Total War: ATTILA

Total War: ATTILA

Terminus Total War - Rebellion
293 Comments
Surge Brass Nov 11, 2023 @ 7:51am 
I have no idea how on **earth** this happened. Is this mod meant for the vanilla grand campaign? If so, why is it labelled like the other Terminus mods? Why is it not specified in the description (all it says is "for the main campaign", which can be taken as meaning the Terminus mod's campaign) that it is solely meant to be used for vanilla? I thought this would allow for playing as a revolt in Terminus.
Surge Brass Nov 11, 2023 @ 7:51am 
I switched load orders, changed and deleted mods, turned off every mod that WASN'T a Terminus mod (the only other two running were the Medieval Combat system mod and the TAGMA mod) and I was hit with the same bugs: Friendly Roman Empire, buildings missing names, and nonexistent military infrastructure. Even more bizarre, their units show up as available in Custom Battles... With the symbol of a bull. I decided to take a look at the main mod page and, sure enough, the Province of Germania has a Bull flag. Even worse, unsubbing and outright deleting this mod from my drive still labels the Province of Germania as the Roman Rebellion. I may have to uninstall and reinstall Attila just to fix this.
Surge Brass Nov 10, 2023 @ 4:37pm 
Sadly this mod is broken, so far as I can tell. I went in to start and not only do most of the buildings not have names, the building chains relating to military recruitment and upgrades are completely nonexistent. I have the required unit mod so that's not the issue here.

Not only this, but I am at... Peace with the Roman Empire below me. What? I'll check things tomorrow to see if something else is afoot.

@Sean how did you get the military buildings to show up? Any other mods running?
Sean Nov 10, 2023 @ 6:11am 
Highest level siege workshop gives recruitment of light ships instead of large onager lol
Sean Nov 8, 2023 @ 12:11am 
oh nvm they're bodyguards lol
Sean Nov 8, 2023 @ 12:07am 
I think the Imperial Guard are unrecruitable
Sean Nov 7, 2023 @ 11:33pm 
Love how city unit recruitment is one building line. That way, I can pick military capitals, give them the recruitment building and all three military infrastructure buildings to produce armies
Warmaster-Horus Aug 8, 2023 @ 5:58pm 
Building's in Cities on Campaign map Don't appear, bug or game needs better graphics or something?
Warmaster-Horus Jun 27, 2023 @ 7:26pm 
Building's in cities don't appear, bug?
Warmaster-Horus Jan 16, 2023 @ 2:24pm 
one Market building missing name, and some building chains missing
saspekt Jan 15, 2023 @ 2:47am 
@warmaster-horus - it works for me
Warmaster-Horus Jan 13, 2023 @ 8:11pm 
Please Update I want to play this mod really badly with out it laging!?
heroofkvatch2006 Apr 8, 2022 @ 9:18pm 
Mod broke
Viriatus Dec 3, 2021 @ 2:56pm 
the mod dont work now,, last year worked but now no.. @Terminus
the terminus imperium still works.
Stix_09 Sep 30, 2021 @ 7:38pm 
Great mod works perfectly fine.
Mods like this make Attila very replyable. Thank you.

For ppl with issues. Read mod descriptions and install instructions and know how to install mods properly without conflicts and incompatible/improperly uninstalled mods,
(NOTE: Attila apart from launcher has not been updated since early 2016)
Rocketsocks88 Jan 20, 2021 @ 1:34am 
For me this just changes the name of the Roman Germanians faction and nothing else. anyone else still using this?
Alejandromachinegun Dec 9, 2020 @ 1:31pm 
the mod still worked but crash a lot, could you improved sir?? I admire your work a lot. You are the best Modder
Themadgamer041 Nov 23, 2020 @ 3:52am 
Fantastic mod. Thanks you Terminus
Luna Sylvarus Nov 18, 2020 @ 9:22pm 
So here is a question.. A couple actually
1st: How come when I take over a settlement I can't make any food production buildings so I just immediately go into famine? Is there a mod I am missing or is this just a bug?

