Total War: WARHAMMER

Total War: WARHAMMER

Chaos please WAIT FURTHER! - Delay for Chaos Invasion even further
139 Comments
Rex Bellator Jan 10, 2023 @ 10:56am 
This worked well... maybe a little too well. Chaos wave didn't spawn until I wiped out the Dwarves as VC (after conquering everything else), then I had to send my armies on a mad dash north. 10/10 would try again 🤣

To anyone like @jschmidt0676 who may not getting the same results, make sure this mod is at the bottom of your load order, if you have other mods that touch on victory conditions it might get overwritten.
jschmidt0676 May 27, 2020 @ 5:57pm 
Still had chaos spawn on turn 49 only have this mod and base game only.
Hogweed Blitz Oct 9, 2018 @ 5:50pm 
LOL... Time is on my side! Yes it is! The further the better! Especially for Noobs like me!! My 1st game took me 20 turns to take Reikland. I hope 100+ turns will be enough for my 2nd! Thank you for giving some hope I will be ready this time!!
WarMaster GoreHowl Jun 27, 2018 @ 9:36am 
nevermind it works fine... 5 more turns ticked by and set off the invasion... was epic... mod makes game multiple times better... would have epic throw down with chaos again
WarMaster GoreHowl Jun 27, 2018 @ 5:34am 
hey, im past turn 250.... and no chaos spawn.... i see others claimed this as well.... does the original version work? i'd really like it if this version worked too.
harry Aug 16, 2017 @ 5:45am 
for norsca the chaos invasion is triggerd once u reach level 3 with any god, then u have a choice to fight with chaos or go against them and when you go against them u get a 75% upkeep reduction to start ur own chaotic invasion
VoiceGS Aug 16, 2017 @ 4:40am 
@Master Sergeant. Got nothing to do with this mod. Just complete faction quests and you will be good.
Commissar Tordez Aug 15, 2017 @ 2:53pm 
Hey, im playing the new norsca faction and its almost turn 300 and no chaos invasion. Why is that?
DeaconTW Aug 14, 2017 @ 4:55am 
Hi Sebseb, thnx for your mods. Game has been unplayable for me without them. Not technically, but in terms of enjoyment as I like to turtle up for a while and have a world left to conquer after turn 150 or so. Could you make this mod, yet without the imperium check?
VoiceGS Aug 3, 2017 @ 7:22pm 
@ kylar0908 I have noticed that as well sometimes. Although at turn 257 that is a long time. Usually for me when I use this mod Archaon spawns around 100-150 turns after the chaos invasion starts.
kylar0908 Aug 3, 2017 @ 5:20pm 
hi this mod isnt working. I am at turn 257 now and still no archaon spawn. Only the small single WOC stack spawn every few turns. I already conquered most of the continent.
JP Jul 23, 2017 @ 4:43am 
Will this be compatible for SFO?
Shotoku_Vanshin May 6, 2017 @ 10:17am 
Is this mod compatible with the Steel Faith overhaul?
[L9] Rhinopotamus Apr 5, 2017 @ 4:07pm 
Yes, please remove the Imperium Requirments. Would be awesome.
ClickiVids Apr 2, 2017 @ 4:45pm 
I second Pallas, I take my sweet time when I play, and I find Chaos happening far too soon. It seems that the imperium requirements is the single problem people like me are facing. Thanks for all your good work.
Kharnath Mar 19, 2017 @ 12:43pm 
i was wondering if it would be possible to make this mod without the imperium requirements?
Malykriss Mar 9, 2017 @ 1:16pm 
hey man, i just wanted to ask if it's possible to make this mod work along "even harder chaos invasion" mod by overwriting it. because I want the invasion to start at turn 150 like your mod does it, but I don't know if this will cause problems
Rustic Clover Mar 3, 2017 @ 2:22pm 
@Dummy
Maybe download the "Fear the chaos tide" mod?
Dummy Feb 28, 2017 @ 8:06pm 
Thanks for the quick update! I know you already pointed out the double build/research mod but would it be possible to make a "hardmode" version of this with double the stacks and double the fun?
sebseb  [author] Feb 27, 2017 @ 10:11pm 
@vigilant: should work with no dlc i believe
sebseb  [author] Feb 27, 2017 @ 10:10pm 
UPDATED to the new bretonia patch
TaintMyGrail Feb 15, 2017 @ 12:08pm 
does this work with no dlc?
< blank > Feb 4, 2017 @ 3:21pm 
This crashes the game, and the game really needs this change :(
Spadde Jan 19, 2017 @ 4:06pm 
YES! hope this works
JP Jan 6, 2017 @ 8:17pm 
Is this savegame compatible?
VoiceGS Dec 15, 2016 @ 6:24am 
Hey. The only mod I have that deals with Chaos that I have enabled when I don't play a Chaos game is Chaos Redone. Everything else doesn't effect Chaos.
sebseb  [author] Dec 15, 2016 @ 3:07am 
not as intended could be a conflict of mods.
VoiceGS Dec 10, 2016 @ 3:38pm 
Also on a side note. It seems that 1 turn after killing off the first set of 5-6 WoC armies another set of 5-6 armies appear and this happens all the time after you kill them all out. I think on my Empire Campaign I killed about 5 sets of them one after the other until I gave up. Is this intended cause if it is then this is rubbish. (Note I'm not talking about Archaeon spawning. This is the first initial wave.)
VoiceGS Dec 10, 2016 @ 3:27pm 
Hey.

