Portal 2

Portal 2

DeJa Vu
52 Comments
Shine Aug 23, 2021 @ 6:51pm 
no one:
bing-bong:Theres DeJa Vu,theres memory canyon,theres DeJa Vu
VENOMFLESH Dec 28, 2015 @ 11:15am 
MAP 09 PLEASE WITH ESCAPE LEVELS!
c87nn Dec 28, 2014 @ 7:45am 
awww too bad ur computer broke friend :-(
TheGoldNinja101 Apr 21, 2014 @ 9:02pm 
I love your maps but I cannot record because it crashes my game
protoborg Dec 28, 2013 @ 6:19am 
I certainly hope you finish this mod at some point in the near future. I understand how you might get tired of working on this after a while.
Rupurudu! Sep 30, 2013 @ 8:57am 
// Audiotrash, you are doing good, but I don't think you can complete this mod. The Rocket Turret used on later levels is highly broken on Portal 2's engine and an valve employee needs to fix it or publish the source code of engine. Without it you can't implement Rocket Turret.
Pac0master [P2:Abyss] Apr 16, 2013 @ 6:35pm 
Still working on?
E1craZ4life Mar 9, 2013 @ 12:59pm 
Not sure if working on project, or project abandoned.
Oleev | Paul Jan 18, 2013 @ 6:25pm 
I wonder, are you planning to go till the behind-the-scenes aperture and eventually the GLaDOS' fight? i am really curious to see how those would look like! (about the boss fight, do you think you could make her - with the new-version body - keep looking at the player during the fight? that'd be awesome)
Sunroses Oct 25, 2012 @ 5:03pm 
i liked your old profile pic better... =(
Pauolo Sep 9, 2012 @ 9:02am 
Still, good news to hear again about you. =D
PECE_Mast3r_Race Sep 7, 2012 @ 2:02pm 
thx 4 heads up audiotrash :)
Audiotrash  [author] Sep 5, 2012 @ 1:10pm 
Unfortunatly this project is on hold. My computer broke and i will have to wait a bit to get a new one :/
SnowyToo Jul 24, 2012 @ 8:26am 
Hmm, are you still working on the maps/boss? I realy want to try the mod out, iff the new chambers are made ofc...
Labyrinth001 Jul 21, 2012 @ 12:57am 
beautiful in many ways i see no need to do the glados boss fight unless you have a major twist in mind. i say this not because i dislike the battle but because anyone who played the first enough can beat her in under a min... <--exageration alert (keep up the good work)
뭐래니.June Jun 22, 2012 @ 5:36am 
Wonderful reconstruction. I hoped there would be more variations, though. But it was really fun. By the way, why does the map08 end by itself?
LKA Jun 21, 2012 @ 3:53am 
THE NEW PORTAL!
Herbabotomusfilms Jun 16, 2012 @ 10:57pm 
I WANT BOSS NOWW!!!!!!!!!!!!!!!!!!!
Raccio14 Jun 13, 2012 @ 7:05pm 
Great interpretation, but as others have stated, the energy pellet is missing it's texture
SnowyToo Jun 13, 2012 @ 6:46am 
@pauolo54 Oh, tat's great :D but i never understoud how to texture all the items (like the "lazer"-ball-dispencer or the "lazer-ball" itselfs and that stuff. Can someone set a link to a vid how to do that? That would be great! Anyway, Awesome maps!
Almiico Jun 12, 2012 @ 1:04pm 
Valve should hire you lol
Pauolo Jun 12, 2012 @ 11:39am 
Actually he's doing the boss battle and all the escape maps. The 9 maps displayed here are just a first draft, or an early demo. Here's the mod's home page on modDB: http://www.moddb.com/mods/deja-vu
SnowyToo Jun 12, 2012 @ 9:59am 
It's to bad that you can't make the boss batle, this maps are great! but can't you make like all the "puzzels" in Apperture Industries from portal. (iff you can make the boss battle... it would be great!) i would realy like to see some more maps like this! Oh well... GREAT MAPS :D
Stratos Jun 9, 2012 @ 9:09am 
Awesome work, just like on TWP. First time I played through all of these maps. Can't wait for the escape, if you do make that it's gonna' be epic, I'm sure. ;)

