XCOM 2
Corrupt Avatar
89 Comments
Iceberg Jul 13, 2019 @ 11:48am 
Error when you boot WotC
Raze  [author] Mar 4, 2019 @ 9:53pm 
I've already made an update to the vanilla mod to WOTC. So I can provide the full source of a I believe 'working' WOTC mod. It just refuses on compile on my computer, so I can't update it or check if it works with WOTC.

So if anyone is interested in bringing this to WOTC, shoot me a PM. I personally would love to see this on WOTC.
Shavy Mar 1, 2019 @ 8:51pm 
game just won't play on WOTC plz make it compatible. i would myself but i don't know a rats ass about modding or code etc.
Syro System Dec 11, 2018 @ 7:52pm 
*Uses repeaters*
Heresy
Kotzwurst Feb 12, 2018 @ 10:39am 
"All abilities, apart from Corruption ~ Assertion, are guaranteed to hit, so... no flawless missions I'm afraid if you decide to install this mod XD" - *Kills both Corrupt Avatar and Will with Repeater* xD
Sir Luis Jan 17, 2018 @ 9:54am 
in the late game with the way todays xcom is not at all i feel.
Raze  [author] Jan 17, 2018 @ 2:53am 
Hi. As much as I want to make a new mod for xcom, I really can't seem to find time for it. Not to mention for some reason the wotc sdk cannot work with my new computer, so I'm afraid this is it for my time modding in xcom 2. :(

If anyone is interested in making a wotc version, feel free to go ahead.

@luis.mendez6 An Elite Corrupt Avatar would be too brutal wouldn't it?
Sir Luis Jan 14, 2018 @ 9:48pm 
also i was wondering if it would be possible for you to make another mod of this guy thats an Elite Corrupt Avatar.please???
Sir Luis Jan 12, 2018 @ 9:59pm 
can you add more enemies.the enemies i think would add to the immerison are more normal human soldiers of evil factions or criminal factions that just randomly pop up and dont care if we are the resistance.mayb its a car theif maybe its a purse snatcher maybe its just some burgar that was just in the middle of a battlefield. tough luck please make it for us.
The Gaming Archaeologist Jan 5, 2018 @ 10:24pm 
I'd love to see this updated for WoTC. It was fun fighting the corrupted Avatar.
Dark_Ansem Dec 3, 2017 @ 2:06am 
Last message was in September. Any plan to update to WOTC soon?
Raze  [author] Sep 24, 2017 @ 11:34pm 
Seeing people enjoyed it, I might update in the future. Just not so soon.
Dęąth Viper Sep 22, 2017 @ 5:33pm 
I third WOTC
Miko - Heroic Studio Sep 22, 2017 @ 4:31pm 
I second Schlafmutze. Hope you can convert this for WoTC.
Kotzwurst Sep 20, 2017 @ 1:34pm 
I REALLY love this mod. Can you please update this mod for WotC? Thx in advance.
Dio Off-Brando Aug 17, 2017 @ 3:32pm 
Why are the sectiod spawns so bad? Just stun the poor avatar into oblivion and haywire protocol a few new buddies to rape faces...
Wiggler-sempai Jul 17, 2017 @ 2:52am 
Looking at the other comments though, I should mention i'm not playing long war, so I probably had less issues than others.
Wiggler-sempai Jul 17, 2017 @ 2:50am 
This was a fun mod: I had two of these guys in the final mission. I handled them pretty well but there was the definite risk of them becoming a massive problem if I let them live( particularly with the chryssalid venom mod), which is great to have at the end of the tech-tree.

Plus, the sustain +self-razing thing was a nice touch... nice to have a zombie that is actually threatening. Particularly if it kills it’s allies by accident and creates a chrysslid cocoon as a result.


