XCOM 2
Turrets Are Cover
49 Comments
Franimus Jun 23, 2018 @ 8:27pm 
@Zota works great for me
OotaOTT[RU] Jun 12, 2018 @ 2:05pm 
something breaks the game! is it compatible with Shen's Last Gift
Lux Manifestus Sep 27, 2017 @ 6:01pm 
Awesome. Thank you.
Jewels Sep 27, 2017 @ 11:49am 
Casuals ... lol just kidding, I love Avenger’s changes
Dragon32 Sep 27, 2017 @ 9:10am 
@Vaeringjar:
Not quite. It gives them the Bulwark perk. I used ADVENT Avenger's "Turret Bulwark (Even When Dead)" until this mod came out and switched. I also had a look at his new mod's change list (before it got too big for the Description field here on Steam) and I didn't want all those changes.
Vaeringjar Sep 27, 2017 @ 8:04am 
Geekin Sep 26, 2017 @ 8:38pm 
Likewise
Astery Sep 9, 2017 @ 3:39am 
one of my fav mod, would love this for WotC too :steamhappy:
GoodMan Sep 5, 2017 @ 7:21am 
Waiting for WotC
Gong-Gle-E Sep 2, 2017 @ 6:21pm 
i waiting update for WotC
Vaeringjar Aug 30, 2017 @ 4:06pm 
does this work with WotC?
marshmallow justice Aug 30, 2017 @ 5:37am 
A pre-emptive assumption that this doesn't work with WotC given that the directories are separated and the files are presumably different. I'm gonna keep it on until I crash, though.
Klyern Jul 17, 2017 @ 6:59am 
*bows to his new overlord* you have so many fixes in this workshop, thank you!
Dragon32 Jul 9, 2017 @ 2:29am 
@AeonDeus:
From the first line of the Description:
Gives turrets a perk that makes them provide full cover, even when dead.
AeonDeus Jul 8, 2017 @ 10:11pm 
When playing with this mod, do turrets continue to give cover even after they're dead?
thegrimsqueaker72  [author] Nov 7, 2016 @ 11:37am 
Does the log have any lines to the effect of "Adding ConstantHighCover to AdvTurret..."
Insufferable Smartypants Nov 7, 2016 @ 1:31am 
New campaign, multiple missions. I'm scratching my head here.
thegrimsqueaker72  [author] Nov 7, 2016 @ 12:55am 
Did you install it on a tactical save? Because then it won't apply until the next mission.
Insufferable Smartypants Nov 6, 2016 @ 6:19pm 
Does this have any known incompatabilities? It's not working on my save but I'm having a devil of a time figuring out why.
thegrimsqueaker72  [author] Nov 6, 2016 @ 1:01am 
@Conefed
It should work on most units, probably not Sectopods and the like. You can edit the ini to give it to any unit type -I use this for supply crates in Guerrilla War.
My version is implemented to so that they continue to provide cover wherever they died, because turrets, but it'd be perfectly possible to implement the same effect that only grants cover while they're alive.
Conefed Nov 5, 2016 @ 5:35pm 
Out of curiosity, could the logic behind this be added to other units?
could a custom Faceless provide cover?
75338 Sep 25, 2016 @ 9:55pm 
Thanks for this mod. The vanilla terrain is so often painfully obviously placed to not let the player have high cover, this helps with that, and helps smoothen the cognitive dissonance between what you can see visually on the screen and how you actually have to deal with the game mechanics.
thegrimsqueaker72  [author] Sep 16, 2016 @ 11:31am 
What? No.
JMAN8494 Sep 16, 2016 @ 9:38am 
So, does this mod also give the turrets an extra armor, or no?
Lux Manifestus Aug 17, 2016 @ 10:30pm 
I hacked turret today while using this mod, a stunlancer ran up to it to lance it and when it was my turn to return fire, it had full cover. There was nothig between the turret an dthe lancer so I assume that it was getting the cover from the turret. Just letting you know. The mod's a good idea, thank you. @thegrimsqueaker72
Boge Aug 1, 2016 @ 11:16am 
I just bumped into this issue with a mission. I was going behind some turrets expecting to have cover, but the shield wasn't showing. So great mod!
zacker1590 (Omega) Jul 30, 2016 @ 11:26am 
Short Turret, no, a destroy turret can have a full cover and the turret im seeing in low cover is a bit bad.
ProvokingPerch Jul 30, 2016 @ 10:42am 
Alright, cool.
thegrimsqueaker72  [author] Jul 30, 2016 @ 10:34am 
No
ProvokingPerch Jul 30, 2016 @ 1:00am 
Does this have any overrides?
Jewels Jul 26, 2016 @ 7:16pm 
they aren't, those "short turrets" are only used on preplaced turret bases, they should NOT be half cover
marshmallow justice Jul 26, 2016 @ 7:13pm 
i didnt know there were short turrets in the game o_O
tviv1601 Jul 26, 2016 @ 4:51pm 
Excellent! Thanks!
Juravis Jul 26, 2016 @ 8:23am 
@-bg- That sounds like a good compromise. Its better than what we have now.
Jewels Jul 26, 2016 @ 1:06am 
I don't think those low turrets ever actually spawn, they always spawn on a base, and there for look like a high turret and thus should have full cover not half, those low turrets are only placed on pre placed PCP bases
-bg- Jul 26, 2016 @ 12:20am 
you can use a hacky way of making bulwark also have a bypass cover effect that grants flanking bonus and counter cover aim bonus against units that are using you as cover, the only drawback is that doesn't count as real flank and will not proc hunter's instinct or hit and run
Juravis Jul 25, 2016 @ 11:51pm 
To fix the cover from itself bug you'd need to change the aim calc methods. Only BG can implement that in EU AIM rolls, or someone needs to make a base game adjustment, but i would -never- play XCOM 2 without EU AIM rolls. I'd rather uninstall.

It's a valiant try. If you find a solution that doesnt involve aim calcs i think everyone will be very happy.
thegrimsqueaker72  [author] Jul 25, 2016 @ 10:58pm 
My version has a low cover option, doesn't completely replicate Bulwark, and doesn't require the DLC.
Jewels Jul 25, 2016 @ 10:26pm 
just saying this mod already exists, thought I'd l et you know
[RQ] StuballZ Jul 25, 2016 @ 9:50pm 
It always annoyed me that they never provided cover once disabled.
thegrimsqueaker72  [author] Jul 25, 2016 @ 9:08pm 
Ok the game was lying to me
thegrimsqueaker72  [author] Jul 25, 2016 @ 9:04pm 
Then either the game is lying to me or I have no idea.
RealityMachina Jul 25, 2016 @ 9:02pm 
Yes.
thegrimsqueaker72  [author] Jul 25, 2016 @ 9:00pm 
Do units with Bulwark give cover to enemy units from themself?
RealityMachina Jul 25, 2016 @ 8:55pm 
But looking through the source files, your implementation of it doesn't seem different than how it's implemented on Bulwark, I don't see how it should be acting differently from that perk.

I mean it's nice but it's pretty baffling.
thegrimsqueaker72  [author] Jul 25, 2016 @ 8:52pm 
If you're getting full cover from an enemy turret, then that adjacent turret does NOT get a -40% chance to hit you just because you're in cover.

At least, that's what I found when testing.
RealityMachina Jul 25, 2016 @ 8:44pm 
"Taking cover behind an enemy turret will not grant cover bonuses from the turret itself. " - ...how, exactly?
DrGrouch Jul 25, 2016 @ 8:24pm 
This should always have been there, thanks dude