Arma 3
Co-10/SP Operation Surgical Strike
27 Comments
marco.toppy Jul 4 @ 2:00am 
The missin loading msg: missing load vehicle....class ! :steamsad:
Beechman2129  [author] Jun 18, 2019 @ 6:34pm 
@(3CID)bottle: My newer missions should still work. 2018-2019.
seashell Jun 18, 2019 @ 5:56pm 
what are your missions that still work
i remember playing one of yours a while before and i liked it
Beechman2129  [author] Jun 18, 2019 @ 2:53pm 
@(3CID)bottle: My guess that it was an earlier update that broke the mission. This has happened to a few other missions, as well. :-(
seashell Jun 17, 2019 @ 7:24pm 
doesnt work
mission failed
Liberty_Valance Sep 1, 2018 @ 10:25am 
Does not start after displaying beach ??????
RunForRest Nov 25, 2017 @ 12:38pm 
No worries i deleted Arma3 forever ca 1 year ago. Im tired with low FPS bugshit and no proper revive in 4+ years
Beechman2129  [author] Nov 25, 2017 @ 12:36pm 
@Grofit: There was a RACS unit that I used in mission that was taken out of the CUP mod. However, I lost all of my files to these missions, so I cannot edit them anymore.... I might remake these....... lol.
RunForRest Mar 2, 2017 @ 2:24pm 
mission doesnt work anymore cup error
Beechman2129  [author] Oct 9, 2016 @ 4:08pm 
@Variable: Thanks for the feed back. ACE was not intended to be used. CUPS mods should only be used. Also, I do not know how to make missions JIP compatible, so any assistance would be appreciated.
Variable Oct 9, 2016 @ 3:40pm 
Oh, Farook revive is conflicting with ACE medical. I don't know if you want it supported, but if you do want your mission to support ACE, Farook has to go. I suggest to switch to the new vanilla revive system, it supports ACE (ACE will automatically take over it).
Sputnik Monroe Oct 9, 2016 @ 3:37pm 
The mission has potential but there was no briefing showing. Completely in the dark as to what's going on other than the small amount of info in the tasking. Was not sure how far along we were in the mission.
Varanon Oct 9, 2016 @ 3:33pm 
Not a bad mission, but a few suggestions if I might:

- There was no briefing at all
- The tasks popped up one after another, which makes it hard to plan a coherent mission
- The chopper dropped us about two clicks away from the first target, that's a lot of hiking to do. I would suggest making the transports usable.

Apart from that, a fun mission. Looking forward to try again
Stagwine Oct 9, 2016 @ 3:33pm 
It looked like a nice mission, however if you JIP, you get stuck at intro screen and you cannot enter the mission.
Phantom Six Oct 9, 2016 @ 3:33pm 
Hey Beech, thanks for the mission, but I'd recommend using FHQ Task Tracker and show all the briefing and tasks at the beginning of the mission so players know what to expect what they're getting into. I'd also recommend some vehicles for transportation than a hike towards objectives.
Variable Oct 9, 2016 @ 3:32pm 
I liked the mission, we had some nice firefights. I suggest to provide vehicle at the insertion point, one that the team can use to get to the far objectives. Walking the whole stretch could be uneventful. In addition, it's very important to include briefing, let the players know what they are going to get into. Also the "rolling objective" method is not ideal, as people can't know if this is a short or a long mission, which is important for them to decide if they have the time to play it. Looking forward to your other scenarios, let me know if you need any help :)
ultra_wrongway Oct 9, 2016 @ 3:29pm 
Nice mission
McGregor Oct 9, 2016 @ 3:28pm 
Thanks for sharing
Beechman2129  [author] Aug 27, 2016 @ 12:27pm 
Thanks dude! I would include CUP Terrains just in case. The Missions might give you an error.
Variable Aug 27, 2016 @ 3:10am 
Uploaded the Surgical Strike series to the Comrades in Arms server. I suppose that CUP Terrains in not really required since the missions take place on Altis?
Beechman2129  [author] Jul 8, 2016 @ 9:37pm 
My bad. I just changed it; thanks for the heads up!
HBFFWardog Jul 8, 2016 @ 8:43pm 
Good "HOT" mission, liked all the unexpected. Fist time in lost most of the team, but later restarted, but found that the lead was "UNKILLABLE" ??? Still a great mission. U.S.ARMY VET
Beechman2129  [author] Jul 6, 2016 @ 4:15pm 
@Soggy Potato: Thanks for the input! People tended to like my other mission better, called "Operation Black Hole." http://steamcommunity.com/sharedfiles/filedetails/?id=703320328
Soggy Potato Jul 6, 2016 @ 10:01am 
This is by far the best steam workshop scenario I've ever played.
HBFFWardog Jul 5, 2016 @ 8:55pm 
Thanks, will let yu know how the mission go's. U.S.ARMY VET
Beechman2129  [author] Jul 5, 2016 @ 7:11pm 
I have made the changes... thanks.
HBFFWardog Jul 4, 2016 @ 11:31am 
Hi ya beechman2129, looks like a good mission, but if I were you I would make it with AI'S that way who ever plays it can eather deleat slots or use them with Hum. Not all clans have that meny players at one time. U.S.ARMY VET