662 ratings
Mobile Suit Gundam: Stellaris
File Size
882.179 MB
Jul 3, 2016 @ 10:15pm
Jun 11 @ 10:10pm
90 Change Notes ( view )

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Mobile Suit Gundam: Stellaris

In 1 collection by Not Paladin
Recommended Mods
15 items
This is a continuation of the original Zeon Mod made by Lupin-\test\.

Welcome to the Almost-1.0 Patch! Now with Anaheim Electronics!

Want to help with the mod? We need modelers, texturers, and translators!

Come chat with us on our Discord!

Support me on Patreon![]

Many of the things included in this version are NOT final.


Added Anaheim Electronics as a new faction for people who own Megacorp.
Added new models for Bigro, Zaku IIs.
Fixed EFSF Namelist.
Fixed all cost issues.
Added resources: Pilots, Ace Pilots, Newtypes, Cybernewtypes, Luna Titanium, and Mobile Suits.
Added buildings: Zeonic-Zimmad-MIP Conglomerate, MS Factories 1-3, Newtype Laboratory, Cybernewtype Laboratory, Mobile Suit Pilot Academy.
Added jobs: Zeonic Researcher, Anaheim Researcher, Luna Titanium Metallurgist, Newtype Researcher, Cybernewtype Researcher, MS Pilot Instructor, Mobile Suit Engineer.
Green pilots do not require resources, Veteran pilots require pilots, Ace pilots require ace pilots.
Newtype and Cybernewtype pilots require their respective resource.
Mobile Suit Armies have been changed to Mobile Suit Brigades and now take 48 Mobile Suits and 48 Pilots to build.
Removed numerous redundant techs.
Added GP01, GP02, GP03, and GP04 ships.
Changed back to old pilot system, any pilot can be used in generic suits again.
Fixed resource display.
Removed the resource edicts.
Added new Newtype and Cybernewtype icons.
Gelgoog A, B, C, Char, Uma Lightning, Kampfer, Rick Dom, Geara Doga, Geara Zulu Guards Type, GM Custom, Sniper II, Sniper II White Dingo, Striker, and Striker Custom, GM Cannon II, Nemo, Jegan, Gundam Alex, G-Line Standard Armor, Gyan, Action Zaku, Kshatriya, Jegan D, Jegan De, Jesta, Stark Jegan Prototype, Stark Jegan, Dom Commander, Dom Cannon, GM Sniper II Titans colors, GM Cannon, GM Cannon White Dingo Colors, GM Cannon Lydo Wolf, as well as glowing to numerous models.
Fixed some issues with models.
Fixed all empires being allowed to use mod buildings.
Reworked/rebalanced stats of all units. There are now tiers of armor and evasion for each generation of MS.
Added models and strike craft for Prototype Zeta and Zeta Gundam, Prototype ZZ Gundam, ZZ Gundam, FAZZ, Prototype Psyco Gundam, Gundam Mk-III, FA Gundam Mk-III, Hyaku Shiki, FA Gundam Mk-II, Super Gundam, Superior Gundam, Re-GZ, Zeta Plus C1, and Gelgoog Marine variants for Gelgoog ships.
Added glow to several already existing MS and ships.
Fixed Gestalts completely to be functional with Gundam mod.
Fixed Gundam pops not consuming food and goods.
Fixed missing Zeon defense station models
Changed out the first tier of medium MPC models for Zeon
Fixed models for the NSC support ship and exploration ship
Fixed some weapon damage.
Added Galbaldy Alpha Armor icons.
Added 880mm Bazooka for Zeon MS Ships.
Added Queen Mansa, Gaza-C, and Dreissen ships with their associated weaponry.

Frequently Asked Questions
Q: My game crashed! What do I do?
A: Tell me what other mods you're using, as well as your version of the game and what you were doing before the crash.

Q: What units/eras/weaponry are being included?
A: All Universal Century factions, mobile weapons, and ships.

Q: The entire Universal Century?!
A: Yep.

Q: Why haven't you added my favorite custom mobile suit/mobile armor/ship/faction/specific weapon?
A: It takes time to add this stuff. I'm coding all of it myself.

Q: Why is that model not the right one?
A: Models take even longer than coding. The people who make them are volunteers with actual lives outside of modding.

Q: Are there eras?
A: Technically. By researching certain mobile suits or mobile armors, you can access the next level of mobile suit development.

Q: Why aren't all the ships I see in the pictures available in the mod?
A: Because you aren't using New Ship Classes mod. They only work when you use it.

Q: Why are my people starving at the start?
A: Because you're recovering from the One Year War. Also that has been mostly nerfed, so if you're still having trouble with it, that might be your problem.

Q: My portraits are all really small. What's going on?
A: You have the main mod and the standalone portraits enabled. Disable the portrait mod.

Q: I want to play this mod on 1.9!

Q: I hate unit caps!

Q: I can't see all the resources!

Q: I only want ships or portraits, not the rest of the mod!
A: Check the recommended mods list at the top for the standalone mods.

Q: When is the proton drive/Minovsky drive/Mad Wang being added?
A: No. You.

