Stellaris

Stellaris

Mobile Suit Gundam: Stellaris
3,500 Comments
The Floating Brain Jan 22 @ 9:17pm 
Would it be possible to have a mod that separates out the gundam hangars, I dont really want to commit to all this tech, I would really just like to have fighters replaced by gundam models
shibadoq Nov 20, 2024 @ 11:09pm 
3.14 で復活してくれる方がいます
Someone will be coming back on 3.14
https://steamcommunity.com/sharedfiles/filedetails/?id=3272533840
Psuni Nov 4, 2024 @ 9:37pm 
Mod is very much dead, RIP
Xray The Pirate Nov 3, 2024 @ 1:51pm 
is the mod dead ?
将千 Sep 10, 2024 @ 6:59pm 
期待更新
KnightedWarrior Oct 20, 2023 @ 10:48pm 
I made a patch: https://steamcommunity.com/sharedfiles/filedetails/?id=3056197622
Might still be some issues, try it for yourself.
Added Engagement Range since its a new vanilla feature that this mod was too old to have.
Also updated some Icons to be easier to tell apart from vanilla.
KnightedWarrior Oct 19, 2023 @ 6:00pm 
I really like how the Gundams are Strike Craft here, and smaller.
It adds to the realistic sense. Can somebody please update this?
KnightedWarrior Oct 15, 2023 @ 12:12pm 
Does this mod still work...?
If not, does anyone know of an updated version?
Zarkx Apr 17, 2023 @ 11:27am 
Nyarlathotep Apr 7, 2023 @ 3:45pm 
dead mod
Beergnome Apr 4, 2023 @ 11:02am 
I was wondering if it would be possible for you to upload a standalone mod for the Side Cylinder asset? Like, as a habitat replacement. I'd love to be able to use it.
Zarkx Mar 27, 2023 @ 12:57pm 
nice
Willem Mar 19, 2023 @ 7:30am 
Distel Mar 19, 2023 @ 5:07am 
Why do some fuselage names display incorrectly in the ship design and cannot be used when I use this module? Can someone provide a solution
<HIME> Mar 7, 2023 @ 8:26am 
Is there a fix for the NSC2 overlap with the shipsets
Nimbus Feb 23, 2023 @ 5:26am 
I just want the emblems, there was an emblem mod with mainly the Zeon one I want but it is very outdated.
Chinese Words Feb 21, 2023 @ 1:18am 
This mod didn't update?
Zarkx Feb 8, 2023 @ 12:42am 
if you want played it, you can instal a older verison of stellaris, and use it (there is an unofical patch til 3.0)
情報弱者 Jan 26, 2023 @ 2:24am 
This mod didn't update?What a pity...
Nyarlathotep Dec 9, 2022 @ 4:19am 
For those wondering why no updated, apparently all of the mods' model and texture people have flown the coop, so they can't make new units right now.
Anon@miss Dec 1, 2022 @ 7:18am 
The game shows every ships but zero options for MS, am i missing something?, this is going beyond frustration
Nikolajgs Nov 29, 2022 @ 5:20am 
any idea if this will ever be updated? been looking for a mod like this since forever to scratch that space mecha itch.
[73rd] RomanWarHammer Nov 19, 2022 @ 9:54pm 
never mind simply a corrupted file. i dropped the files and redownloaded and patched it. all set now
[73rd] RomanWarHammer Nov 19, 2022 @ 9:40pm 
it kinda makes this mod unplatable for me if enemy factions are not making any MS tech
[73rd] RomanWarHammer Nov 19, 2022 @ 9:39pm 
can some one explain how you actually fight enemy ms? before i used to just use CC to switch over to the enemy faction and set up their ships to actually posess proper ms compliments IE zakus and not some random ms now i can not do that. it looks to me that when choosing the beginning tech has no change on what you enemy can make. IE i choose all ms tech. my starting faction has everything. i switch to zeon and they only can make fighters? can some one explain this part
The Sun Nov 11, 2022 @ 6:04pm 
Is there a flag-only mod?
dotCody Nov 5, 2022 @ 6:28pm 
crashes on starting a game
rangerpaul Nov 2, 2022 @ 12:39pm 
is there anyway to fix it so u can build pilots and get the materials to build mobile suits my pop isnt going into the accadimys to get the resources
Maj.Bleeder Oct 13, 2022 @ 8:27pm 
So im playing as Zeon and I am having trouble with the pilot academy where my people wont work in it for Veteran or ace pilots, I even have the resource mod and favorite the job but no one wants to work there...my people are voidborne so maybe thats playing a factor?
Nerzul09 Oct 12, 2022 @ 6:55pm 
loved the mod, but am curious is it going to be updated any time soon
快乐树骑士团 Oct 12, 2022 @ 1:53pm 
请问有汉化吗
redx112 Oct 8, 2022 @ 12:03pm 
the assault carrier are not showing up in my ship list,how do i fix this?
magnusrx Oct 7, 2022 @ 6:31pm 
Does this work with the latest patch/version?
Zarkx Oct 1, 2022 @ 9:21am 
yop, some one can say me why i can only creat cyber new type and not the regular neuw type ? Also, can we build every Gundam in stand alone or only in the carier and som few alone ? :) thx
N9akura Sep 14, 2022 @ 2:38pm 
I'm beyond blown away - this is exactly the kind of content I want and need in my life, please keep up the work-- when you can find time outside of your real lives. You are living saints and I bow in your direction, thank you truly.
ChangoFeroz Sep 1, 2022 @ 1:42pm 
I have added the fix to the mod. Check it out if you want https://steamcommunity.com/sharedfiles/filedetails/?id=2857343073
Umama8me Aug 28, 2022 @ 2:34pm 
Not sure if its me or just how the mod is but when I choose the Zeon MS research path at the start of the game, I can research up to the Queen mansa but then no more MS Research appears for later models like the Gear Doga or the Kshatriya.
Hr2 Aug 22, 2022 @ 12:59pm 
Yeah Atlas. Pops aren't taking any jobs this mod gives. I thought it was because I was using Robot Pops but I guess it's a bug and not a feature.
Atlas Aug 14, 2022 @ 6:59pm 
Does anyone else have an issue with pops not taking the jobs provided by the buildings? Even when I prioritize the jobs, the pops won't take them, so I can't generate pilots.
我不好说 Aug 6, 2022 @ 9:50pm 
起来更新
JadeBlood815 Jul 28, 2022 @ 7:49am 
Currently, it seems this mod have two problems after 3.4 patch.

