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It's quite broken as when I force one of my colonists to wear the shield, some of the pawn specific buttons go missing and I can't select anything or get my currently selected, shield bearing, drafted colonist to do anything.
to open the -source files- and build your own, you'd want an IDE
and rimworld uses C# .net 3.5 packages, as opposed to just C++.
https://github.com/Skullywag/PersonalShieldMKII
You need a Visual C++ compiler for that. But it's complicated. For details, the RimWorld .dll-mod tutorial [ludeon.com] helps. (Though, you may want to read my post here [ludeon.com] about issues with using MS Visual Studio. Just so you know, there are simpler, lightweight alternatives.
it says "not enough mats" when repairing the shield, even though have all the material,,
System.TypeLoadException: Could not load type 'RimWorld.MoteThrower' from assembly'PersonalShieldMKII'.
at PersonalShieldMKII.Apparel PersonalShieldMKII.CheckPreAbsorbDamage (DamageInfo dinfo) [0x00000] in <filename unknown> :0
I have an issue where they can never be repaired at the vanilla bench despite having ample materials and a very skilled colonist. They can be mended with the mending mod though.
I used "Prepare Carefully" to spawn with one for each starting colonist and I love em.
Correct mod when activated the shield as if there is no texture, that is around colonist purple garbage appears
vvvvv