The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Unique Amulet and Rings Buff
31 kommentarer
skotie2007 27. dec. 2012 kl. 15:13 
Sorry neglected to say which ring would be changed. Ring of Namira, there has to be some close link in the ring and feeding as a werewolf too, because you can't eat from corpses that you ate off as a werewolf once your human again.
skotie2007 25. dec. 2012 kl. 22:32 
Don't know if you could do this as it would effect more of when you can use the ring than the enchantment itself. Honestly I love playing as a werewolf but you get zero health regen in that form and only gain health when you feed. If you could change the ring to work while your a werewolf and give the effect when you feed as a werewolf that would give the buff while a werewolf yet wouldn't make it overpowered to play as a werewolf. Plus it would make for interesting RP as you could be like Fenris Greyback and have a reason to be eating humans while your not transformed.
You 28. okt. 2012 kl. 21:49 
Needs TES5Edit cleaning. Contains dirty edits: 1 UDR record.

Cleaning guide:
http://www.creationkit.com/index.php?title=TES5Edit_Cleaning_Guide_-_TES5Edit
Leo 9. sep. 2012 kl. 3:21 
sorry, my mistke i was using the diadem of the savant that i found in a tree stump, in my opinion the diadem of the savant should improve the existing spells, not give new ones, besides that great mod
Leo 6. sep. 2012 kl. 3:32 
what do you mean "grants a set of shalidor's spells"? because i looked into my magic section and i don't see any new spells and my old ones aren´t better then they were
Jannus 13. juli 2012 kl. 16:33 
m'aiq i think it will be in coc qasmoke
Agriphal Albion 23. mar. 2012 kl. 18:22 
I liked your mod so much that I added it as a favourite and I also added it to my Steam collection to help spread the word of your work: “Agriphal’s Collection #3: Improvements”
http://steamcommunity.com/sharedfiles/filedetails/?id=17251
Psygnosis 25. feb. 2012 kl. 9:50 
Nice one! I will try this mod!
Just a question: i have the necromancer's amulet, but unfortunately it is shown only as "strange amulet" due to my error in the questline for that item. Is it possible, after competing the second part of that quest, to "recognize" that item as the necromancer's amulet and have its bonuses shown? The first part of that quest is too far back in my savegames to go and replay it, i'd loose too many quests and levels i have already gained or completed.
76561198055523740 10. feb. 2012 kl. 21:18 
WIll this conflict with a mod that changes the Gauldur amulet?
76561198054850312 10. feb. 2012 kl. 8:56 
i think the shrouded armor could use a buff for bladed weapons instead of just bows
sinthe 10. feb. 2012 kl. 1:17 
"If this seems powerful, it's supposed to be. It's an end game item for mages for clearing a maze created by a powerful mage."

Or, y'know, for something that you grabbed off of a tree stump outside of someone's house.
John'Sters 9. feb. 2012 kl. 11:55 
This is awesome.. If you guys read the story of the Gaulder Amulet youl see it is indeed a very feared item. Several warnings and notes ask the bearer to not persue the discovery of the Amulet as the brother's with only fragments caused severe caos over tamriel. I give this a double thumbs up, well done.
Vinniekliennie 9. feb. 2012 kl. 11:12 
sorry for the dubble post but nvm mind mate fixed it
Vinniekliennie 9. feb. 2012 kl. 6:16 
true but the little bug just annoyes me a little dont know if that wil fix but its worth a shot
demi  [ophavsmand] 9. feb. 2012 kl. 5:31 
@vinniekliennie I reverted that bonus because I agree with what Tumor said below, it is really an item you use in the quest in Saarthal but otherwise shouldn't be super special (as the quest has other rewards).

A possibility is that I could let it be disenchanted, so the item remains weak but you still get something useful out of it (so you can add and customize it's enchantment to your items).
Vinniekliennie 9. feb. 2012 kl. 4:52 
Heey nice work on the Items so far dude i love the changes so far.
But i have a little bug on mage now before the update the saarthal amulet gave me a 5 les reduce for all spell schools and a 15 magicka buff but now sinds the last update the magicka buff is no more but i stil get it at my mage also when i unegyp it is there a way too fix this problem?
Tumor 8. feb. 2012 kl. 11:03 
Also, I think the Saarthal amulet didn't need a buff. Its sort of a throwaway item and I don't think it was supposed to be super special. But, I don't know what the specific buff is right now so I'll wait to pass judgement.
Tumor 8. feb. 2012 kl. 11:01 
But those "nine levels" mean almost nothing after level 20. Sure, its nice, but its just not good enough.

I think it does need more than just the buffs, and I think the regen bonus does that. Perhaps something different, something unique, would be cooler, but it doesn't fit the lore of the object, and I think that is important.
Olivaw 8. feb. 2012 kl. 6:05 
People complain about the Gaulder Amulet, but for all intents and purposes, it DOES make you invincible. You're automatically nine levels higher than whatever the game spawns for you, after all!

Honestly I think what people want is a more unique effect. Not just fortifying things which is boring, but some kind of crazy interesting enchantment. If I could think of one, I'd do it myself, but eh.
Sentient_Toaster 8. feb. 2012 kl. 2:24 
The Diadem of the Savant comes to mind as not particularly strong for something that's a bit out of the way.
stratl_00 8. feb. 2012 kl. 1:52 
I think the Saarthal Amulet is missing something. Seriously, spells cost 3% less to cast? THAT'S IT?
Yogurtking 8. feb. 2012 kl. 1:14 
Amen to the gaulder amulet being a disappointment in vanilla skyrim
Tumor 7. feb. 2012 kl. 22:01 
I don't know guys. I was highly dissapointed by the "so powerful it had to be sealed away" Gauldur Amulet. The legends said that one of the Gauldur boys was able to fight for days with his amulet. You have to fight through at least 4 dungeons, if memory serves, and 3 bosses, then fight those 3 bosses again!

No, I think nbtoaster has done it right. All of those items I found severely lacking for being powerfull artifacts that inspire legends. Especially the Gauldur and Necromancer Amulets.
Merchant Hero X 7. feb. 2012 kl. 22:01 
THIS!! UTTERLY THIS!!

I cannot relate how utterly PISSED OFF I was after working my butt off to get the Gauldur Amulet. The ancient texts hyped it up as some supremely powerful talisman, and what did I get? Stat buff.
Fridurmus 7. feb. 2012 kl. 21:06 
I think I'm good with the Gauldur Amulet having the regen bonus. If people really want it weaker, maybe try 15% instead of 25%?
Recaiden 7. feb. 2012 kl. 17:39 
I was definitely disappointed by the Gauldur amulet after getting it. Thanks.
funsizeddamien 7. feb. 2012 kl. 16:42 
where do you get the amulets from?
demi  [ophavsmand] 7. feb. 2012 kl. 16:42 
Okay Ill reduce the regen, though I think it should still be fairly powerful considering the effort to get it.
ingway 7. feb. 2012 kl. 15:50 
second Olivaw's comment ... it's a little too nice. Rather than an across the board regen - specifying a combat-only buff would be more in keeping with the idea that the necklace improves your ability to whether long/intense combat more easily - much like the across the board increses in stats.
Olivaw 7. feb. 2012 kl. 15:36 
I appreciate the idea, but I think the Gaulder Amulet is a little overpowered. Maybe lower the bonus to 25-30% regen?
Balerion 7. feb. 2012 kl. 14:48 
This is really cool actually, can you show what changes you made to the other stuff?