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PoweredTitanArmor
PoweredSupportArmor
TitanArmor
PlatedSupportArmor
I might fix this when I eventually get the latest dlc; But I will probably not do that for a while. If you have not already I would try reloading it and doing what it says in the NON Advanced materials link up there. ^
https://steamuserimages-a.akamaihd.net/ugc/924793784740433366/FEF9A226449528545ADD52D7C9B06978BD306095/
No supplies are listed under the plated armors. When I copied and pasted under their respective costs, nothing broke, but nothing changed either.
Resources.ItemTemplateName = 'Supplies';
Resources.Quantity = 10;
Where quantity is the number your changing.
how would I do that?
However, the upgrades are a disappointment and arguably not upgrades at all.
Thank you thank you for adding .ini properties for me to tweak.
May you please add utility, heavy weapons, and upgrade slots to the .ini?
Is there a way you could put their cost requirements in the .ini?
You start with 3 heavy weapons, shreddergun, flamethrower and the rocket launcher.
Shreddergun uses both shred and pierce making this weapon the obvious option. There was a mod called handy heavy weapons who gave you the jump ability like an ultility slot for heavy weapons.
I'm lookin for armors with jump jets,
heavy armor that trades the heavy weapon for another benefit, like shields or a super jump.
an armor that grants an extra action point
maybe heavy armors based around certain heavy weapons. Could grant extra uses and/or add functionality. Like a flamethrower armor that grants 4 extra uses and increased range/area.
PS would you be okay with me shouting you out on my old mod?