524 ratings
Mobile Suit Gundam: Stellaris
File Size
745.994 MB
Jul 3, 2016 @ 10:15pm
Aug 27 @ 10:20pm
73 Change Notes ( view )

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Mobile Suit Gundam: Stellaris

In 1 collection by Not Paladin
Recommended Mods
14 items
This is a continuation of the original Zeon Mod made by Lupin-\test\.

Welcome to the Almost-1.0 Patch! Now with the Gwadan!

Want to help with the mod? We need modelers, texturers, and translators!

Come chat with us on our Discord!

Many of the things included in this version are NOT final.

Added the Gwadan and Zanzibar. The Zanzibar is the Zeon version of the Assault Carrier ship.
Added the following MS/MA ships: Oggo, Dra-C, Action Zaku and Commander, Galbaldy Alpha and Commander, Gyan and Commander, Zaku Cannon, Dom Cannon, Gelgoog Cannnon, Braw Bro, Zakrello, G-Line, G-Line Full Custom, GM Sniper, and GM Striker.
Added tons of models.
Added a bunch of new armor icons.
Added around 30 new MS weapons.
Fixed some MPC colors.
Fixed the starving issues many had with the custom systems.
Fixed GM Sniper reactor.
Updated German localization.
Added Galbaldy model and new Big Zam and Elmeth.
Added Argama Assault Carrier model for EFSF.
Fixed GM localization.
Added Aux slots to all Assault Carrier sections.
Upped MS Army maintenance costs to 10 from 0.8 energy.
Fixed missing Gwadan model.
Got all prebuilt empires to spawn properly again.
Added custom faction names for Gundam countries.
Allowed random Gundam factions/cultures to spawn again.
Fixed Gundam empires spawning with proper technology.
Added new Zeon and EFSF name lists to use for all Gundam countries.
Added Zakrello armor icon.
Added new Chivvay and Zaku I models.
Fixed System Initializer locations.
Added Bigro and Big Rang.
Added Bigro Meir tech and parts to Bigro.
Added Full Armor Gundam upgrades to RX-78 ship.
Added FA-78 Thunderbolt Gundam, Heavy Gundam, and Heavy Full Armor 7th Gundam ships.
Added FA-78-1, 2, and 3 strike craft.
Added Zudah ship and strike craft, 135mm Anti-Ship Rifle.
Removed 2 of 3 Point Defence slots on all Cannon (Guncannon, Zaku Cannon, etc) MS ships.
Fixed AI Weight values so that units will upgrade properly.

Frequently Asked Questions
Q: My game crashed! What do I do?
A: Tell me what other mods you're using, as well as your version of the game and what you were doing before the crash.

Q: What units/eras/weaponry are being included?
A: All Universal Century factions, mobile weapons, and ships.

Q: The entire Universal Century?!
A: Yep.

Q: Why haven't you added my favorite custom mobile suit/mobile armor/ship/faction/specific weapon?
A: It takes time to add this stuff. I'm coding all of it myself.

Q: Why is that model not the right one?
A: Models take even longer than coding. The people who make them are volunteers with actual lives outside of modding.

Q: Are there eras?
A: Technically. By researching certain mobile suits or mobile armors, you can access the next level of mobile suit development.

Q: Why aren't all the ships I see in the pictures available in the mod?
A: Because you aren't using New Ship Classes mod. They only work when you use it.

Q: Why are my people starving at the start?
A: Because you're recovering from the One Year War. Also that has been mostly nerfed, so if you're still having trouble with it, that might be your problem.

Q: My portraits are all really small. What's going on?
A: You have the main mod and the standalone portraits enabled. Disable the portrait mod.

Q: I want to play this mod on 1.9!

Q: I hate unit caps!

Q: I only want ships or portraits, not the rest of the mod!
A: Check the recommended mods list at the top for the standalone mods.

Q: When is the proton drive/Minovsky drive/Mad Wang being added?
A: No. You.

The mod currently includes:
24 Flag Icons.
155 Zeon Portraits (117 Male, 38 Female).
103 EFSF Portraits (78 Male, 25 Female).
5 Custom Races.
147 Technologies.
14 Mobile Suit Weapons.
29 Mobile Suit Utilities.
197 Custom Hangars.
1 New Ship Type: Assault Carrier.
21 New MS and MA Ships.
12 Zeon Ships, the Pazock, Papua, Jicco, Gagaul, Musai, Chivvay, Chivvay Kai, Rewloola, Gwazine, Dolos, Zanzibar, and Gwadan.
15 EFSF Ships, the Lepanto, Salamis, Salamis Kai, Nelson, Magellan (Origin, Green, Blue, White), Ananke, Trafalgar, White Base, Grey Phantom, Albion, Argama, and Antietam.

