Portal 2

Portal 2

Beam Me Up
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Mr Beans Dec 10, 2012 @ 5:23am 
Hey that was fun, very linear and I found most of it easy but once again I dont think I completed the map in the way you intended XD the bit where you have to use the cube to press the button i just stood on the button and throw the cube past the blue field XD #F4F
stormsend Dec 6, 2012 @ 9:44am 
Well done. Like it was said before, you feel smart that you figured it out. Little tricky but no problem. Only trouble I had was getting out of the funnel when I got where I wanted. Dropped a couple times but again no problem. That's what F6 is for. Try again. Nice map.
mood3rd Dec 3, 2012 @ 1:12pm 
update perfect :)
Constantine  [author] Dec 2, 2012 @ 10:53pm 
Thanks for the comments, it's updated now :)
mood3rd Dec 2, 2012 @ 11:40am 
Constantine thankyou for your reply.
I re-tested using your intended sollution.
it works perfectly.
I suggest updating to stop the unintended sollution that Geneosis, Blackerture & I did.
eg make wals near fizzler non-portable, or add a fizzler or glass there.
now knowing intended sollution, its a better map than I 1st thought. well done.
mood3rd Nov 30, 2012 @ 4:57pm 
enjoyable map
I did the same as Geneosis & Blackerture.
that did not seem like correct sollution, but only one I could think of.
was it correct ?
the rest was good.
I looked at the highest portable areas
& thought getting to some essential areas looked imposible.
this is good.
please play my map:
simple turret problem 8-revenge
mechtakendall Aug 5, 2012 @ 11:42am 
Nice chamber, liked the entry puzzle. However, the entryway seemed entirely disassociated with the rest of the puzzle. Like a mini-puzzle followed by another puzzle. Nice work though! Difficutly 4/10 Design 7/10
ZooC0d3 Jun 21, 2012 @ 3:40pm 
Well made map. Nicely laid out overall - I used same approach as Geneosis to get to the funnel. Didn't feel as though I had done it 'properly'. Thumbs up regardless.
Geneosis Jun 15, 2012 @ 8:04am 
Again nice and easy map ^^
I'm not sure if I placed the cube in the funnel the expected way ( I just placed a portal close to the button and the other close to the fizzler... And I dropped the the cube on the other side of the fizzler while standing on the button ^^ )
Akkaf Jun 6, 2012 @ 8:11pm 
Enjoyable and easy! Keep it up!
Erock Jun 5, 2012 @ 6:58pm 
I liked the map, casual fun. I feel like I made the last bit too hard on myself. I stood on the button and put the cube through a never ending momentum loop then chucked it to the beam, is there another answer? #F4F please!
tiagoling Jun 3, 2012 @ 2:21pm 
It's not a very hard puzzle, but I did enjoy playing it.

I liked the first room, where the checkered walls made it look like it was going to be a nightmare to get to the buttons. At the beginning I was overcomplicating my way out, I literally was trying to climb my way to the first button... Then I felt silly for trying that when the answer was pretty obvious xD
I also liked the fact that the funnels on the angled panels took you directly to your destination.

Like Timoteeei said, there is room for 'cheating', especially in the fizzler rooms, but I wouldn't change anything, so that there may be more than one way to finish the puzzle.

Please try my puzzle Multi-floor Laser Trial . Should you find it too hard, try any other of my puzzles. Thanks!
frazzled Jun 2, 2012 @ 11:25pm 
Liked it. Not super hard, but hard enough that the player winds up feeling a bit clever.
Timoteeei Jun 2, 2012 @ 11:22am 
Not hard but nice, because i love the distant delivery of stuff :3
This map not so solid, it has some opportunities for cheating, but it is not so critical. dowlonad demo [dl.dropbox.com]

Please try my puzzle . Especially i would to see comment for "Dilemma"
lambdamo May 31, 2012 @ 5:04pm 
Nice test chamber. I enjoyed the beginning and the sense of dread that I wasn't going to be fast enough... the ticking noise always makes me nervous. I tooled around a bit to see if I could somehow get stuck -- a huge pet peeve -- and nope. Solid puzzler.
Constantine  [author] May 30, 2012 @ 4:40am 
Thanks heaps for the feedback, I'm changing that now :)
Giamma May 30, 2012 @ 4:38am 
Nice level. IMHO the first pedestal button could be removed and the tractor beam activated from the beginning...