Garry's Mod
TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 1]
1.738 bình luận
Global  [tác giả] 8 Thg06 @ 1:54am 
That's very bizarre - sounds like a bug with TFA Base's bash base
(Insert Username Here) 8 Thg06 @ 12:51am 
Just want to warn of an incompatibility I have found in the Horde gamemode. Weapons with a melee secondary like the Magnum Drill deal no damage for some reason in the Horde Gamemode.
Global  [tác giả] 5 Thg06 @ 6:17am 
Which sword? If you're talking about the dual sword phantom slayer, that's intentional - the combo attack would be very difficult to do without the pause
Little Fraggie 5 Thg06 @ 5:19am 
is there a way to keep the feature where the sword doesnt get a delay when attacking? cause a year ago, the sword doesnt usually delayed until the new update came along
Global  [tác giả] 14 Thg04 @ 7:25pm 
Got all four parts?
How many add-ons do you have?
eap404 14 Thg04 @ 2:24pm 
I'm having an issue where some of the melee weapons don't make any sounds when equipping, any ideas?
水仙 8 Thg04 @ 12:17am 
cool work there, thx
Global  [tác giả] 27 Thg03 @ 9:06am 
When it's ready. There's no ETA on when it will be done.
waisave 27 Thg03 @ 6:56am 
when will the next update live
Global  [tác giả] 13 Thg03 @ 1:47pm 
It's how they were in the original game.
Because of this, we had no choice but to go with what they had
Slackboy101 13 Thg03 @ 1:41pm 
Honest question, why are the arms like that? because Vmanip does NOT like this mod...
[CS-84] Kato Lee 20 Thg02 @ 7:04pm 
can you add a m4a1 skins
Jdramirez165 2 Thg02 @ 3:10am 
Any plans on adding the wind up function for the miniguns? The COD BO3 & BO4 Wonder Weapons has that function.
Global  [tác giả] 27 Thg01 @ 2:53pm 
Which melees, and how are they not working?
me 27 Thg01 @ 12:53pm 
Melees only work on npcs, not players.
iced mcfurry 15 Thg01 @ 2:58pm 
alright so i figured out the problem was the infinite ammo mod i had installed, it just doesn't work even if the gun still needs to reload with it enabled
iced mcfurry 15 Thg01 @ 2:48pm 
yeah i did, i'll try again though
Global  [tác giả] 15 Thg01 @ 2:05pm 
You can only activate the alt-fire after you get enough ammo for it by shooting.
Try firing a few magazines and activating it.
iced mcfurry 15 Thg01 @ 1:55pm 
idk if this is an issue anyone else has but for the mechasaurus assault rifles, and mostly every JANUS weapon besides the melee and pistol, the alt fire doesn't work
4C 27 Thg12, 2023 @ 12:40pm 
Yee, that would be VManip issue now.
If they got like VManip.flip = true for left-handed view models.
Global  [tác giả] 27 Thg12, 2023 @ 11:45am 
I cannot do anything about this.
Fixing this would require reanimating every single weapon, loads of bug fixes for it, and plenty of other stuff I'm glossing over.
4C 27 Thg12, 2023 @ 7:33am 
CSO weapons default view models are left-handed

While other SWEPs default view models are right-handed.

VManip mainly focuses on right-handed so it causes the opposite for left-hand.
If you know what view models are.
Ammar Kun 27 Thg12, 2023 @ 6:51am 
issues when using VManip animated left hand for holding gun instead right hand
WTFmybacon 26 Thg12, 2023 @ 7:50am 
@Takimara
For what it's worth, I've already tried that. Still had the issue.
Takimara  [tác giả] 26 Thg12, 2023 @ 2:33am 
@Eragon It might be an addon that broke the weapon viewmodel animation because we could not replicate the issue on our side. Try disable except TFA Base and all 4 parts of TFA CSO to see whether the issue persist
WTFmybacon 25 Thg12, 2023 @ 10:13am 
Am just hoping that the fix will be sooner rather than later.

