Arma 3
Fulton Recovery
56 Comments
Bubi Apr 6 @ 6:45pm 
if item ( vehicle or object fultoned) then ---> listed into container (supports menu)
北极白熊君 Jan 13 @ 2:10am 
Hello, I like this mod very much, but I have a small request, can this be made into a form similar to MSGPW that can be recycled and redeployed according to needs, so that enough vehicles and weapons can be collected during single-player missions. Thank you very much!
Moerderhoschi  [author] Jan 6 @ 4:06am 
@Death Incarnate nice to hear that you have fun with my mod, i'm really happy to hear that. Thank you for your Feedback
Death Incarnate Jan 5 @ 10:20pm 
I can reply for you. It does work in antistasi, we have been using it since your latest update in October 2024, weekly. I love this mod, and if you ever want, perhaps give permission for "a normal loser" that is his username to use the newest version with the mechanic of placing the fulton marker. I swapped from his back to yours because of the simple fulton balloon visual and the sound effect from Metal Gear Solid V. I will continue to use your mod, even after that, as I DO love your mod a lot. My players use it to go across the map by futloning then getting into a vehicle all the time. I LOVE IT!
Moerderhoschi  [author] Dec 18, 2024 @ 3:55am 
@girl twink never played antistasi so i dont know but try it and give feedback if it worked for you :-)
girl twink Dec 17, 2024 @ 1:46am 
does this work in antistasi too? or does that require its own setting up
ColinCantKill Oct 3, 2024 @ 11:24am 
Hey im unable to use the fulton in editor is this a glitch? Also side question, can you make us able to bring fultons as equipment? It would be fun having limited stuff so you would have to choosse what to bring back
ColinCantKill Oct 2, 2024 @ 3:37pm 
Is there a way to select the droppoint or it only selects a random one that says fulton? (Could be useful for seperating combat and civilian cars)
Moerderhoschi  [author] Oct 2, 2024 @ 1:12am 
Mod update:
- added the feature of a dropoff point when a player created a marker on the map named fulton (See new Video)
Moerderhoschi  [author] Oct 1, 2024 @ 1:31am 
update video for the new droppoint feature -> https://www.youtube.com/watch?v=cW1s8F3prxc
ColinCantKill Sep 26, 2024 @ 2:07pm 
YES LETS GO!
A normal loser Sep 26, 2024 @ 12:26pm 
Sick!
Moerderhoschi  [author] Sep 26, 2024 @ 10:35am 
Hi there, long time i stopped playing/scripting in arma but now i am back an i work on a new version of fulton with a drop off point. stay tuned folks :Khappy:
ColinCantKill Sep 20, 2024 @ 7:55pm 
If you still look at this mod can you think about adding a dropoff location?
A normal loser Oct 10, 2023 @ 1:20pm 
Hey, love this mod. I made a Fulton model and already have it working with a slightly modified version of this mod, basically everything is yours still but i would love it if you could add it into the mod. I'm going to send u a friend request if you want to talk about it.
SoloWingPixy Jan 24, 2023 @ 5:00am 
Anyone get to use the script version. Trying to figure out where to put the file to call it in.
nokknokkopenup Jul 10, 2022 @ 5:01pm 
this mod gives me MGS5 flashbacks
Murix Jan 30, 2021 @ 3:33am 
So is there an item you need to do this? or can you go up to everything with Variant A and just fulton it? Want my group to be able to do this but only have a limited number of fultons so they can't steal everything on the map.
Adamos12303 Nov 8, 2020 @ 12:37pm 
Cool and all but is there a way to change a range of the hold action?
✪Azuris✪ Nov 8, 2020 @ 12:03pm 
This mod is amazing tbh just found out about it today, hope it gets updated and the fulton becomes an item.
Traviiiii Sep 6, 2020 @ 6:44am 
Love this mod. Loving the variability between being able to have it active for everyone or just for those with the script. Shame it isn't being updated anymore but what is here is great :)
Mr.Wanaskiwin "Navarone" Dec 13, 2019 @ 2:15am 
aw so it requires a special script to be added to each unit/vehicle?