Credits and Thanks:
To the original author Lupin-\test\, without whom we would not be working on this project.
O'Neil Cylinder, Papua, Musai, Musai turrets, Chivvay Classes, Rewloola, Lepanto, Salamis Classes, Magellan Classes, Pegasus Class, Ball, Nelson, Antietam, EFSF turrets, New Zeon Turrets by 베이클라이트.
Mobile Suits and Mobile Armors, Pazock, Jicco, Gagaul, Gagaul turrets, Gwazine, Gwazine turrets, Dolos, new Icons, and texturing by FrAsh.
Columbi for new portraits, pilot icons, and armor icons.
ПΛПО Dragoon for strikecraft icons, tech icons, and model and texturing of the new MS Ships.
Solomon McKay for the German translation.
The Dead Potato/Cyphus for the Guncannon MPT, GM, GM C, and FA Gundams.
reyvan for modeling and texturing assistance.
ArsenyZvonar for modeling and texturing assisstance.
Griff for procuring many of the newer models.
楽園の支払う巫女 for the Chinese translation.
Original Zeon, Axis, Neo Zeon, EFSF and Titan Faction Icons by byk.987, maker of the Fandom Emblems Mod.
FpsZito, HyperionGM III, and Tootyfruity70 for helping gather ships for the new namelists.
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Nyarlathot 20 hours ago 
For some reason, one of the mods I use lets me equip Wave Motion Guns in the X slot on anything that has one, which actually makes a lot of stuff pretty nasty late game. I also like that I can fit nation missiles in things with missile slots, as opposed to using Gundam-specific ones.
Not Paladin  [author] 22 hours ago 
@Hippomonster666 - Me too.

@Nyarlathot - I haven't really had that problem except when using the buildable Executor. That ship makes everything irrelevant.

@Darth Alpharius - Probably not? That would require a lot of going back and changing things that are largely finished. The EFSF weapons, and more specifically the Lepanto are already Origin.
Darth Alpharius Oct 19 @ 1:50am 
@not Paladin Will the Main Weapons get a Remastered Look like in the Origins OVA?
Nyarlathot Oct 17 @ 9:39pm 
Haha fair enough. Just that in long games MS seem to lose relevance.
Hippomonster666 Oct 17 @ 8:23pm 
cant wait for londo bell
Not Paladin  [author] Oct 17 @ 7:48pm 
@Nyarthalot - The mod is nowhere near complete. I have to finish all the units after the OYW and 0083 eras.
Nyarlathot Oct 17 @ 5:54pm 
Yup that fixed it, hurp.

In related news, a combination of mods I'm using has allowed me to put wave motion cannons in the X slots of my MS, making them more relevant :v

Any chance we could get some late game MS upgrade techs to improve mobility and such? Or just general "upgrade MS" techs.
Not Paladin  [author] Oct 15 @ 9:18am 
@Nyarlathot - Exactly what Yakasuki said.

@Bannerlord When? - What MS ships are you using, and how are you equipping them?

@Cyrus Jackson - That's not a bad idea. I'll take a look and see what I can do.
Cyrus Jackson Oct 15 @ 7:45am 
I do believe a way to fix the situation would be to replace the Minovsky effect by a stronger debuff but only on tracking. I always found the accuracy debuff too strong in the fact ships like cruisers/etc are able to avoid damage they shouldn't as long as MS are alive. A tracking debuff of roughly 50% would make sure MS evasion are not negated by M slots tracking while keeping S slots with 70% tracking relevants. This means S slots like the autocannon now have an average probability of 10-20% hit chance on a 90% evasion MS instead of the current 50%+. The autocannon battleship is just shredding the best MS right now.

Hope I explained it well enough.
Cyrus Jackson Oct 15 @ 7:44am 
@Not Paladin

To further the point Bannerlord advanced. Even the best non strike craft MS have low evasion compared to the amount of accuracy/tracking and damage a S slot can dish out(Thanks paradox for the 90% Evasion cap -_-). Even multiple Gundams die incredibly fast to a few battleship with S slots. L Slots are also capable of hitting the "average" MS with 50-60% evasion. I remember checking the mod file once to make some personnal change and a big part of the problem was due to the Minovsky effect having such a low range resulting in MS getting sniped by M/L slot at 100+ range.(Maybe it's no longer the case?).