Starbound

Starbound

Reclaimable Turrets
26 Comments
YellowKnight Jun 13, 2022 @ 6:44am 
I like the attention to details, the description of the turret no longer includes "Can only be placed once"
Sevrick Apr 27, 2020 @ 6:02pm 
Just thought I would mention that this works with the FU Harvest turrets.
RustedRegime Jul 29, 2019 @ 4:15am 
@whoever is commenting below, yes this is 100 Percent VANILLA FRIENDLY. and yes why would
you ask such a stupid question?.
Ein Jul 29, 2019 @ 3:36am 
Is this vanilla friendly? I dont want my friend to crash with it on.
Bassarus Jan 14, 2018 @ 3:46am 
Definitely works on 1.3.3. Wish there were more higher damage turrets in the game to deal with tier 5 and 6 enemies a bit better, but nothing to do with the mod. Thanks c:
Altery Nov 5, 2017 @ 11:09am 
pleaz make missle turret mod
Azure Fang  [author] Jun 11, 2017 @ 11:51am 
@OnFireZyGram
It should. If I don't reply again, take that as a yes.
Someone Jun 10, 2017 @ 6:32am 
works with 1.3 ?
Raderg Apr 28, 2017 @ 11:44am 
Will this work in 1.2.2?
Azure Fang  [author] Jan 25, 2017 @ 3:56am 
@slymole
It would not be possible to migrate to FU turrets. FU uses heavily overhauled LUA scripts which may or may not be incompatible/incomplete without other FU base assets.
slymole Jan 24, 2017 @ 8:29pm 
The entire purpose of using turrets is to protect settlements on dangerous worlds, where standard turrets are next to useless (in my unmodded game, I'm running a functional hotel in an obsidian island on a magma sea, they barely even scratch fliers there.) Presumably, FU's turrets would be more useful on such worlds, but I'm hesitant to experiment if I can't alter their placement.
slymole Jan 24, 2017 @ 8:26pm 
@sismir, I just checked and Frackin Universe enables construction of laser, napalm etc. turrets, by installing some of its weapons on standard turrets. Unfortunately, although the weapons themselves are reclaimable when you try to move them, the turrets are not. Perhaps @Azure Fang could consider expanding the functionality of this mod to Frackin Universe turrets?
Doctopus Dec 29, 2016 @ 12:16am 
Anything that restricts player freedom is pure heresy. I sincerely thank you for making this mod.
Azure Fang  [author] Dec 27, 2016 @ 11:25pm 
@sismir
As do I. Sadly, that was a total LUA rewrite when they did that, far beyond my capability to mod :(
sismir Dec 27, 2016 @ 5:24pm 
i miss a mod taht bring the old tuurets back, those where you had to place a weapon in it for it to work and then it shot with that weapon
FerventVehemence Aug 23, 2016 @ 9:13pm 
I guess the original devs thought this would be too OP, but I think it's more realistic personally. Nice extension.
Azure Fang  [author] Aug 22, 2016 @ 12:43pm 
Turns out there is already a mod for unbreakable tech consoles here: http://steamcommunity.com/sharedfiles/filedetails/?id=740675828
BLUESTORM2112 Aug 22, 2016 @ 7:31am 
Hi, I've included your mod as part of my mod collection: http://steamcommunity.com/sharedfiles/filedetails/?id=748797522&savesuccess=1
Azure Fang  [author] Aug 21, 2016 @ 9:11pm 
@StarX
I'll try for the console next.
VinchenzoTheJackal & Shoon Aug 21, 2016 @ 7:10pm 
This is wonderful!
Genny War Aug 21, 2016 @ 5:17pm 
@Star-X there is one for teleporters, not seen one for tech consoles though. http://steamcommunity.com/sharedfiles/filedetails/?id=741194961
Star-X Aug 21, 2016 @ 5:13pm 
Any chance of also doing this to teleporters and portable tech consoles? As far as I can recall those are the only other two types of objects that shatter into a tiny bit of mats upon breaking, so it'd be nice to have a mod that makes them like literally every other object in the game.
ChronicAxis Aug 21, 2016 @ 3:58pm 
remember when turret required that you put a ranged weapon in them? i wish they still worked that way
💖 Officer Hotpants 💖 Aug 21, 2016 @ 2:54pm 
You can always tell the "fuck you, player. Stop using your brain to get ahead" features/changes the moment you encounter them. Many thanks for addressing this one.
CobaltNinja Aug 21, 2016 @ 2:17pm 
Thanks for creating this. I appreciate your help.
p6kocka Aug 21, 2016 @ 12:50pm 
Sounds logical...thx