Just want to let you know, although this has been said before, that some parts can be skipped. The biggest flaw in that is in Map 04, with the acid with the stepping stones. Besides these little things, it's hard to debate that this collection is excellent! :D
Aprillation Jun 9, 2012 @ 3:50am 
MUST. HAVE. MOAR. MAAAAAAAAAPS. MAKE MOAR MAPS NAO! I LOVE THIS PACK!
SK Jun 9, 2012 @ 3:12am 
I've thought of sending a mail to Valve, tell them to re-make the Portal with Portal 2 textures and models. But now I don't need to do it because you did that. Nice work, thank you so much!
BIG SEVEN STARS Jun 8, 2012 @ 11:55pm 
The panels in map 04 can get a bit frusturating, other than that this is better than I remember it in the original. Nice work :D
falconfetus8 Jun 8, 2012 @ 6:46pm 
True, true. But you did use some of GLaDOS's lines :P
Audiotrash  [author] Jun 8, 2012 @ 1:41pm 
@falconfetus8 : This isnt the original portal, so why would they have a problem with someone making their own interpertation of it? :D
falconfetus8 Jun 8, 2012 @ 1:33pm 
Great job! It's actually better than the original!

That being said, I'm surprised that Valve doesn't have any problems with this. This would, after all, result in lower sales of the original portal.
SomberPanic202 Jun 7, 2012 @ 11:09pm 
map 06 the best
Prinzessin Emily Jun 7, 2012 @ 2:57pm 
Great maps How did you reinsert the energyball?
chunkystuff22 Jun 7, 2012 @ 12:26pm 
i cant wait 4 map 7
Tenshinen Jun 7, 2012 @ 7:35am 
Overall great job, can't wait for the rest of the chambers. It's amazing to be playing portal maps again. Especially remade like this.
eleftheria Jun 7, 2012 @ 2:49am 
:O Final Boss Fight plz :D
Matt Jun 7, 2012 @ 12:52am 
what the
Falchion Jun 6, 2012 @ 4:18pm 
Well done on recreating the portal 1 maps, they are recreated accurately and a lot of the changes you have made work well with it, it was nice to see the return of the energy ball.
However the graphics now look fairly cartoonish which when coupled with the new sound have taken away a lot of the atmosphere that was a big part of what made portal 1 such a great game
Flan.Q Jun 6, 2012 @ 2:38pm 
You know, i was just thinking "Wouldn't it be cool if Portal 1 was redesigned with the Portal 2 engine?" Awesome re-creation
Brainstone Jun 6, 2012 @ 2:37pm 
I have just currently messed around with the start end exit elevators, as we all thought, videos wouldn't work without creating a custom .nut-scripts any more, which then couldn't work with pakrat. (I have fixed the problem meanwhile, look in TWP Hammer section if you're interested)
That makes me want to know: How in the hell did you get several of these elevators to work accordingly? (some are still blank) After having researched the whole thing, I came to the conclusion it was not possible without tons of work, transmitting a dozens of decimal numbers. (What I did then, in the end -.-)
Temporary Alias Jun 5, 2012 @ 12:30pm 
Can't wait for the GLaDOs boss fight.
Debries Jun 5, 2012 @ 8:02am 
This is an amazing creation, you did a terrific job. I just happend to play portal 1 a few days ago, and this is amazingly accurate. Only a lot better than the original portal. In fact, Its better than Portal 2 as well, in a way. The designing is, no doubt. The only down side is that the plasma ball has no texture, and that its not finished yet xD. I wish you good luck on the rest of the levels.
Pauolo Jun 3, 2012 @ 5:26pm 
The mapping is excellent, and somehow it felt different from Portal's geometry and more close to Portal 2's, which is a good point. However, I'm no quite satisfied with the choice of soundtracks, I would have rather seen the creepier and more mysterious tunes from Portal 2, but well this is a demo so I'm gonna wait for the mod's full release to judge that. Anyway, keep on the good work, and surprise us with the final parts. ^^
carson :) Jun 3, 2012 @ 10:53am 
Only thing that seems different is the elevators. Great job.
AnotherFreakinGuyNamedDan Jun 3, 2012 @ 9:51am 
MORE! :D
JasonBorn Jun 2, 2012 @ 8:36pm 
All from memory?? Dang dude I just recently played Portal 1 and this is surprisingly accurate
LyssaTBH Jun 2, 2012 @ 7:11pm 
this was amazing, I hope you continue to make more!
scooby jew Jun 2, 2012 @ 10:58am 
Nice map!
peetezaah Jun 2, 2012 @ 6:48am 
great job!
one "bad" thing happened though: the laser ball thingy had no texture so it appears as a pink square. Was it just me? Or is it normal to not have the texture? Maybe it didn't download the whole thing :/
Challah_Money Jun 2, 2012 @ 4:44am 
Yay! you moved this mod to the steam workshop!
mag Jun 2, 2012 @ 12:52am 
Nice!