Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
you !! can !! port animations !! from another gun !! to another gun !! you !! dont !! need !! animations !! specifically !! made !! for this !! to !! port it !! to other !! guns !!
you can !! port this !! to the !! mp40 or mp5k !! it is !! quite !! easy !! actually !!
dumb !! nig !!
9mm SMG replacing 5.56 assault rifle
What the actual fuck
should replace sterling or something, not mk 18
https://www.youtube.com/watch?v=fQ7FT_W1Byw
Read comments.
9 entries below yours.
The only way to fix floating attachment points is to redo all your delta animations, which I cannot do. To port this to the MP5 needs ALL animations, which is even more daunting.
Why the 9mm SMG replacing the Mk18? You can solve all problems with floating attachments, if you will port the model for MP5.