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Sorry.
This mod does a lot of log spam, could you please disable logs being enabled by default?
Maybe Neonin (or anyone else.. trying to create custom extensions) didn"t fix their own base code.
Guess I don't get it then. Ensure you always keep this mod enabled then disable half. Does it crash? If no then problem mod is in the disabled half.
Unless you're saying that this mod conflicts with two or more unknown mods, causing the crash. But only in combination.
In which case I don't see how disabling mods one by one would help, as you wouldn't be able to test for that combination of mods which causes a crash.
Or maybe I'm just being thick.
Nope. Binary search [www.mwmythicmods.com]. Link is for Morrowind, principle applies to any game you play with mods.
Namely my own (WC_)qUIck_RCP which provides colored Ranks & Classes Icons and other HUD assets.
It's also not really about how *many* Mods are installed but rather which.. precisely.
Secondly.. there's no way for me to detect what happens on your PC and under what conditions. If there is a conflict somewhere -- i doubt "SwappIMG" would be the direct cause, alone!
Thirdly.. it is well known that a number of tricks can solve some (if not most) problems in your case & more. Mythrell created a special guide that suggest such many steps. I don't have the LINK handy -- it should be easy to find anyway in the Steam Guides tab for Xcom2.
Lastly -- important enough detail; your crashes happen with XCom2 or WotC??
Problem solved! :)
Sooooo.. there is definitely another type of "Loaded" Mod(s) conditions (I've seen "GotchaAgain" crashing a few times already, btw). At this point, most modders (including me) are leaning towards a direct bug in the Map Initialization process under some defective UC_Scripts by WotC Vanilla. We can only wait & see if the upcoming Patch would repair such situations.
Sorry.. but the blame isn't on me -- at all.
To be honest I almost want to say it's conflicting with Gotcha Again but then again I have crashed on the strategic layer with this active as well so I couldn't say.
But as far as i could test recently.. SwappIMG & WC_qUIck_RCP are **NOT** responsible for such "crashing" conditions.
I'm also 100% certain WC_GeoscApps isn't either.
I had no idea that was what `XEVENTMGR did - lol.
It's working now, thanks again!
But i can help here.. WotC introduced a secondary object instruction that MUST be written up in a subsequent function like this...
-----
simulated function EventListenerReturn ApplyImageOverrides(Object EventData, Object EventSource, XComGameState GameState, Name EventID, object CallbackData )
-----
Secondly.. the Class name must have a distinct ID by convention to prevent conflict(s) with other extensions provided by different other mods.. mine, yours or anyone else's;
SwappImg(...)_UIScreenListener_Extension
PS; `XEVENTMGR... line is a Log reference only and has no impact on the generic functionality.
That is this line: `XEVENTMGR.RegisterForEvent(ThisObj, 'ProcessImageOverrides', ApplyImageOverrides);
Is this compatible with WOTC? Or am I doing something wrong? I even tried copying over the base .uc file and enabling the override in the Engine.ini, but I didn't get a different result.
WC_GeoscApps doesn't require SwappIMG.
SwappIMG is just a tool to allocate the "swapping" of Images called by other mods -- like RCP, FIX, etc.