Portal 2

Portal 2

The Land of Nod - 01
16 Comments
Adam^2  [author] Jun 9, 2012 @ 3:48am 
Yeah, I know, the last jump was a bit of a troll on my part, but fortunately if you have enough time, and land high enough you can still make it. Hooray for Valve physics!
derula Jun 9, 2012 @ 2:01am 
Of course! It looked very pretty, had some neat jumps that weren't too easy, had a cool concept (although I apparently didn't get the whole switches-do-this, buttons-do-that idea). The only other thing I could criticize is that in the last jump, at least for me it was hard to hit the portal surface, because walking over the edge even slowly gave me too much momentum and I landed in the water. Had to strafe over the edge to make it. But my nitpicking aside, it was good fun and, most importantly, looked great!
Adam^2  [author] Jun 8, 2012 @ 8:56pm 
It may be the the peculiarities of the map, hardware or even Valve. I've experienced lag on other maps, usually with lasers, but not this one or any other because of the lighting. Sorry it happened to hit you with those lights.

That said, thank you for the comments, and I hope you at least got some satisfaction out of solving this little map.
derula Jun 8, 2012 @ 11:02am 
I see. My problem with the switches I guess is that you don't immediately see what they do and sometimes have to carefully peek over the edge to find where the panel tilted. And the last one was even more confusing because I expected I'd have to look down again.
As you probably noticed, this is just minor nitpicking, not a major problem.

About the lag, I played quite a few community maps (among them some where other people reported problems with lag) and never experienced lag anywhere except on this one, that's why I mentioned it.
Adam^2  [author] Jun 6, 2012 @ 9:18pm 
Thanks for the comment. Your the first person to complain about lag from the lighting, but I can understand why that would be a problem for older machines. As for the switches, they all do the same thing and that's to tilt panels to portal on. The first cube button is there to show you that the cube will raise stairs.
derula Jun 6, 2012 @ 6:50am 
Sometimes annoying that you can't see what some switches do. Not sure what the first cube button was for. And looking at the wall littered with observation rooms made the game lag quite bad. Not sure if replacing them with light strips or putting some of them on other walls would help.
Adam^2  [author] May 31, 2012 @ 1:14pm 
Thanks for the comments LPChip. Let me know if you try the other maps in the series.
LPChip May 31, 2012 @ 12:01pm 
A good map. Not really a portal puzzle, but its a portal map all the way. Since I'm a puzzle fan, I'd probably not play this level another time, but its a good level anyhow. It has some puzzle elements, but nothing mindblowing. That effect with the stairs coming on one by one is really well done. Awesome effect!
Adam^2  [author] May 23, 2012 @ 4:10pm 
I would love to be able to add auto-save points to the map. But Valve didn't give us that ability. :-( I can only recommend that you quick-save (F6 by default) when you feel safe.
Phillip Mamouf-Wifarts May 23, 2012 @ 2:55pm 
You have to add checkpoints! It becomes extremely frustrating to complete if you have to start all the way at the beginning.
Devasta May 17, 2012 @ 2:58pm 
Extremly well crafted map! Also it is a lot of fun to jump around. Not very hard, but still funny. The best part is of course the part with the turrets.
Adam^2  [author] May 12, 2012 @ 9:27am 
Cool. I'll probably leave that as is, since it's nothing level breaking, and the first jumps are just to get you in the mood. Thanks again for the feedback!
edeslash May 12, 2012 @ 7:27am 
I skipped one of the early jumps. Somehow got myself to a spot from which I could jump to the hallway which brings you out of the big room for the first time (not the one leading you to the button, the one after it).
Adam^2  [author] May 12, 2012 @ 7:18am 
Thanks for the feedback! Were you able to skip any of the later jumps by messing around in the big room, or were you just exploring the chamber?
edeslash May 12, 2012 @ 3:56am 
Fantastic. I really enjoyed this. The design was very cool. I'd love to see more of these!

The only problem was that I was able to do some stuff in the big room the way you did not intend players to do them. But you know, I don't think that's a problem in the end. Experimental solving is fun.