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How many add-ons do you have?
Because of this, we had no choice but to go with what they had
Try firing a few magazines and activating it.
If they got like VManip.flip = true for left-handed view models.
Fixing this would require reanimating every single weapon, loads of bug fixes for it, and plenty of other stuff I'm glossing over.
While other SWEPs default view models are right-handed.
VManip mainly focuses on right-handed so it causes the opposite for left-hand.
If you know what view models are.
For what it's worth, I've already tried that. Still had the issue.
Regardless, keep up the good work!
No ETA on the fix, but thanks for the vid
Anyway, still is.
If it works then, it's an add-on you have causing things to break. Unfortunately, this is something you'll have to find yourself if this is the case.
If this doesn't fix it, can you record a video so I can see how things are breaking?
Basically, quite a few particle effects are missing for various guns
including muzzle flashes, rocket/grenade explosions, and magic
an easy to notice example is that the Shooting Star's explosion is missing. The projectile reaches its destination and merely disappears as everything near the landing site dies.
I have all parts to the mod and have TFA Base.
Any ideas as to what could be wrong/what I could do to fix the issue?
You can't expect things to be fixed without giving basic debugging information.
If it's what I'm thinking of, then it's already been corrected in the next update.
I especially like the "LEGO Bricks " gun in it!
And that trident is really powerful! It can blow up tanks!!!
The TFA base have no Mounting bipod feature, which CW2.0 and ArcCW later ARC9 Have that.