Regardless, keep up the good work!
Global  [tác giả] 25 Thg12, 2023 @ 9:08am 
That's very bizarre, in my testing it was working fine
No ETA on the fix, but thanks for the vid
Eragon 25 Thg12, 2023 @ 7:37am 
I just posted the video. https://youtu.be/XiAy94cBVEE
Global  [tác giả] 24 Thg12, 2023 @ 12:35pm 
YouTube would work
Eragon 24 Thg12, 2023 @ 7:25am 
I got a recording using my computer's integrated Xbox, but how do you want me to get it to you?
Eragon 24 Thg12, 2023 @ 7:07am 
@Global I don't know how to record a video, but I can do screenshots.
Meiryi 24 Thg12, 2023 @ 4:07am 
I forgot to fix RDC, lol
Global  [tác giả] 23 Thg12, 2023 @ 6:27pm 
@Eragon can you record a video? I can't reproduce
4C 23 Thg12, 2023 @ 6:00pm 
It is, but they're heavily modified.
Anyway, still is.
FurrySlurry (the sergal king) 23 Thg12, 2023 @ 5:30pm 
Question does CSO counts as a gold source game? since i want to try to make a gold source game collection.
Eragon 23 Thg12, 2023 @ 2:50pm 
I don't know if this is the right weapons mod of the four, but for the Red Dragon Cannon, the cannon doesn't turn back after doing the RMB transform. It freezes mid animation before returning to the transformed weapon.
Global  [tác giả] 16 Thg12, 2023 @ 2:30pm 
As of right now, there's no plans on changing it.
Mr. Nuke 16 Thg12, 2023 @ 2:15pm 
I have a question: By any chance, will there be a change on THANATOS-9's scondary attack?
Global  [tác giả] 16 Thg12, 2023 @ 9:58am 
Try the basic steps: Disable every single mod you have except TFA Base and every CSO part, then restart your game.
If it works then, it's an add-on you have causing things to break. Unfortunately, this is something you'll have to find yourself if this is the case.

If this doesn't fix it, can you record a video so I can see how things are breaking?
Timukor #FixTF2 16 Thg12, 2023 @ 12:26am 
I have been having an issue with this mod that I am stumped as to how to fix.

Basically, quite a few particle effects are missing for various guns
including muzzle flashes, rocket/grenade explosions, and magic
an easy to notice example is that the Shooting Star's explosion is missing. The projectile reaches its destination and merely disappears as everything near the landing site dies.

I have all parts to the mod and have TFA Base.
Any ideas as to what could be wrong/what I could do to fix the issue?
Global  [tác giả] 12 Thg12, 2023 @ 5:10pm 
This was already fixed in the git version.
Mika 12 Thg12, 2023 @ 4:39pm 
lua/effects/exp_grenade/init.lua
Global  [tác giả] 12 Thg12, 2023 @ 4:19pm 
Provide a full file path, and the two add-ons in question.
You can't expect things to be fixed without giving basic debugging information.

If it's what I'm thinking of, then it's already been corrected in the next update.
Mika 12 Thg12, 2023 @ 4:16pm 
Remove init.lua from the 3rd part of this pack. The conflict looks Ugly and Repulsive.
.Mankind. 18 Thg11, 2023 @ 10:03am 
pov: you are CS
svcino 1 Thg11, 2023 @ 11:28pm 
The Balrog 9, Crow-9 any of Battle gauntlet V model often than not THEY BROKE C_Hand
Vladius 31 Thg10, 2023 @ 7:40am 
I Need the Balrog IX!
初音E5新干线 28 Thg10, 2023 @ 3:49am 
Nice CS:Online weapon pack!:steamthumbsup:
I especially like the "LEGO Bricks " gun in it!:steamhappy::steamhappy::steamthumbsup:
And that trident is really powerful! It can blow up tanks!!!:steammocking::steamthumbsup:
初音E5新干线 28 Thg10, 2023 @ 1:57am 
CSO weapon!:steamhappy:
svcino 5 Thg10, 2023 @ 2:35am 
@reka
The TFA base have no Mounting bipod feature, which CW2.0 and ArcCW later ARC9 Have that.