The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Unique Amulet and Rings Buff
31 Comments
skotie2007 Dec 27, 2012 @ 3:13pm 
Sorry neglected to say which ring would be changed. Ring of Namira, there has to be some close link in the ring and feeding as a werewolf too, because you can't eat from corpses that you ate off as a werewolf once your human again.
skotie2007 Dec 25, 2012 @ 10:32pm 
Don't know if you could do this as it would effect more of when you can use the ring than the enchantment itself. Honestly I love playing as a werewolf but you get zero health regen in that form and only gain health when you feed. If you could change the ring to work while your a werewolf and give the effect when you feed as a werewolf that would give the buff while a werewolf yet wouldn't make it overpowered to play as a werewolf. Plus it would make for interesting RP as you could be like Fenris Greyback and have a reason to be eating humans while your not transformed.
You Oct 28, 2012 @ 9:49pm 
Needs TES5Edit cleaning. Contains dirty edits: 1 UDR record.

Cleaning guide:
http://www.creationkit.com/index.php?title=TES5Edit_Cleaning_Guide_-_TES5Edit
Leo Sep 9, 2012 @ 3:21am 
sorry, my mistke i was using the diadem of the savant that i found in a tree stump, in my opinion the diadem of the savant should improve the existing spells, not give new ones, besides that great mod
Leo Sep 6, 2012 @ 3:32am 
what do you mean "grants a set of shalidor's spells"? because i looked into my magic section and i don't see any new spells and my old ones aren´t better then they were
Jannus Jul 13, 2012 @ 4:33pm 
m'aiq i think it will be in coc qasmoke
Agriphal Albion Mar 23, 2012 @ 6:22pm 
I liked your mod so much that I added it as a favourite and I also added it to my Steam collection to help spread the word of your work: “Agriphal’s Collection #3: Improvements”
http://steamcommunity.com/sharedfiles/filedetails/?id=17251
Altered Quantum Feb 25, 2012 @ 9:50am 
Nice one! I will try this mod!
Just a question: i have the necromancer's amulet, but unfortunately it is shown only as "strange amulet" due to my error in the questline for that item. Is it possible, after competing the second part of that quest, to "recognize" that item as the necromancer's amulet and have its bonuses shown? The first part of that quest is too far back in my savegames to go and replay it, i'd loose too many quests and levels i have already gained or completed.
76561198055523740 Feb 10, 2012 @ 9:18pm 
WIll this conflict with a mod that changes the Gauldur amulet?
76561198054850312 Feb 10, 2012 @ 8:56am 
i think the shrouded armor could use a buff for bladed weapons instead of just bows
sinthe Feb 10, 2012 @ 1:17am 
"If this seems powerful, it's supposed to be. It's an end game item for mages for clearing a maze created by a powerful mage."

Or, y'know, for something that you grabbed off of a tree stump outside of someone's house.
John'Sters Feb 9, 2012 @ 11:55am 
This is awesome.. If you guys read the story of the Gaulder Amulet youl see it is indeed a very feared item. Several warnings and notes ask the bearer to not persue the discovery of the Amulet as the brother's with only fragments caused severe caos over tamriel. I give this a double thumbs up, well done.
Vinniekliennie Feb 9, 2012 @ 11:12am 
sorry for the dubble post but nvm mind mate fixed it
Vinniekliennie Feb 9, 2012 @ 6:16am 
true but the little bug just annoyes me a little dont know if that wil fix but its worth a shot
demi  [author] Feb 9, 2012 @ 5:31am 
@vinniekliennie I reverted that bonus because I agree with what Tumor said below, it is really an item you use in the quest in Saarthal but otherwise shouldn't be super special (as the quest has other rewards).

A possibility is that I could let it be disenchanted, so the item remains weak but you still get something useful out of it (so you can add and customize it's enchantment to your items).
Vinniekliennie Feb 9, 2012 @ 4:52am 
Heey nice work on the Items so far dude i love the changes so far.
But i have a little bug on mage now before the update the saarthal amulet gave me a 5 les reduce for all spell schools and a 15 magicka buff but now sinds the last update the magicka buff is no more but i stil get it at my mage also when i unegyp it is there a way too fix this problem?
Tumor Feb 8, 2012 @ 11:03am 
Also, I think the Saarthal amulet didn't need a buff. Its sort of a throwaway item and I don't think it was supposed to be super special. But, I don't know what the specific buff is right now so I'll wait to pass judgement.
Tumor Feb 8, 2012 @ 11:01am 
But those "nine levels" mean almost nothing after level 20. Sure, its nice, but its just not good enough.

I think it does need more than just the buffs, and I think the regen bonus does that. Perhaps something different, something unique, would be cooler, but it doesn't fit the lore of the object, and I think that is important.
Olivaw Feb 8, 2012 @ 6:05am 
People complain about the Gaulder Amulet, but for all intents and purposes, it DOES make you invincible. You're automatically nine levels higher than whatever the game spawns for you, after all!

Honestly I think what people want is a more unique effect. Not just fortifying things which is boring, but some kind of crazy interesting enchantment. If I could think of one, I'd do it myself, but eh.
Sentient_Toaster Feb 8, 2012 @ 2:24am 
The Diadem of the Savant comes to mind as not particularly strong for something that's a bit out of the way.
stratl_00 Feb 8, 2012 @ 1:52am 
I think the Saarthal Amulet is missing something. Seriously, spells cost 3% less to cast? THAT'S IT?
Yogurtking Feb 8, 2012 @ 1:14am 
Amen to the gaulder amulet being a disappointment in vanilla skyrim
Tumor Feb 7, 2012 @ 10:01pm 
I don't know guys. I was highly dissapointed by the "so powerful it had to be sealed away" Gauldur Amulet. The legends said that one of the Gauldur boys was able to fight for days with his amulet. You have to fight through at least 4 dungeons, if memory serves, and 3 bosses, then fight those 3 bosses again!

No, I think nbtoaster has done it right. All of those items I found severely lacking for being powerfull artifacts that inspire legends. Especially the Gauldur and Necromancer Amulets.
Merchant Hero X Feb 7, 2012 @ 10:01pm 
THIS!! UTTERLY THIS!!

I cannot relate how utterly PISSED OFF I was after working my butt off to get the Gauldur Amulet. The ancient texts hyped it up as some supremely powerful talisman, and what did I get? Stat buff.
Fridurmus Feb 7, 2012 @ 9:06pm 
I think I'm good with the Gauldur Amulet having the regen bonus. If people really want it weaker, maybe try 15% instead of 25%?
Recaiden Feb 7, 2012 @ 5:39pm 
I was definitely disappointed by the Gauldur amulet after getting it. Thanks.
funsizeddamien Feb 7, 2012 @ 4:42pm 
where do you get the amulets from?
demi  [author] Feb 7, 2012 @ 4:42pm 
Okay Ill reduce the regen, though I think it should still be fairly powerful considering the effort to get it.
ingway Feb 7, 2012 @ 3:50pm 
second Olivaw's comment ... it's a little too nice. Rather than an across the board regen - specifying a combat-only buff would be more in keeping with the idea that the necklace improves your ability to whether long/intense combat more easily - much like the across the board increses in stats.
Olivaw Feb 7, 2012 @ 3:36pm 
I appreciate the idea, but I think the Gaulder Amulet is a little overpowered. Maybe lower the bonus to 25-30% regen?
Balerion Feb 7, 2012 @ 2:48pm 
This is really cool actually, can you show what changes you made to the other stuff?