XCOM 2
Masterful Armor
41 Comments
Shuri-Sama Jun 27 @ 8:26pm 
thanks for ur reply. yeah maybe there is some issue with other mods. i have some strange bugs anyways nobody can really help to fix it so need to live with them ^^.i didnt changed anything. mostly i take mods unchanged how they r except if creator its necessary to change or add things so it works. i use clone ruler mod now. so i have to work for the armors now ^^.
Tigu  [author] Jun 7 @ 3:45pm 
When you receive armor, it's still at the normal level.
You can then upgrade it in the workshop.
This requires, among other things, the standard armor.
If this doesn't work for you, there's an incompatibility with another mod.

And they're not troop upgrades, you have to equip the vests after crafting them ;)

Or have you already blocked the mod variants in the ini?
You can try restoring the ini by unsubscribe from the mod and then re-downloading it.
Shuri-Sama Jun 6 @ 2:40am 
i use different vest mods and the metion battle suit armor mod. but all my armors like wraith or war still unchanged vanilla version.
Tigu  [author] May 5 @ 12:11pm 
Are there any other armor altering mods in use?
Shuri-Sama May 4 @ 6:59pm 
not working. even after restart the game with a new campaign.
Tigu  [author] Apr 26 @ 7:25am 
I would say its a conflict with another mod that you are using, not a bug in this one.

If you use a mod that alters the vanilla armors in any way or the functionality of the proving ground, it's probably not going to work.
Lord Bubba Apr 24 @ 10:57am 
"Complete reworked!"

It's worse than I thought is was.

There's an issue with the mod: I've noticed when some of the operatives are wearing it, sometimes all you see is the head and weapon. Attempts to correct is extremely limited.
Lord Bubba May 5, 2019 @ 11:26am 
"Something to note for everyone subscribing to this: the armour customizations for cosmetics will ONLY feature vanilla customization options; NONE of your mod and dlc downloads. That means if you have squadmate mods or custom costume subscriptions, they will not be available. I still use this for the experimental vests, but the high cost of upgrading, plus the lack of customization options leaves me honestly forgoing the higher stat armours just because I want my squadmates to look a certain way. hopefully this is something worked out in the future, because I really like this mod personally and gives an even higher value to your elerium cores."

Now this was really helpful.
Lord Bubba May 5, 2019 @ 11:26am 
I'm sorry. You're trying to say what?
superman81906 Oct 20, 2018 @ 2:56pm 
LORD BUBBA BLAH BLAH BLAH
Lord Bubba May 4, 2018 @ 11:46am 
IS ANYBODY HOME? THE LIGHTS ARE ON BUT NOBODY IS THERE! I GUESS YOUR ELEVATOR DOESN"Y GO THE TOP!
Lord Bubba Apr 25, 2018 @ 5:04pm 
I'm not entirely sure, but I think your mod has a problem: when I combine the masterful nanoscale vest with Predator Armor, the character actually looses 3 or 4 health points. That can be disasterous in combat.
Sober Rick Mar 9, 2018 @ 7:15pm 
My characters that use this mod become invisible (except for the head and weapons) :(...How do I fix this?
Arckange Sep 1, 2017 @ 6:16am 
Will you creat a patch for wotc ?
Or it's compatible ?

Thx for your work
Ray the 4th Aug 14, 2017 @ 10:10am 
Great Mod. Hope you decide to take a crack at the Alien Hunters DLC, its a bummer that only the archon armor has two utilities.
IonBlue May 16, 2017 @ 9:18am 
Love this mod but I don't love the fact when using Masterful Armors you can only see your characters head and weapon so its a bit buggy :( Also the Nanoscale Master whilst it adds +1 Armor it only adds +HP! :-s surely they can't be correct. Anyone got a fix for either of these ?
LightenedDark Feb 14, 2017 @ 1:37pm 
I too would like to see an alien hunter armor version of this. Perhaps the stats could be:

