Portal 2

Portal 2

Tornate
11 Comments
Fenno B Dec 21, 2014 @ 8:05am 
reepblue f***K you blue portals mod steam
abyssalthoughts Jul 8, 2013 @ 9:00am 
Despite having a simple yet elegant artstyle which I enjoyed, the tests themselves are horribly easy and boring. Should you make some harder tests with full usage of the game's mechanics, you could become a very unique map maker.
Daddy Sparky420 Jun 15, 2013 @ 3:57am 
Look cool i try them you can Try my really hard map Download here
melds May 17, 2013 @ 11:49pm 
I like the blue highlights...makes it seem modern.
76561198035247285 Dec 1, 2012 @ 12:37pm 
Nice artistic touch to these maps. Didn't find any glitches. Easy maps are OK as long as it's stated in the description (like it is for this pack). My only thought there is that it seems a little odd to put so much work into making very nice looking maps only to have them (mostly the first two) so incredibly easy to solve.
Reepblue  [author] May 29, 2012 @ 12:42pm 
@ Fourth Reaper, Thanks. The goal of this mappack was to be simple. I don't wish to take any risks or else I'll end up with a problem like I did with Blue Portals. Some people could not finish it.

That is pretty much why I decided to change up the art a bit, so even players who ran threw it much like yourself, could at least enjoy the new atmosphere. :)
Stratos May 29, 2012 @ 12:30pm 
These maps were pretty straightforward, but at least I had something pretty to look at while testing. Nice artstyle. I just hope you will make harder test chambers in the future, that's all. Especially the second one didn't "fly" with me. (See what I did there?)

Oh, about the artstyle though, I was really psyched about the fact you proved you could reskin doors, but then I found out they were models. D: You wouldn't happen to know if reskinning the model would take via a workaround, (like with cubes,) would you?

Anyway, I'm glad you're still making maps. ;)
BIG SEVEN STARS May 28, 2012 @ 8:19pm 
When I saw that you had maps on the workshop I jumped with joy, good stuff as always :)
Hectic Glenn May 27, 2012 @ 7:52am 
Enjoyable 3 maps, not overly complex but satisfying to solve! Great work.
Rubycario May 26, 2012 @ 10:40pm 
comments can only be 1000 characters in length so here is what the last bit of what I was going to say:

That last chamber is really the only one that had me stumped for a bit. In the room were you get the ball I was shocked at how simple the solution really was when I found it. It's something I never would have expected.

Thanks for mapping! I hope to see some more fun maps from you. Thumbs up on all of them.
Rubycario May 26, 2012 @ 10:39pm 
Yet again more awesome maps are made from you. Does your brain just consistently spew out an endless stream of clever ideas? Anyway I loved the style you went for with these tests, it was simple and clean but the blue walls and lightly colored metal just fit together perfectly. The puzzles themselves weren't very difficult, but that doesn't mean they weren't a blast to play through. I liked the custom door models too, I thought that was clever and a nice change from the average Portal 2 doors, I wonder though, why not animate them? Not that a door animation adds to/takes away anything from the chambers. I've been looking into model editing recently as well and was planning on doing something similar to what you did. (After I saw a few door reskins on Gamebannana that is)