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@Borko, Frakin races offers that I believe. If you don't want to get into the whole Frakin ecosystem, I believe another mod called Race Traits also offers waterbreathing. For the Codex, if it looks bugged out then please install the Many Tabs mods, otherwise it's normal for it to not be in alphabetically placed.
If there is a problem, may be a wider issue of FU's compatibility with custom races. May have more luck asking around in FU communities if anyones running into similar issues.
I'm glad to know it's spot-on! Thank you for your official support!
And thank you for any recommendations you may send my way, heh.
Have a good day/night!
And yeah looks like you got all the argo staples of poison resist and the water advantages. I expect you'll have a much better sense for exact value balance than me having setup all the other races too. So yeah, feel free to put me down as supportive.
I occasionally get requests for race traits from people who don't want to plunge into frackin, I'll definitely throw em your way if I get another.
I've already given your race stats for my Race Traits mod, but I saw that you're still an active author, so I wanted to personally ask you instead.
If you look at the Race Trait mod's description, it'll have stats for the Argonians already via the Stat Sheet Google Sheets link that you can check out online.
Tell me if you agree with or disagree with the stats given. I'd love to have your official support! We can also talk on Discord or etc.
Vanilla users should no longer have a broken codex, and previous vanilla + Extended GUI users should simply add Many Tabs to your modlist, it's still compatible with ExGUI.
Thank you Paleronsa for bringing this issue to my attention!
Many Tabs
https://steamcommunity.com/workshop/filedetails/?id=956247051
https://steamcommunity.com/workshop/filedetails/?id=1119086325
Extended GUI + FU patch
https://steamcommunity.com/sharedfiles/filedetails/?id=729426797
https://steamcommunity.com/sharedfiles/filedetails/?id=1681880007
Do you have any other race mods that add a custom codex? If so you'll want to sub to the many tabs mods by v6 as it allows compatibility. Also please ensure you're either on the latest version or have unsubscribed from the argonian race redux supplemental mod, as you may have old codex files in that from before I removed them. Additionally, if you're running any custom UI mods that affect the codex screen, it may unfortunately be incompatible with how I and many tabs edit the vanilla files.
Possibly if I ever make a custom ship. Currently though I'll be keeping with the vanilla races of just having the vanilla standardized SAIL.
Fully support anyone who wants to create their own modded one though. I also appreciate the support for argonians from the popular SAIL mods out there too.
Overdue patch uploaded today, mostly bug fixes but does include a notable feature of a new marsh lizard pet for your ships. I'm not the best pixel animator, but fortunately lizards are pretty chill and lazy, so hopefully should be good enough. Please let me know if you run into any bugs.
Lizard may not spawn for existing saves, in which case save editing may be required, or alternatively try the following with admin powers: Type in chat '/entityeval object.smash()' command with cursor over SAIL terminal, then '/spawnitem argoniantechstation', replacing argonian with intended race pet should you not want the lizard.
Additionally, the codex tab has be re-implemented back into the main mod, now using a dynamic check to seeing if Many Tabs is installed or not. To at least give some use to the supplemental mod now I've included some additional Argonian randomencounters to it.
That would be cool to see.
It's more or less on maintenance status, should a Starbound update break something and I need to fix it.
I haven't actively developed new content for it in a while, though I do have an unpublished patch I should probably clean up and submit.