2nd: more of a bug I found than a question but when I put my troops into forced march I couldn't get them out of that stance and had to create a new army and transfer the troops to that army so I could attack with them and even then I couldn't disband the forced march general cause he was my main army. Is there some mechanic I don't know about or is this also a bug?
Rey Nov 2, 2020 @ 1:07pm 
Is there a way you could fix the recruitment of The Onager's?
Terminus  [author] Sep 8, 2020 @ 6:21am 
this mod still worked the last time I checked
Alejandromachinegun Sep 7, 2020 @ 10:39am 
can you please update your mods?
sunlitformula78 Mar 20, 2020 @ 10:53pm 
so before I buy the dlc does this mod still work
anthonydemonlane Sep 4, 2019 @ 9:25am 
update your mods please they crash on logo loading screen
HisShadowX Apr 30, 2019 @ 5:45pm 
Hello good sir, your mod is out of date any way you can update?
anthonydemonlane Jan 23, 2019 @ 2:06am 
it crashes my game fix please. and a list of uncompatible mods
Vaskonios 3 Jun 29, 2018 @ 8:07pm 
Did you got the idea when you was in the bus and the driver said "Terminus"?
HisShadowX Dec 9, 2017 @ 7:10pm 
First I've been sub'd for a couple years now. Your mod gave me a faction that I just kept going to THANK YOU!
Flame Nov 9, 2017 @ 5:53am 
has enywone know how to chance language for Attila? I am Italian but i cant see the name of the units
bluemoon Nov 5, 2017 @ 3:44am 
I love this mod. It single handily brought me back into TWA. You mentioned a long time ago about adding a third Roman Horde faction besides this one and the Britannica one somewhere in Egypt or the Middle East but I guess you never got around to making one due to Terminus Total War Imperium taking your time. It would be awesome though to have a stand-alone Roman Horde in the Middle-East or as a new faction for Imperium.

It would have an epic March of the Ten Thousand feel...
bluemoon Nov 5, 2017 @ 3:44am 
...A lost Legion deep into Sassanid territory and still loyal to the paganism memory of Emperor Julian, refused to follow the Roman retreat of Emperor Jovian after the Battle of Samara due to Jovian’s humiliating acceptance of peace terms and Jovian’s Restoration of Christianity and instead deserted the main Roman host and served as mercenaries to exiled Sassanid Prince Hormizd (brother-in-law to King of Kings Shapur II) who had lived in Constantinople under Julian’s protection and served in Julian’s army during his ill-fated invasion of the Sassanid Empire to place him upon the Sassanid Throne...
bluemoon Nov 5, 2017 @ 3:44am 
...For years the Lost Julianus Legion fought a losing guerilla war to fulfill their beloved Emperor Julian's legacy to install Hormizd as King of Kings. With the death of Hormizd from illness, his last Sassanid followers surrendered to Shapur II and the Romans find themselves alone and surrounded deep in enemy territory and trying desperately to find their way back home.

Despondent upon having failed their dead emperor in placing Hormizd upon the Sassanid throne they have bowed not to fail him a second time. Now they are consumed by a new dream, to restore the Old Gods to Rome!
gordon_55 Sep 23, 2017 @ 3:33am 
NEED RUSIFIKATION REALLY NEED SOMEBODY PLEASE HELP!
Sebbe Goondog 1337 Sep 13, 2017 @ 9:24am 
@Terminus I was the guy that was supposed to help, don't you remember me? I offered help with community management and such, if you add me again i will do that job better!
DrinkEnemyBlood Sep 12, 2017 @ 4:45pm 
so i don't see the new roman rebellion faction in the grand campaign selection. it does show in custom battle though.
DrinkEnemyBlood Sep 12, 2017 @ 4:24pm 
sweet mod it's kinda what i been lookin for.
Terminus  [author] Sep 12, 2017 @ 1:25pm 
I removed everyone that isn't someone I actually know. What do you need?
Sebbe Goondog 1337 Sep 12, 2017 @ 11:04am 
@Terminus Idk why you removed me from your friendslist, but can you readd me?
bedo612 Aug 6, 2017 @ 3:18pm 
Once settled you are not able to build dye tubs resource
JustinianKoi Jul 22, 2017 @ 1:25am 
Problem : Artillery recruitment is all messed up after settling (not the Workshop Tents while migrating those are fine)

- The Military Upgrades building tree with the seige equipment doesn't have Onager at lvl 1 but it is at lvl 4
- Large Onager does not exist in the tree
- Trade Wharf in the Port building tree unlocks recruitment of Onagers?

Sorry to bother you. Not entirely sure if someone else mentioned it nor do I know what is involved in changing stuff like this. I love the mod though! I appreciate your work!
White Jul 19, 2017 @ 5:24am 
12 turn please
POKOK Jun 26, 2017 @ 3:45am 
Is this compatible to terminus imperium total war mod tho?
Dadoo Apr 13, 2017 @ 9:37am 
Looks like it was just a conflict turned off outdated mods and its fine now Thanks
Terminus  [author] Apr 13, 2017 @ 9:11am 
You may have a mod conflict but tbh I havent checked on this mod in a long time. I plan to rebuild it completely someday soon and it will be much better when I do.
Dadoo Apr 13, 2017 @ 8:53am 
The horde buildings arent doing anything buildings wont produce food money or able to recruit units
Slyfex Mar 20, 2017 @ 12:13pm 
Hi nice work! But if possible ... could u make a 12 tpy version ? would be very nice :D
Old Man Franz Jan 14, 2017 @ 5:13pm 
Noice, can't wait, even if its just a preview. LOL. just need a new good mod for atilla!:steamhappy:
Terminus  [author] Jan 14, 2017 @ 7:22am 
1/15/17....
Cokor Kolektor~ Jan 11, 2017 @ 3:21am 
This is Historycal accurate ?