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In any case, I wish you good luck in finding a replacement mod that works for you. If you ever find the relevant crash log, I'd still be interested in looking at though.
If possible, sharing the log(s) of the crash would be very helpful to determine what exactly could've have caused the crash.
Are you sure this crash isn't caused by some other mod you're using?
The 5w discharge per day is a hardcoded value/mechanic that is applied by Rimworld to all batteries that have any charge at all, and is something that I unfortunately cannot change currently.
Based on the context you provided, I agree that it would be better to make the patch mod only require a single power cell to construct instead of massively changing the crafting recipe (for players who add the balance patch mid-game, and who may already have a few of battery cells laying around like in your case). If you're still interested, I've updated the balance mod to reflect this change.
I did build 5 cells, it did hurt very much but thinking with 5 of those batterys I'm on the save side for the most part - only to realize that I could'nt even build one and neither could I recycle the cells to cut my losses.
There is no way this was a accident on your side, nor can you possibly justify the cost with what it provides (I mean it even still loses charge - not that it would make it worth it, its just on top of the "Not even remotely worth it".
I was baffled - mumbeling to myself "How? Why? For what?"
Btw: appreciation goes both ways ... I did not apreaciate getting f'ed this hard so why should I apreciate the mod that did, to be fair, half of it?
Additionally: the price comes across like "Hah f u, no way you will ever build this unless you cheat." so thats why I did'nt even try to ask anything.
Also, please keep in mind that the last sentence of your comment seems to add nothing to the conversation while coming across as somewhat hostile to someone who voluntarily puts their own free time and effort into creating content for a game they enjoy. Asking politely and/or providing suggestions is generally more well appreciated (this is generally also true for others).
- 5000 silver
- 300 gold
- 250 plasteel
- and freaking 60 advanced components
To build the thing you need the 10 cells + 500 steel, 10 uranium, 2 components and another 4 advanced components.
All of that for one! battery ... are you serious?
Forget all the other stuff, the 64 advanced components needed alone make it soooo not worth it :D
For that price I expect that thing to produce 10k watts AND store at least a hundred k xD
Yeah its your mod and you can do with it whatever - obviously - but this is bonkers.
As soon as I've replaced the couple of batterys from your mod I unsub ... the thumb down and the jester reward you can keep.
The high (market) value of the Archotech Power Cell (and diversion from the structure value) seems to have been a bit of an oversight, so i've modified the value of the components required to construct the Archotech Battery to be more similar to the (market) value of the battery in the latest update.
Thanks for reporting the inconsistency!
Just curious to ask if these settings are related to balance
Except for the Archotech battery, the value of other batteries is less than 1000, but the Archotech battery has not improved much compared with the previous level. Its value is 15000. Did you write an extra zero when writing? In addition, its construction condition is that the Create Archetech Power Cell has no fixed value, and the game determines its value according to the manufacturing cost. As a result, the cost of building an Archetech battery is far higher than its own.
The wealth of the colony rose by tens of thousands or even hundreds of thousands in an instant.
"Could not load reference to Verse.ThingDef named PowerConduitInvisible"
This mod does not contain a 'PowerConduitInvisible' object. I'd suggest reporting the issue to the creator of the mod which adds this object instead.
it seems when I uninstalled the batteries the power conduit that was place before placing the batteries was still there and the battery conduit overlapped it causing the error.
Maybe putting in a deconstruct power conduits into the building of them would help?
Its seems to be located at the nuclear power plants from glitterworld mod, and the batteries from your mod.
github: https://gist.github.com/22846b3d748633f5de96ed2efdc5f5b5
This should solve the problem of the research topics bunching up where they don't belong:
https://gist.github.com/Alien-AV/ca417da2fc21fee3acb64198617abf06