Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It got added March the 29th.
You can join it via this IP:
193.243.190.18:27025
is there a reason for the change?
They don't apply damage force anymore, and there's currently no plans to change this - sorry!
explosive weapons, although they still do damage, the explosions themselves seem to have no blast force (for example, explosives wont knock back props as they normally would)
i noticed this started happening ever since the latest update. Is there a possible fix being planned?
Unfortunately, there's nothing I can do - I can't fix a bug I can't recreate
The proper checks and everything are in place - so this should be impossible.
And I assume you're using the TFA base version linked with TFA CSO?
Just thought I'd let you know. Tested with no addons other than TFA base enabled.
@A.I.NepCirno, it will be added in next update.
I'm not at my PC so I can't check, but you can find it under Q > Utilities at the top right > TFA base
The only solution is to not use it - I cannot fix their mistakes.
If I can't replicate the issue, then I can't fix it to begin with
make sure you got the correct version of tfa base - the one this add-on requires. if you have more then one, things are bound to break
1. GetTable - [C]:-1
2. __index - lua/includes/extensions/weapon.lua:30
3. oSetComboCount - lua/weapons/tfa_cso_brionac.lua:882
4. oSetComboCount - lua/weapons/tfa_cso_brionac.lua:882
5. oSetComboCount - lua/weapons/tfa_cso_brionac.lua:882
6. oSetComboCount - lua/weapons/tfa_cso_brionac.lua:882
got in touch with meiryi and i got the files i needed
amazing gmod dev team
you guys are the goat of weapon porting
You can spawn it by inputting "give tfa_cso_prometheus" in console
While we could go through every weapon, but I don't think we're going to do that again.
While it's a bit of a pet peeve of mine. I do understand the reasons why ironsights were completely scrapped outside of them engaging secondary modes rather than keeping ironsights on M2 and having Suit Zoom activate the secondary fire.
We removed ironsights from guns that didn't have them in CS:O itself. This was done to improve parity with it, and help standardize which guns do and don't have ironsights. Before, it was seemingly random as to which guns had ironsights, and which guns didn't.