Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
- 1.6 (unstable) update
- Weapon and armor stats have been adjusted to match the 1.6 update.
조금이나마 발사 소리를 줄여주셨으면 감사할따름입니다.
- 1.5 update
I cannot find it from tailoring bench or Scav bench
https://gist.github.com/HugsLibRecordKeeper/2111912b1fef9291f67024b17279d19e
Here is my log: https://gist.github.com/HugsLibRecordKeeper/4051188eb68d395ebbcae68a3f27c48d
Edit: Thank you for the fix below Eno, will have to use that until the mod author returns (if they do)
to node Defs/ThingDef[@Name="BaseBion"]/race and node Defs/ThingDef[@Name="BaseMutant"]/race
I uploaded a patch for this: Rimsenal drop pod raid fix
https://github.com/CombatExtended-Continued/CombatExtended/blob/Development/SupportedThirdPartyMods.md
It's no big deal as I can add them in the files myself, but it would be really cool if the ferals had those definitions just for when you force them to be an ally!
https://gist.github.com/2b2a43ba455f317eb1844605c4357666