2018 @ 7:22am 
Hey Kirby, if thats something the people are interested in I think it wouldn't be difficult to do. Might be kind of fun to have
Kirby Dec 24, 2018 @ 4:03am 
Kilroy.

Are you going allow and make a Turret Extensions Patch for your Turrets? :steamhappy:
Doc Cams Dec 17, 2018 @ 2:30am 
what are the research prerequisites for these babies to appear on the security tab.?
Kilroy  [author] Nov 30, 2018 @ 4:04pm 
You don't need a new save to use this mod :)
Taur-nu-Fuin Nov 29, 2018 @ 9:19pm 
this works on existing saves right?
sigmaMGE 2.0 Nov 24, 2018 @ 11:51pm 
Turret Extensions Patch please
timsteele Nov 3, 2018 @ 8:28pm 
Best turret mod out . Thanks .
Archy Nov 2, 2018 @ 1:52am 
if it's not too troublesome please do put it back. auto cannon can't reinstall, the same goes for uranium slug turret, and sappers right now is a pain to deal with more than ever :(
Kilroy  [author] Nov 1, 2018 @ 7:01pm 
@crimemaker, I felt it was not needed with the turrets that the base game has introduced. If users feel differently though I can add it back to the mod
Archy Nov 1, 2018 @ 7:37am 
I can't find heavy turret, not even after fully researched or god mode enebled.
Kilroy  [author] Oct 31, 2018 @ 5:28pm 
The mod has been updated for the 1.0 release
N1A Oct 28, 2018 @ 11:15am 
dont need b19 we need 1.0
Leux-tl Oct 22, 2018 @ 9:18am 
1.0? + link in discription please?
Rodgun Sep 22, 2018 @ 9:38pm 
Thanks a lot, was really missing these turrets on my perimeter.
whatitsapancake Sep 22, 2018 @ 5:41pm 
OMG thank you!
Kilroy  [author] Sep 22, 2018 @ 6:58am 
Mod is working and updated!
Kilroy  [author] Sep 21, 2018 @ 8:09pm 
Good news, I have all the code updated and running. I am just checking for bugs tonight and I will push the update tomorrow moring for the weekend :)
Rodgun Sep 17, 2018 @ 4:07pm 
Thanks man!
Kilroy  [author] Sep 17, 2018 @ 4:46am 
Hey guys, I am looking at updating this and adapting it to B19, there were some big changes to the code so it may take me a bit to trouble shoot
Rodgun Sep 12, 2018 @ 6:27pm 
Hi Kilroy, any chance that this mod can get a B19 update?
Pawz Aug 30, 2018 @ 7:25pm 
Any chance to get this updated to the current version?