I have a question about this mod. How do you know when you reach the imperium level that your mod says sets off the Invasion? I have 8 Provinces and 20 settlements and they spawned at turn 58. I play on Very Hard so that means at 5 Imperium they spawn earlier than the Turn 150 right?

Can anyone give me an idea on this as I have a save just before I gained 4 Provinces from Kislev and I could reload it and go from there.

Thanks.

Voice
sebseb  [author] Dec 10, 2016 @ 12:49am 
updated for WE dlc
Dragmine Dec 9, 2016 @ 2:41pm 
update pls
Sertorius Dec 9, 2016 @ 5:51am 
as usual, an update would be greatly appreciated :steamhappy:
Hjalfnar_HGV Nov 3, 2016 @ 11:20pm 
The first Chaos wave starts at turn 150 in this version, normally it would spawn at turn 80. If you expand your territory too fast though, you might make Chaos spawn earlier.
FantasyFreak_UK Nov 3, 2016 @ 6:26pm 
Okay I just tried this. It appears chaos keep spawning though and it took me ages to trap them.
masternate Nov 2, 2016 @ 2:33pm 
you da best
FantasyFreak_UK Nov 2, 2016 @ 10:42am 
What doest his mod do (ie how many mroe turns do you get)?
Can you still get achievements whilst using it?
Jahetiswat Nov 2, 2016 @ 9:12am 
Ty very mutch for updating ;-)
sebseb  [author] Nov 2, 2016 @ 3:36am 
if anyone managed to get a grombidal lord key please share with me :D: . I still havent been able to visit a gamesworkshop place :/
sebseb  [author] Nov 2, 2016 @ 3:36am 
updated for latest dlc - please let me know if it works
sebseb  [author] Nov 2, 2016 @ 3:29am 
updating now sorry for the delay
Francis Nov 1, 2016 @ 10:24am 
Please update this as soon as you are able, the game is hardly playable without this mod. Would really apreciate it.
eggertsen Oct 31, 2016 @ 5:00pm 
Hey SebSeb- is this mod still alive? Been waiting to play the DLC until this is updated. Appreciate the work- if its dead and you no longer have time to update, no worries of course
masternate Oct 31, 2016 @ 12:49pm 
i add a pleading cry of help to the wails of the unfortunate souls like me who pray for an update
Rustic Clover Oct 27, 2016 @ 10:26pm 
Aye, I can't reload my old campaigns without this.
eggertsen Oct 26, 2016 @ 9:06am 
Hey I know its a pain, but any news on when this might be updated? Sure appreciate your work
Rustic Clover Oct 24, 2016 @ 10:38am 
@SEBSEB
When might that update be coming out? Its been 3 days. :/
Rustic Clover Oct 22, 2016 @ 3:35pm 
Hopefully this is updated soon. My empire campaign keeps crashing because this was being used before the new DLC/patch was released.
sebseb  [author] Oct 21, 2016 @ 8:11pm 
Didnt know there was an update. I will try and update it tomorrow. or mayb later tonight NZ time. currently very busy :/
Sertorius Oct 21, 2016 @ 5:46pm 
anxious for an update and, if the dark gods wills it, something that will make it work with The Uncivilized North mod
♥NekoStar♥ Oct 20, 2016 @ 1:14pm 
update please and thank you