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that was an adventure.
quicksave was my companion here :)
even quicksave could not help my cube, at the end.
I did get lost after the cube went up through the laser field.
the 1st time it was out of my sight.
while looking I went to the area with the cleansing gel. (prematurely)
but when found the cube, I think I did intended solutions from then on.
very good map :)
I loved figuring out the whole thing ^-^
I only had 1 problem and it was an error on my part: Right after the part where all the turrets are destroyed and the beam connects, I must have missed that the connection caused a laser field to be active that hadn't been there before. And it took me a while to realize that i had to put the cube in the way. I felt dumb after xP lol
• The funnel puzzle, while shorted, must still be dealt with;
• The checkerboard area must be traversed;
• The laser-gate must be deactivated;
• The laser-gate 'fling' must be resolved; (though one can only imagine how one loses the cube at this point)
Also, there's a sequence break as follows:
• After completing the funnel-puzzle, one may look up to the laser-gate fling and portal onto the ceiling, skipping the bulk of the map.
Again, there's some very good stuff here, but the backtracking is an unnecessary burden on the player.
Pros:
• Several ingenious ideas on display;
• Appealing geometry and design;
Cons:
• Consequence for failure is abusive to player;
• Occasionally unclear direction;
With the way down I was confused how to get over the laser fields because I first wanted to get over it by stilting with the funnel. But it isn't possible to get with the funnel up to the laserfield, only alone or with the new cube.
So it is a hard but good level.
The painted cube: no cube-tossing necessary. I hate cube-tossing. All you have to do is start at one end of the room with the painted cube, build up momentum on the speed gel, and let go of the cube when you get to the end. Not throw it. Not aim it. Just let go. It'll slide through the tunnel and bounce to the other side. You can also accomplish the same thing with an infinite acceleration, but it's much trickier than simply running straight at the barrier and letting go.
In retrospect, that was not a wise move on my part.
@sekti: The life of a Companion Cube is a sad and lonely thing. Especially if you're one of the Cubes stuck in a warehouse for a few hundred years waiting for a loving test subject to bond with.
Only the very end was gruesome and sad. I'd have never pressed that darn switch, had I known what would happen! :'-(
Overall, a great puzzle, well worth the thumbs up.
I found only one way to stuck - if you will leave cube on reverse funnel button and jump into it you will get stuck