Its still dope but i'd love to just randomly fulton recovery my buddies lol
Defective autist Jul 24, 2019 @ 2:23pm 
Great mod, but how can I allow to recover only unconscious units?
⋨Fluffles⋩ Jul 26, 2018 @ 11:36pm 
I'm relatively new to Arma and all I'd like to do is make it so that all of my friends can actually use the Fulton Recovery. Because sometimes some of can Fulton each other and other times we can't. So how do I make it so we can all fulton each other?
老貨300 Jun 20, 2018 @ 10:36am 
Copy that. Thanks a lot
Moerderhoschi  [author] Jun 20, 2018 @ 10:35am 
@BDSF use variant B of the Description:

Variant B: set the special variable ( this setVariable [ "mdhFulton" , ["actionTitle"] ] ) to any unit/vehicle -> specific units will have fulton action
老貨300 Jun 20, 2018 @ 10:19am 
One more thing, is it possible to set only a list of specific units which can use fulton action.
Just like a UID whitelist ლ(・ω・ლ)
老貨300 Jun 20, 2018 @ 10:07am 
WOW ! Thank you very much! I appreciate that.
Moerderhoschi  [author] Jun 20, 2018 @ 9:56am 
@BDSF you have to change line 70+71

change:
("vehicle player == player && {!(_target getVariable ['mdhFultonActive',false])} "),

to:
("vehicle player == player && {!(_target getVariable ['mdhFultonActive',false])} && {if (_target isKindOf 'Man') then {true} else {if (count crew _target < 1) then {true} else {false}}}"),
老貨300 Jun 20, 2018 @ 8:53am 
{ if (( count (crew _u )) >= 1 );
( _target setVariable ['mdhFultonActive',false] ) }

It should be put at line 78 inside {}; right?
Please feel free to correct my code. It is not working...
老貨300 Jun 20, 2018 @ 7:32am 
Moerderhoschi, I love your script so much. I may wonder if it possible to modify it to not able to use Fulton system when crew or player inside vehicle and helicopter?
Moerderhoschi  [author] Jan 27, 2018 @ 11:14pm 
@MaeshimaR yes, the crew will be deleted also
MaeshimaR Jan 27, 2018 @ 4:29pm 
But where the soldiers or tanks be sent to after the recovery?
I cant find them....or jsut deleed by system?
CHR3S Jan 2, 2018 @ 2:02pm 
pls add the sounds too! thanks.
El Fabadas Apr 10, 2017 @ 6:35am 
Can this mod work like the real fulton i mean,can you do when you recovery something go to a specific location?
ILGMARS Nov 30, 2016 @ 1:04pm 
thank you! we have one cheeky bastard in our group, this will teach him
Moerderhoschi  [author] Nov 30, 2016 @ 12:03pm 
if you want to disable it, place any vehicle/unit far away and use Variant B: set the special variable ( this setVariable [ "mdhFulton" , ["actionTitle"] ] ) to any unit/vehicle -> only the specific units will have fulton action and no one else
ILGMARS Nov 30, 2016 @ 11:49am 
any way of disabling this addon by putting a line in units(player) ini field?
echo Oct 21, 2016 @ 6:30pm 
@koolerpure8c it would be cool, but i think that's awfully hard to script
kpodgorniy Oct 11, 2016 @ 4:11am 
плохой мод
Koolerpure Sep 26, 2016 @ 11:58am 
would be cool if instead of deleting, it teleported the object to a specifide area, like a fob that way if any unit member gets injured or we stealing enemy tanks it goes to safety
Udenszirnis Aug 31, 2016 @ 8:52am 
These are great for multiplayer ninjas. I once were sitting in a truck with 50. cal and watching the valley for movement, and someone from behind strapped on one of these and launched me in space. That was so much fun.
Ulfgeirr Stonebeard Aug 22, 2016 @ 5:00pm 
Subject on-board, leave the rest to us.
Courage Aug 22, 2016 @ 12:17pm 
Your going to extract him?
Wookie Aug 21, 2016 @ 6:10pm 
lol so trolley
KapitanGuma#NightVison Aug 20, 2016 @ 4:54am 
xDDDD
Raphaël Ambrosius Costeau Aug 20, 2016 @ 12:38am 
huh
clay gamer Aug 18, 2016 @ 2:36pm 
Credits have someone else than hideo kojima? you are a disgrace
Gabenfoodle Aug 18, 2016 @ 1:54pm 
This is amazing

But it would be great if you could pick people up in mid-air, possibly by making it stop at a certain height and allow sling-loading or something like that,
Achubbysquirrel Aug 18, 2016 @ 1:29pm 
try adding a script for the parachute to stay in midair as a plane comes overhead with a skyhook makes it more realistic