Serpent Suit [Requires E.X.O suit]: +1 armor & heavy weapon
R.A.G.E. Armor [Requires Masterful E.X.O suit]: +2 armor, heavy weapon
Serpent Armor [Requires W.A.R suit]: +3 armor, experimental heavy weapon
Icarus Armor [Requires Masterful W.A.R. suit]: +3 armor, +30 dodge, experimental heavy weapon
Synapse Feb 9, 2017 @ 3:17am 
It isn't compatible with long war after all :/
iirc Long War replaces every armor, so it doesn't modify anything in use.
james_clarke55 Feb 5, 2017 @ 2:59am 
Nanoscaled Vest: +1 Armor is just giving the bonus not the core bonus. Predator Armor:makes the characters missing legs and the armour displaying.
Joe Feb 4, 2017 @ 9:52am 
it wasnt made for long war
Syndra Jan 25, 2017 @ 8:37am 
Love the mod but not working correctly for me in LW2.
KhanKeal Aug 20, 2016 @ 11:25pm 
Something to note for everyone subscribing to this: the armour customizations for cosmetics will ONLY feature vanilla customization options; NONE of your mod and dlc downloads. That means if you have squadmate mods or custom costume subscriptions, they will not be available. I still use this for the experimental vests, but the high cost of upgrading, plus the lack of customization options leaves me honestly forgoing the higher stat armours just because I want my squadmates to look a certain way. hopefully this is something worked out in the future, because I really like this mod personally and gives an even higher value to your elerium cores.
Uran Aug 9, 2016 @ 3:54pm 
Thx the answer. :)
Tigu  [author] Aug 8, 2016 @ 12:10pm 
@uran313406
At the moment i have to work a lot, so i can't take a look whats wrong.
Next month i will take a look why you can't change the bodyparts.

There are no plans so far for an Alien Hunter DLC expansion, but maybe i will start something like that in the future ;)
Uran Aug 7, 2016 @ 2:18pm 
Hi. Thanks for this mod, I love it. :)
Unfortunately I have an issue. With the masterful armours I'm not able to change the torso, legs and arms looks. Only the original versions are avaliable for me. I didin't start a new campaign, is there a chance that this causes that?
And a last question. Will you expand this mod with the Alien Hunters armours?
SgtoPereira>>> Jul 30, 2016 @ 2:35pm 
Hello. Thanks for the answers and I will start a new campaign now not at risk.
Jagonchen Jul 30, 2016 @ 1:48pm 
@SgtoPereira, I'm using it with LW no problems however I don't know if this mod works in an ongoing campaing.
Tigu  [author] Jul 30, 2016 @ 1:34pm 
Long War Toolbox should be compatible with my modification, because there are made no modifications to the armors.(If i read correctly)
SgtoPereira>>> Jul 30, 2016 @ 11:48am 
Hello. Congratulations for the work done and the idea. Your mod is compatible with the mod "Long War Toolbox" and also can be used in an "already" ongoing campaign? Thank you.
JOHN HELLDIVER Jul 30, 2016 @ 2:59am 
whats the file search look like Im confused IDK how to access files
Jagonchen Jul 29, 2016 @ 5:52pm 
@Tigu...you're awesome!
Tigu  [author] Jul 29, 2016 @ 2:08pm 
UPDATE: All items are now upgradeable instead of new objects!
Tigu  [author] Jul 27, 2016 @ 8:13am 
You can change the armorstats in XComMasterfulArmor.ini
In addition you have to edit the localization file to show your edits correct in all tooltips
=[NK]= Col. Jack O'Neil Jul 27, 2016 @ 3:07am 
+1 for needing research and previous armours :)
marshmallow justice Jul 26, 2016 @ 7:12pm 
can the bonuses and such be edited to the extent that Armor Stat Customiser offers as well?
TheAshenHat Jul 26, 2016 @ 1:54pm 
Hello there,
Just wondering what DLC is needed for this mod?

Thanks,
TheAshenHat
Tigu  [author] Jul 26, 2016 @ 2:29am 
@[NUBs] Jagonchen & Nalivai
It is possible to make each an upgrade, just have to know if this is what everyone wanted!

@Slayer0fKings
Grimys Loot Mod changes some settings in X2Item_DefaultSchematics.ini, so it can be that the "base" version of some armors are different.
But my new versions are just requires the same research like the vanilla ones. Because everything else is new, i THINK(!) that these two mods are compatible.
Just load a savegame, take a look, and if it doesn't work, deactivate my mod and PLEASE write a new comment. :)

@FERnKmaster
Advanced Materials and Ballistics adds only NEW items and options to the game, so they should be no problem.
Jagonchen Jul 25, 2016 @ 6:50pm 
Nice mood... is it possible to make each Masterful version an upgrade of a regular version instead of an additional item?

BTW,:steamhappy: Plated Vest makes a Spark a beast/tank (love it)
Nalivai Jul 25, 2016 @ 2:04pm 
Very good idea, but there is some flaws with current realisation.
First - you don't need original armor to build this masterful version, and it's instant without spending precious time in proving ground, so combined with sweet bonuses it's became very unbalanced. Maybe set original armor as an configurable requirement?
And second - you can't customise it with all beautiful modded props, which makes character customisation limited and customisation mods unusable. It may be still possible to customise it with uniform manager but that one has it's own set of problems.
Anyway, good idea and good mod.
Slayer0fKings Jul 25, 2016 @ 10:10am 
is this compatible with the Grimy Loot mod?
FERnKmaster Jul 25, 2016 @ 9:47am 
Will this clash with the Advanced Materials and Advanced Ballistics mod?