XCOM 2
More Enemies
42 Comments
Shavy Nov 3, 2019 @ 1:07pm 
LW2?
Fox Holiday Jun 23, 2019 @ 12:03am 
Is there a wotc version?
Spotter Sep 15, 2018 @ 8:42am 
Ahh thanks much CB! 👍️🎖️️🥂
cb6dba Sep 15, 2018 @ 7:47am 
@Spotter, there is one for WOTC (uses the mod menu) 'Configurable Pod Sizes'.

Spotter Sep 15, 2018 @ 7:22am 
A WOTC compatible version, with scale slider or check box to increase Pod sizes would be ideal. But I'd settle for a WOTC version of this, and the others.
Nado Sep 4, 2018 @ 9:12pm 
nvm , working well
Nado Sep 2, 2018 @ 11:44am 
hi , i have a lil problem with this mod i think ... only drop ship have the mod more ennemies on (5 ennemies per drop) cuz every other pod are normale (3 ennemies) ...
I think the only mod that I have that can touch this mod is (Advent officer - call reinforcement)


i will link my mod just in case :
extra weapon upgrade slots
enhancing objects
its just a scratch
more squad size upgrades - legacy
xcom energy shields
shield vest
super shield
ammo and vest slots
ammo pocket fix
ultimate workshop
spark ammo slot
both perks when leveling up
show ennemies on mission planing
gotcha again
perfect information
elerium core crafting
hack plus
commanders choice
vindictus female hairstyles
more enemies
buffed spark
Advent officer - call reinforcement
(not LW2 compatible) Mercenary plasma weapons
Booba Jan 19, 2018 @ 11:40pm 
Works well with Larger Starting Squad .

Some minor issues with large pods dropping paper doll models from dropships but animations do kick in after the AI starts to move them.
Die By My Sword666 Oct 27, 2017 @ 1:03pm 
After some time I see what you've done now. Take a bit of time to update all those podsizes.
Die By My Sword666 Oct 27, 2017 @ 12:24pm 
Nah. I couldn't see anything in your mod compared to the game ini files to see how it the enemies increased. I don't code either so it's all of a jumble to me.
Die By My Sword666 Oct 27, 2017 @ 11:18am 
Maybe i should download this mod, find it and then that'll give me an idea of what i need to do.
Die By My Sword666 Oct 27, 2017 @ 11:16am 
Hey Tigu. Thanks for getting back to me. I'll have a nose around the ini files then and see if i can find out which one it is. Your mods rocked. So much fun in the vanilla game. Nothing to be sorry for :)
Tigu  [author] Oct 27, 2017 @ 10:43am 
I'm sorry to tell you that, but my old PC with all Mods and Moddingtools has broken down 8 months ago. For me it means a complete startover if i decide to update all of my XCOM mods. I would never say no, but there are no plans in the moment for an WOTC update.

Yes, there are some inis, one for the basegame and one for every dlc which contains the podsizes. Its only one number you have to change, but i dont know the name anymore, sry!
Die By My Sword666 Oct 27, 2017 @ 10:27am 
Is there a way of updating the ini files in WOTC to give extra aliens rather than wait on a new mod?
I Darkstar X Oct 23, 2017 @ 5:34pm 
WOTC compatible? I'm making a collection for when I get the DLC ^^
Spotter Oct 16, 2017 @ 12:27pm 
Will there be a WOTC conversion soonish?
phoulmouth Oct 14, 2017 @ 10:39am 
Would be a damn shame for Tigu not to update these mods. Honestly they are the most fun mods I have ever used for xcom. This one, double enemies and triple enemies were all a blast. Loved using triple enemies on a rookie playthrough, so much fun.
GoodMan Sep 25, 2017 @ 2:19am 
Thanks
Grozger Zasrogtiveslin Sep 6, 2017 @ 9:41pm 
Good mod ¿anyone know if this is compatible with WOTC? i aint got the expansion yet but i wanna know.
cb6dba Aug 10, 2017 @ 11:09am 
This worked on my last game (started beginning July), but the new one i started I have not seen any increase in enemies.

