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Here's a hugslib log of a rimworld installation only with misc turrets, hugslib and stackgap:
https://gist.github.com/HugsLibRecordKeeper/c7b9555d567a944466f9ca29c38ac2a1
As I'm too lazy to figure that part out, I have disabled it for CE.
Most likely they will work with CE.. until the weapon magazin is empty that is :)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickList.Tick_Patch0 (Verse.TickList)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.TryActuallyStartNextToil_Patch0 (Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.ReadyForNextToil_Patch1 (Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.DriverTick_Patch1 (Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.JobTrackerTick_Patch0 (Verse.AI.Pawn_JobTracker)
JobDriver threw exception in toil unnamed's initAction for pawn Yuriev driver=JobDriver_HaulToCellAndDoWork (toilIndex=5) driver.job=(InstallWeaponOnTurretBase (Job_2975037) A = Thing_DMS_Autocannon197178 B = (152, 0, 138) Giver = ThinkNode_QueuedJob [workGiverDef: null])
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 5C4ED55A]
at TurretWeaponBase.JobDriver_HaulToCellAndDoWork+<>c__DisplayClass9_0.<Toils_TryToAttachToWeaponBase>b__1 () [0x00036] in <09ebc3b04818412cacf0628a8e8ff318>:0
at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00208] in <2a40c3593b334f29ac3cb3d32d652351>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
One more thing to mention, I noticed that turret has different barrel texture according to mounted weapon type. Seems like it related to range? I wonder if it possible to make more barrel variants to represent sniper/cannon/burst weapons, right now my minigun on the turret having a long narrow barrel looks a bit weird
I guess it is hard to show the real gun sprite so that's what I think to fix
выдаёт ошибку
Exception in JobDriver tick for pawn Omni Bot (Tier 5) 1 driver=JobDriver_ConstructFinishFrame (toilIndex=1) driver.job=(FinishFrame (Job_352892) A = Thing_Frame_TurretWeaponBaseAutomatic_Buildable315824 Giver = X2_JobGiver_Work [workGiverDef: ConstructFinishFrames])
System.ArgumentNullException: Value cannot be null.
Parameter name: type
[Ref 4D4A7265]
1.Some turrets fail to fire.The auto-turrets with weapons installed constantly and rapidly re-adjust the aiming bar, but cannot attack properly. l tried moving the turret positions, but the ones with this issue still can't shoot normally.
2.Occasionally, the shooting direction of the turret doesn't align with its texture position.For example, the texture shows the turret facing upwards, but it's actually shooting to the right.
3.After installing weapons, they sometimes fall out. If it's a small turret,the weapon falls on top of it; for large turrets, it falls into the grid at the bottom left corner. Meanwhile, the turret status changes to "weapon installed," which is a positive bug,allowing a single weapon to be
equipped on multiple turrets withoutbeing consumed.
It doesn't demand any other mods in the mod list, but the text says something called "Miscellaneous 'CORE'" without any links to it
But.. It is already rather high, so I'm not too sure about the work-to-price calculation..
RimPY shows it needs dependencie
Same link: https://github.com/GynderDK/Misc.-TurretBase-Objects---ReTexture
Here’s a link to GitHub: https://github.com/GynderDK/Misc.-TurretBase-Objects---ReTexture
Try to check your steam files.
"Misc. TurretBase, Objects" 's "Nanobots (MT) cartrige"