The mod currently includes:
24 Flag Icons.
155 Zeon Portraits (117 Male, 38 Female).
103 EFSF Portraits (78 Male, 25 Female).
5 Custom Races.
147 Technologies.
14 Mobile Suit Weapons.
29 Mobile Suit Utilities.
197 Custom Hangars.
1 New Ship Type: Assault Carrier.
21 New MS and MA Ships.
12 Zeon Ships, the Pazock, Papua, Jicco, Gagaul, Musai, Chivvay, Chivvay Kai, Rewloola, Gwazine, Dolos, Zanzibar, and Gwadan.
15 EFSF Ships, the Lepanto, Salamis, Salamis Kai, Nelson, Magellan (Origin, Green, Blue, White), Ananke, Trafalgar, White Base, Grey Phantom, Albion, Argama, and Antietam.

Credits and Thanks:
To the original author Lupin-\test\, without whom we would not be working on this project.
Cyrus Jackson, for all new models including Gelgoog A, B, C, Char, Uma Lightning, Kampfer, Rick Dom, Geara Doga, Geara Zulu Guards Type, GM Custom, Sniper II, Sniper II White Dingo, Striker, and Striker Custom, GM Cannon II, Nemo, Jegan, Gundam Alex, G-Line Standard Armor, Gyan, Action Zaku, Kshatriya, Jegan D, Jegan De, Jesta, Stark Jegan Prototype, Stark Jegan, Ball, FA 7th Gundam, GP01, GP02, GP03 Stamen, GP04, GM III, GM III Nouvel, GM Quel, Guncannon, Gundam Alex, Gundam Mk.II Titan colors, Gundam Unit 5, Hizack, RX-78, Thunderbolt Gundam, Action Zaku, Dra-C, Dreissen, Gaza-C, Gelgoog Jg, Shin Matsunaga Gelgoog, Queen Mansa, Sazabi, Zeong, Reuse-P Zaku, Efreet Schneid, Re-GZ, Zeta Plus C1.
Mobile Suits and Mobile Armors, Pazock, Jicco, Gagaul, Gagaul turrets, Gwazine, Gwazine turrets, Dolos, new Icons, by FrAsh.
Columbi for new portraits, pilot icons, and armor icons.
ПΛПО Dragoon for strikecraft icons, tech icons, and model and texturing of the new MS Ships.
Solomon McKay for the German translation.
The Dead Potato/Cyphus for the Guncannon MPT, GM, GM C, and FA Gundams.
reyvan for modeling and texturing assistance.
ArsenyZvonar for modeling and texturing assisstance.
Griff for procuring many of the newer models.
楽園の支払う巫女 for the Chinese translation.
Original Zeon, Axis, Neo Zeon, EFSF and Titan Faction Icons by byk.987, maker of the Fandom Emblems Mod.
FpsZito, HyperionGM III, and Tootyfruity70 for helping gather ships for the new namelists.
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Yakasuki 15 hours ago 
@Spiral Hunter
Can you post an error log on paste bin, could get more details that way.
should be Documents/Paradox Interactive/stellaris/logs
Spiral Hunter 22 hours ago 
Update: Started another game as the Federation, and Side 7 (and no other habitat) can build research districts until I start time, then they vanish, including the one that was already constructed. Building the Trade district had nothing to do with it like I first thought.
Spiral Hunter 23 hours ago 
Actually, I already turned off NSC2 and started a Zeon game. The picture thing was fixed, and Side 7 was capable of building research districts... at least until I built a trade district (without building a research district first, I wanted some amenities and it backfired on me).
Yakasuki 23 hours ago 
@Spiral Hunter
First place I would start is At War: Starbase improvements
Its finicky with NSC2 and creates a few strange effects.

Thats really the only thing i can see that could possibly mess with it. Everything else looks fine.
Spiral Hunter Jul 20 @ 10:14pm 
- Universal Resource Patch
- NSC2 Season 3
- At War: Planetary Cannons
- At War: Starbase Improvements
- Diverse Rooms
- Extended Vanilla Palette
- Kurogane Alternate Ships (installed, but not in use for this game)
- MSG: Stellaris (of course)
- New MegaStructure: Mega Shipyard
- Planetary Shields
- Precursor Traits
- Ship Power Stations
- Start in Isolated System (installed, but not in use for this game)
- Svafa's Expanded Species Traits
- UI Overhaul 1008p Plus
- Utopia Expanded 2.0+
- Wide Fleet Formation
- A whole bunch of others that are downloaded but not currently active.

Other than that, I've got every DLC but the latest one (the one dealing with archaeology) and the ones dealing with adding music/non-game mechanic stuff, and am using the latest version of the game.
Yakasuki Jul 20 @ 9:34pm 
@Spiral Hunter
Gunna need a mods list for this one. Otherwise there is not enough information.
Spiral Hunter Jul 20 @ 6:52pm 
Ok, all of the Sides are labeled as research habitats, but none of them are able to build research districts, which the description says they get a discount on. Is this normal, or am I having a mod conflict?

Also, all of the portraits seem to be offset down and to the right of the center of where they are supposed to be. I can still see them and it doesn't break the game for me, but it is mildly irritating.
Willem Jul 19 @ 2:01pm 
@blitzcat The reason for your resource deficit on the Gundam faction starts (Or a custom faction with one of the Gundam starting systems) is because you've just suffered through the One Year War/Gryps conflict/Axis Drop and your empire has to recover from it, it is meant for balance considering how quickly you can spiral out of control with all those starting colonies.
Willem Jul 18 @ 5:21pm 
@Not Paladin Thanks for the considerations of all those mods, also I think i found a bug: When I pick both Zeon and the Federation, the tech for the Queen Mansa just does not appear at all.
blitzcat Jul 17 @ 9:39am 
I think more building need to add when game start.