Shame, was a great mod and I can't remember any updates being applied that may have broken it.
Mind Goblin Aug 5, 2017 @ 9:17pm 
Is there a mod that when a engagement breaks out the other "pods" come to the aid of the one being engaged??
johny247trace Jul 15, 2017 @ 12:29pm 
if i want incresed dificulty of my canpain without changing dificulty will this mod works when i am alredy halh throuw campain
DERPKING1991 Jul 11, 2017 @ 10:11am 
IT be amazing if one of theses that you have worked for long war 2
meyerik Apr 3, 2017 @ 2:03am 
This work for LW2?
TaKo Jan 17, 2017 @ 1:03pm 
cause doesnt ABA2 add more enemies in pods, including reinforcement pods? and i dont recall seeing T poses then
TaKo Jan 17, 2017 @ 12:59pm 
is there really no way to fix the t pose done by "extra" reinforcements ?
TheBongolian Jan 12, 2017 @ 2:52pm 
Any known incompatibilities? Im running A better Advent 2, and I believe it mods pods slightly, though Im not sure whether its just the unit types that spawn.
Daiggsta Dec 23, 2016 @ 1:34am 
@CactusFantastico Unfortunately that's going to happen whenever there are too many enemies to fit in the dropship, there's no way around it that I know of
Price Nov 30, 2016 @ 5:21pm 
Yeah i'm having an animation bug. When the dropship drops a pod, the extra advent soldier T-Poses
Die By My Sword666 Aug 30, 2016 @ 11:55am 
I thought this worked great. Was trying the double enemies now but there doesn't seem to be any more aliens in a pod than on this mod.
Tigu  [author] Aug 8, 2016 @ 10:23am 
@ssslaveikov
See my post below, if the other mod changes the standard settings for "ConfigurableEncounters" in XComMissions.ini then they will be incompatible.
ssslaveikov Aug 1, 2016 @ 6:16am 
Doesn`t work at me, I don`t know which mod makes conflict with this one? same problem at other two mods for multiple enemy counts
ferret Aug 1, 2016 @ 6:07am 
This is a lot of interesting fun when you add "Officers call in Reinforcements".
rpadi Jul 31, 2016 @ 3:22pm 
More enemy, More challenge, More EXP! and works great for me.
Invizigoth Jul 22, 2016 @ 4:52pm 
Nice! Testing this mod right now together with other mods (increased enemy pods mods) :creep:
Tigu  [author] Jul 13, 2016 @ 2:31am 
@Xeraphale & Highlander
Every number is rounded up, so in the first mission you get one group with 3 enemies and one with 5 enemies.
My two other mods that increases the podsizes do the same only in the first mission. Maybe the max count in the first mission is capped anywhere.

@Anomaly Of Awesome
Interaction with mods that modify the missions.ini should work as long as the other mods add NEW pods or modify the InclusionExclusionLists->change which kind of enemies can be in a pod.
My mod just change the size of pods in every "ConfigurableEncounters" set and would be incompatible to every mod who do the same.
Xeraphale Jul 13, 2016 @ 2:01am 
As an example, how many units would I see in each of the pods on the gatecrasher mission?
Highlander Jul 12, 2016 @ 6:06pm 
A 3 aliens pod will have 4 or 5 aliens? Maybe a 50% chance for each?
Zigg Price Jul 12, 2016 @ 4:10pm 
How would these interact with mods that heavily modify the missions.ini tables, like Better Pods? Or even A Better Advent?
Tigu  [author] Jul 12, 2016 @ 2:05pm 
This Mod deletes the standard-size-pod-setup in XComMissions.ini. It will be incompatible to every other podsize increasing mod, but should have no problems with mods that adds new pods
Sir Luis Jul 12, 2016 @ 8:56am 
Has this been tested to work with other mods that also increase the size of pods. Because im trying to reqch 100 enemy missions.
grsspirit Jul 12, 2016 @ 4:47am 
Does this work with with other mods that increase enemies!