You should add “psions with fortress,” “Sparks” and “Restoration” to the list of counters. The former two don’t care about all the venom that makes this guy dangerous, the Sparks don’t care about his psychic powers either and restoration can completely undo his efforts!
Raze  [author] Jul 12, 2017 @ 4:09pm 
Alright. Though it won't be soon because I'm currently busy and also running into issues with the sdk in that I can't compile on my new com. It will take me some time to fix the problem first before I can work on mods again.
Magicite Jul 10, 2017 @ 10:27pm 
Would you be willing to publish a version of this that doesn't have have it reanimate as psi zombie? My game always crashes whenever it reanimates but isn't killed within the same turn. This mod is great in that it is the only one that has avatars appear as regular enemy spawns but the constant crashes are a major turn away for it.
Bantichai May 6, 2017 @ 10:54pm 
@Stefan the Scout
I'm glad that happend to you, sounds like exactly what I need. Was going to ask how this plays out with LW2 and everything seems to be well n good :P
hygorct Apr 1, 2017 @ 8:19am 
@Raze
thx :D
Raze  [author] Mar 30, 2017 @ 6:21am 
Based on the previous comment. It should work. Though do mind the difficulty hike if you decide to include this enemy in.
hygorct Mar 30, 2017 @ 12:05am 
compatible with LW2?
Raze  [author] Mar 18, 2017 @ 9:09pm 
This enemy is designed with Pre LW2 in mind as I made it before LW2 came out. So if played this with a massive difficulty upgrade like LW2, you are bound to run into trouble.

A lot of aspects of this enemy can be modified including its spawn count. If you think its Sectoid Spawns are too much and unbalanced, you can actually modify it under XComMission. Find 'CorruptSectoid' under encounter ID and modify its MaxSpawnCount from 3 to 1 for example if you think just 1 sectoid is hard enough to deal with. You can also change the CORRUPT_PORTAL_LOCAL_COOLDOWN and GLOBAL_COOLDOWN in XComCorruptAvatar to for example 99 if you just want it to summon once for the entire mission (Even if there are multiple CA). Note that global cooldowns don't apply in Legend difficulty (If my memory serves me right)

The filename for this mod is 702143276. Just mess with it until you find a good balance of difficulty. I hope this helps :D
StefanFr Mar 18, 2017 @ 8:19am 
Honestly, this unit, while a good idea, is FAR too overpowered (at least during my campaign of LW2).
A mission with Extremely Light resistance (meaning an incredibly low amount of enemy units) went to complete hell because a Corrupt Avatar showed up. His mind control was managable since he could only control 1 rookie I had with me, but his ability to spawn a shitload of enemies behind your lines is just too much.

If this was some kind of ruler enemy, fine. But if he can show up on multiple occasions in a single playthrough (thus dooming any squad that ISN'T entirely compromized of fully-trained soldiers that might run into him), that's just too far.
Raze  [author] Mar 15, 2017 @ 12:17am 
Oh, if all soldiers are mind controlled, you immediately lose the mission and your soldiers.
potential energy nonbeliever Mar 14, 2017 @ 10:50pm 
As in, if all of my soldiers are mind-controlled, do they shoot at each other? I don't know how the Mind Control status effect works in that regard.
Raze  [author] Mar 14, 2017 @ 10:28pm 
It's basically the Mind control status effect.
potential energy nonbeliever Mar 14, 2017 @ 2:46pm 
Will your soldiers fire at each other under the Avatar's control?
Raze  [author] Feb 23, 2017 @ 6:43am 
Well... this is sort of the reported issue below. I'll soon try out the change alterd suggested below and see if that fixes it :D
N O r Feb 19, 2017 @ 2:56pm 
Strange issue ive found...i get error:

"Pure virtual function being called while application was running (GisRunning == 1)." (then game crashes)

this only happens if i leave alive the "reanimated version of the corrupt avatar" (not regular one) and on his turn it happens...

pd: i just go killing it in one round to avoid this lol (kinda hard) not sure if anyone else can replicate since i have a lot of mods...
Raze  [author] Jan 26, 2017 @ 4:47pm 
Oohh. Great find, thanks a lot. Perhaps I will test it one day and fix this annoying bug.
Alterd-Rushnano Jan 26, 2017 @ 4:03am 
Raze//
I tested the bug and got one conclusion. Only Phantom Claw skill broke the game. :-D
Otherwise the game was not broken at all.

