RimWorld

RimWorld

ED-TurretControl
26 Comments
Terrin Lotsuvas Sep 9, 2018 @ 2:41am 
Thanks
Jaxxa  [author] Sep 9, 2018 @ 12:11am 
Terrin Lotsuvas Sep 8, 2018 @ 9:41pm 
where's the b18 version of the EnchancedOptions mod?
taza325 Sep 3, 2018 @ 4:16am 
B19!!!
Jaxxa  [author] Jul 8, 2018 @ 3:40pm 
1.0 Update will be as part of my ED-EnhancedOptions. Forum release coming soon, Steam Release will be after Rimworld 1.0 is officially launched.
MagusShine Jul 8, 2018 @ 9:28am 
1.0 update?
Larsen Mar 9, 2018 @ 9:33am 
Using my turrets on random animals was a great pasttime when Randy wasn't doing anything :P great to have this back.
Xordanes Jan 5, 2018 @ 7:35am 
It does indeed work fine. Thanks for all your work! This makes things so much easier
Jaxxa  [author] Jan 4, 2018 @ 12:44am 
It does not use HugsLib, but It should not have any issues with HugsLib Installed. I dont know about what is happening with CE installed, sounds lkike they have made their own turret that is not getting patched.
Xordanes Jan 2, 2018 @ 3:46am 
Will this work with HugsLib also? I don't know how all the nitty gritty of the programming all works but I really want to use your mod. I hate being unable to hunt or select specific targets with my turrets anymore. Thanks!
Splorin Realms Dec 31, 2017 @ 3:15pm 
This mod reintroduces the ability to force turrets to attack a specific target.
(It was removed in vanilla version .18)
Thank you, Jaxxa. This is a very useful mod.
Lurmey Dec 17, 2017 @ 11:59am 
This doesn't seem to want to work on turrets with CE installed. I want to use a turret to destroy the crashed ship reactor from the crash landing mod but I can't force the turret to fire...
Jaxxa  [author] Dec 9, 2017 @ 1:13pm 
Depends on the mod. It should work for all basic XML only mods, but if they have created their own turret objects in C# then it wont work, but I doubt many have done that.
Dio Dec 1, 2017 @ 9:12pm 
@hawkins, sometimes? I don't know it's wierd. Sometimes you can and some you don't?
Hawkins Dec 1, 2017 @ 2:39am 
cant you already do this?
Ltc. Frost Jun 3, 2017 @ 11:27pm 
okay was wondering
Jaxxa  [author] Jun 3, 2017 @ 11:24pm 
Looks to me like it is not needed anymore.
Ltc. Frost Jun 3, 2017 @ 11:15pm 
Is it possible to get an update this mod for A17 or is it longer needed?
FxVlL Mar 20, 2017 @ 4:56am 
@Jaxxa just run my rimworld & no more error message, thanks a lot :)
Jaxxa  [author] Mar 20, 2017 @ 4:28am 
@FxVIL Should be fixed now, let me know if there are anymore issues.
FxVlL Mar 17, 2017 @ 8:11pm 
@Jaxxa fyi, just started my rimworld, and there's a harmony library problem on your ED-TurretControl. It said " Mod " ED-TurretControl " written by " Jaxxa " uses Harmony 1.0.8 which is too old and wil create conflicts with other mods. Please inform the author to update Harmony ".
Master Of The Q Jan 29, 2017 @ 5:17pm 
Make me ez to hunt XD
I'm InDaSkies Jan 29, 2017 @ 10:31am 
update plez
Cookie Dec 17, 2016 @ 11:05am 
UPDATE IT PLZ
Liningcorn9 Aug 8, 2016 @ 5:54pm 
that sounds like a fun idea
Qloshae Aug 8, 2016 @ 7:56am 
Could you do so you can decide if you want the turrets to automatically target raiders, raider and wild animals or anything that isn't your colonists?