1. Weapons supposed to be mobile suit units only(beam rifle, zaku machine gun, etc) is now showing vanilla ship classes, and even equipable.
2. Unit caps for some mobile suit(like RX-78, GP02, GP03S) is not working.
Yakasuki Jul 21, 2022 @ 8:34am 
@Hr2
Welcome to Stellaris modding, ridiculously confusing and the fix is usually just to either reinstall the game or clear your download cache.

If you have issues with the custom resources (which you probably will) get the patch for it by "Darkwhip" in the discord.
Hr2 Jul 21, 2022 @ 3:19am 
What the hell it just fixed itself? I didn't do anything different from the last time I tried launching it. I'm absurdly confused.
Hr2 Jul 21, 2022 @ 3:15am 
And it doesn't ever really crash.
It's just like the mod wasn't active despite it being in the playset I launch.
Hr2 Jul 21, 2022 @ 3:14am 
The mod just doesn't appear to change anything when it's suppouse to be active. In fact, it allows me to still earn achivements somehow. I don't know if this is a due to something the mod is doing or if it's something stellaris is doing though.
Yakasuki Jul 20, 2022 @ 11:27am 
@Hr2
well can you tell us what specifically is not working or is the mod in general just not loading? Does the game crash when you start a new galaxy or does the game crash at menu?
Hr2 Jul 20, 2022 @ 3:05am 
How do you manage to make it work? Because I can't even pin-point what causes this mod to now work. Even with it in a mod playset and using that playset, it changes nothing.
brutus_61 Jul 17, 2022 @ 12:11pm 
It works for me
Hr2 Jul 16, 2022 @ 4:45am 
Also I'm using just this Mod, nothing else.
Hr2 Jul 16, 2022 @ 4:43am 
I'm quite sure this mod somehow no longer works on any versions. I can't seem to get it working at all so for now it's just a mod to make the mod list look nicer. I guess.