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I will look at this when I'm back from vacation, so in like 2 weeks at the earliest. Basically, if I still have the steam by then. :^)
If you would be willing to make the patch then I'd be very happy to include it!
(I've been incredibly burnt out by RW modding and can't muster much higher effort currently!)
P.S. I'm still very huge fan of your Xcom files mod for openXcom!
https://gist.github.com/HugsLibRecordKeeper/278ac714f7a554b4e1da8d746a5fd798
But I don't think it should be massively gamebreaking to do midgame
This should be good to uninstall mid playthrough, righ?
Everything counts as clothes for nudists (like eyewear) and there is a neolithic tech for the tribal wear. Some of it is worse than the normal tribal stuff, but it takes half a tech tree to get there...
I did notice while doing lil testing that you can now plop glasses on top of your full head helmets too which can look a bit silly in some cases
Thank you again for pointing it out
I'm not sure exactly why this has changed (in the base game) but it seems that apparel worn on eyes now conflicts with Upperhead, if its on the same layer (Overhead.)
In my game I've applied this patch and the eyewear now acts how it used to:
<Operation Class="PatchOperationReplace">
<xpath>Defs/ThingDef[@ParentName="EyegearelloBase"]/apparel/layers</xpath>
<value>
<layers>
<li>EyeCover</li>
</layers>
</value>
</Operation>
qt.gui.imageio: libpng warning: iCCP: known incorrect sRGB profile
Setting breakpad minidump AppID = 294100
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198036458986 [API loaded no]
just make it green or blue instead
I cannot really point to any tutorials either, but lucky for you the files are extremely simple to modify! they're just png files
All you need to do is locate the mod folder (Steam/steamapps/workshop/content/294100/ "ID of the mod") You can see the mod's id number on the top of steam's window, there's an url with id=number
Step 1 - Find both mod's files
Step 2 - Copy Apparello folder and move it to 'Steam/steamapps/common/RimWorld/Mods' and rename the folder
(This is to make the mod local, so you can freely modify it without worry)
Step 3 - Find the body textures of the other mod to use as a template to match the clothes over (I recommend using layers!)
Step 4 - Do not despair at the amount of work you see ahead of you
Step 5 (optional) - Try not to cry
Step 6 - Cry alot
Step 7 - Profit!
As far as I recall there were some hats that didn't work properly with CE and you could wear several at the same time
So it shouldn't be gamebreaking in the sense that the game won't work
(I'll remove the comment about the patch since it's out of date)
Anyhow it was easier to update 1.2 version to 1.3 than try to recreate the backwards compatibility for the steamversion here, Sorry!
Here's a link to the Ludeon forums apparello thread, you can grab 1.3 version there
Unzip the file and drop the Apparello folder in your Rimworld Mods folder
https://ludeon.com/forums/index.php?topic=5085.0
Apologies for the inconvenience!