I think that 'Teleport-Zombie-punch' seems to cause the game crash.
Raze  [author] Jan 25, 2017 @ 11:34pm 
i'm not sure. but people have complained about how Corrupted will crashes the game before lw2. so i might remove that when i have time.
Bantichai Jan 25, 2017 @ 7:56pm 
Is this compatible with LW2? I've always wanted to see the game spawn avatars on regular missions
Raze  [author] Dec 24, 2016 @ 7:07am 
Is that the mass zombie reanimation skill? Coz if I didn't rmb wrongly that was the skill I hid. Mainly because embarrassingly I can't seem to get the ai to use it despite trying to replicate gatekeeper's gateway ai. So I replaced that with the mass mind control ability instead.

If you can get it to work. Great :D I will love to see it.
Alterd-Rushnano Dec 24, 2016 @ 6:11am 
I thought this skill was very cool, but I wonder why you hid it. :-D
I can fix this error personally by turning this into a 'PsiReanimation' icon, but are you willing to revive this cool skill?

Alterd-Rushnano Dec 24, 2016 @ 6:07am 
I found one bug right now.
AnimaCorruption. The skill you have left as a kind of Easter Egg. :-) The icon of this skill has now collapsed.

`CREATE_X2ABILITY_TEMPLATE(Template, 'AnimaCorruption');

Template.eAbilityIconBehaviorHUD = eAbilityIconBehavior_AlwaysShow;
Template.IconImage = "img:///UILibrary_PerkIcons.UIPerk_psipanic"; //<= yes. that's it!
Template.AbilitySourceName = 'eAbilitySource_Psionic';
Template.ShotHUDPriority = class'UIUtilities_Tactical'.const.CLASS_COLONEL_PRIORITY;
Template.bShowActivation = true;
Template.Hostility = eHostility_Offensive;
Raze  [author] Dec 22, 2016 @ 6:14am 
Sure. I have no problem with that :D
Alterd-Rushnano Dec 22, 2016 @ 5:00am 
There is a lot of work to fix the mode... and I have a personal favor to you.
I am trying to create a new PSI class mode - a series focused on AOS attacks using PSI emitters as primary weapons. In other words. A class that uses the skills used in Corrupt Avatar in your mod.

I'm embarrassed, but can you give me permission?
If you do not like it, I'll get it off the steam workshop immediately.
(In that case, this mod will be satisfactory for me to enjoy alone.)
Raze  [author] Nov 30, 2016 @ 6:49pm 
I'll be looking to see if I can find the problem that causes the game to crash on final mission for some people soon.
Raze  [author] Nov 30, 2016 @ 6:48pm 
Hmm... interesting. Unfortunately I don't have time to look at it now. It can either be a problem with new updates (If everyone has the same problem), which I'll have to fix or a mod conflict.
OgresRLikeOnions Nov 29, 2016 @ 1:31pm 
regular basis
Raze  [author] Nov 29, 2016 @ 4:20am 
Regular basis or only on the final mission?
OgresRLikeOnions Nov 28, 2016 @ 2:26pm 
anyone have a problem with this mod where when the initial avatar dies and the zombie spawns on the next turn when the zombie is supposed to take an action the game crashes?
Raze  [author] Sep 28, 2016 @ 9:24pm 
That shouldn't matter. Because that only affects normal missions and not the final mission. Besides, if you have ABA: All the enemies downloaded last, then that mission.ini will override mine. It should be a mod conflict. Also, could you check if CA still appears on the shadow chamber enemies list after you reloaded back to the avenger? If it doesn't, then i think it might not be this mod that is crashing your game for mid-final mission save and load.
Wonka Wonka Sep 28, 2016 @ 12:10am 
This mod modifies the same bosslist as the riftkeeper mod. Being in this bosslist means they should appear on regular missions correct? Ideally deleting the bosslist in the missions.ini and adding TemplateName[X]="CorruptAvatar" or the riftkeeper equivalent in the later loaded mod should fix any incompatibilies?
Shade11 Sep 26, 2016 @ 11:46am 
Yeah, switched options from 1 to 0 as u instructed, loaded save in avenger (before starting final mission) and saved in the middle in final m. Then loaded and crash again.
Raze  [author] Sep 24, 2016 @ 8:30pm 
Did you restart from the beginning of the final mission?