RimWorld

RimWorld

Infused
1,010 Comments
Amycolis Aug 29 @ 8:50am 
check github for information about 1.6 version, just wait it
Toxic Yui Aug 16 @ 11:45am 
I don’t want to sound like that guy — I really love this mod and wanted to enjoy it on 1.6. So I took inspiration from it and created my own version in my style: Artisan Touch for 1.6, in case anyone’s interested!
Laserintheface Aug 7 @ 7:55am 
Yes parabolic. it's just giving an ID error. You can also use Rimsort to ignore version warnings, the feature doesn't seem to save between lists though. There can still be errors.
l0v3rm4n69420 Aug 4 @ 6:36pm 
Maybe, but my OCD does not like the yellow triangle when i look at my mod list.
Parabolic Aug 4 @ 7:03am 
If people just want the 1.5 ID to be 1.6 doesn't that mean you can just launch with the mod and it'll still work regardless?
Revelence Aug 3 @ 1:30pm 
@Noob Cannon That set of instructions actually fixed my issue with the empty infusers not working. I tried downloading the whole thing and installing as a custom mod. Not sure why it mattered since the code that seems to throw the error in my full download is identical. But I'm not complaining. Thanks for this different way to try it :Hire:
l0v3rm4n69420 Aug 2 @ 11:59am 
1.6 would be nice but thats a lot of words below me so im gonna wait for someone who knows what they're doing
Noob Cannon Jul 31 @ 9:54am 
For those really want to play rim 1.6 with Infused:
1.Create a local copy of Infused, duplicate its 1.5 folder and rename the copy to 1.6. Open about.xml and add <li>1.6</li> under <supportedVersions>.
2.Download the source code from GitHub. Find Infused.dll in Assemblies folder, then copy it to replace the existing one in your local copy's 1.6/Assemblies folder.
3.Launch your Rim and enjoy your lightwalk invulnerable hypercharged glittertech glidewire pants of infinity.
Note that there might be unknown bugs or conflicts so use at your own risk.
ImTheLichBruh Jul 27 @ 11:12am 
1.6?
nanashi Jul 26 @ 8:05am 
1.6?
mr_aidar09 Jul 23 @ 6:07am 
Update to 1.6
Revelence Jul 20 @ 4:07am 
Decided to have a go with what's on the Github and if you know what you're doing to download and install that it appears it's mostly working. Only thing I've run into is the empty infusion amplifiers don't work (Loaded ones do)
Theviqx Jul 19 @ 12:50am 
I really miss this mod :steamsad:
Sk Jul 16 @ 12:23pm 
Just letting everyone know that someone is working on the mod on Github so hopefully we get a release soon.
ILikeWaffle Jul 14 @ 5:55am 
tried it with the 1.6, has a problem where animal wont turn hostile & seems like enemy won't die (even with no head)
Pr1mer Jul 12 @ 6:30am 
best mod i'd had
stefanjohne Jul 11 @ 10:25pm 
@Charlote Infusion 2 won't be updated, so you are our only hope now. :-( Pleeeease update! ^.^
The Gunslinger Jul 10 @ 11:43am 
Plz update
Vanilla Coke May 14 @ 5:46pm 
Is anyone else noticing that infusions (such as hypercharged) are not affecting accuracy values?
藍斯洛 Apr 6 @ 3:03am 
infusions get removed whenever i reload a game+1
Ender Jan 15 @ 4:11pm 
how does this impact the performance plz ?
Timo4545 Oct 5, 2024 @ 6:24pm 
Can you make infusion amplifiers somehow?
Kendov Sep 19, 2024 @ 4:51pm 
@liz it is if you go with a magical-medieval, less so if you try to keep it realistic. you don't really need empty amplifiers unless you intend to move the infusions around, most infusions will come from crafting high-quality equipment.
lizidonggua2020 Sep 18, 2024 @ 7:55pm 
is this mod friendli for a medival play through? Empty Infusion Amplifier seems to be a crypto tech level item
Anthropocene Sep 3, 2024 @ 9:21pm 
GOAT
Schadock [The Angeloids] Jul 15, 2024 @ 12:59pm 
infusions get removed whenever i reload a game
Jaypeeeee Jul 7, 2024 @ 9:37am 
The merchants guild thanks you ser
bodison Jul 5, 2024 @ 10:20am 
Thank you for the 1.5 update!
Amycolis Jun 30, 2024 @ 12:05pm 
check pr on github
Zasso Jun 29, 2024 @ 6:41pm 
Any news on an ETA for the 1.5 update?
Я з Донбасу Jun 18, 2024 @ 5:24am 
1.5 ? plz
Amycolis Jun 16, 2024 @ 10:43am 
some 1.5?
mefungpoo May 24, 2024 @ 8:08am 
"Differences with Infusion2?"
- Infusion2 is actually updated to work with 1.5
Zasso May 19, 2024 @ 7:43am 
@ᗩᒪᔕᗩYᖇ ᕼIᑎTᗩᖇ are you playing on 1.5 or a different version?
As far as I know the mod hasn't been updated to 1.5 yet so that could cause any number of issues.
𝔍𝔞𝔤𝔢𝔯 May 18, 2024 @ 3:13pm 
When this mod is enabled, my pawns multi-hit at about 200-400 hits per second, regardless of whether they are holding a weapon or not.
ModMaster9000 May 4, 2024 @ 7:00am 
Buy them a coffee

BUY THEM COFFEE NOW...

MANY COFFEES, MANY MANY

IT IS THE ULTIMATE WORK DRUG
frost.9 Apr 25, 2024 @ 8:00am 
That mod is amazing, the game feels bland without it, i'm glad it will be updated, take your time and thank you.
The1Grenade Apr 24, 2024 @ 5:50pm 
Has anyone else noticed that infusions are rarely applied to Masterwork or higher?
It's so rare that I craft that high quality of item, but when I do I would expect to see an amazing infusion... is this intended behaviour - or am I just unlucky?
I know there are mod settings, but I haven't deviated from the defaults for this.
Ruggedgolem Apr 20, 2024 @ 5:12pm 
Apparently quite a few people don't know how to read, the mod author literally said they are working on an update. Have patience!
Citrix Apr 19, 2024 @ 7:17am 
thanks for update!
crashday Apr 17, 2024 @ 11:09am 
Please make a mod for 1.5
Bondrewd Apr 14, 2024 @ 4:35pm 
I shall be waiting for this mod to be updated. one of my favorite mods
Deniska Apr 14, 2024 @ 7:58am 
Update!
The Gunslinger Apr 12, 2024 @ 10:02am 
Plz update ! Ty
Charlotte  [author] Apr 10, 2024 @ 9:11am 
Yeah
Turambar Apr 10, 2024 @ 3:26am 
Any update planned for 1.5?
Kendov Mar 17, 2024 @ 6:01am 
@MusicManiac Aiming and cooldown are two different values, you have to be more specific what you're talking about. Aiming is the time between picking a target and firing, cooldown between firing and picking a target.
MusicManiac Mar 9, 2024 @ 4:57pm 
Is aiming time working for you guys? Ranged cooldown correctly displays the math applied by bonuses of weapon, for example, but aiming time remains unchanged. I don't know if it's just a visual bug or aiming time bonuses don't work
Kendov Aug 28, 2023 @ 11:00am 
@PotatoLad I have like five different ones on one weapon but stopped there because it had 800dps and 1200% armor penetration lol. don't know if there's any upper limit other than diversity but doesn't appear to be any so far.