Total War: WARHAMMER

Total War: WARHAMMER

Chaos please WAIT FURTHER! - Delay for Chaos Invasion even further
139 kommentarer
Rex Bellator 10. jan. 2023 kl. 10:56 
This worked well... maybe a little too well. Chaos wave didn't spawn until I wiped out the Dwarves as VC (after conquering everything else), then I had to send my armies on a mad dash north. 10/10 would try again 🤣

To anyone like @jschmidt0676 who may not getting the same results, make sure this mod is at the bottom of your load order, if you have other mods that touch on victory conditions it might get overwritten.
jschmidt0676 27. maj 2020 kl. 17:57 
Still had chaos spawn on turn 49 only have this mod and base game only.
Hogweed Blitz 9. okt. 2018 kl. 17:50 
LOL... Time is on my side! Yes it is! The further the better! Especially for Noobs like me!! My 1st game took me 20 turns to take Reikland. I hope 100+ turns will be enough for my 2nd! Thank you for giving some hope I will be ready this time!!
WarMaster GoreHowl 27. juni 2018 kl. 9:36 
nevermind it works fine... 5 more turns ticked by and set off the invasion... was epic... mod makes game multiple times better... would have epic throw down with chaos again
WarMaster GoreHowl 27. juni 2018 kl. 5:34 
hey, im past turn 250.... and no chaos spawn.... i see others claimed this as well.... does the original version work? i'd really like it if this version worked too.
harry 16. aug. 2017 kl. 5:45 
for norsca the chaos invasion is triggerd once u reach level 3 with any god, then u have a choice to fight with chaos or go against them and when you go against them u get a 75% upkeep reduction to start ur own chaotic invasion
VoiceGS 16. aug. 2017 kl. 4:40 
@Master Sergeant. Got nothing to do with this mod. Just complete faction quests and you will be good.
Commissar Tordez 15. aug. 2017 kl. 14:53 
Hey, im playing the new norsca faction and its almost turn 300 and no chaos invasion. Why is that?
DeaconTW 14. aug. 2017 kl. 4:55 
Hi Sebseb, thnx for your mods. Game has been unplayable for me without them. Not technically, but in terms of enjoyment as I like to turtle up for a while and have a world left to conquer after turn 150 or so. Could you make this mod, yet without the imperium check?
VoiceGS 3. aug. 2017 kl. 19:22 
@ kylar0908 I have noticed that as well sometimes. Although at turn 257 that is a long time. Usually for me when I use this mod Archaon spawns around 100-150 turns after the chaos invasion starts.
kylar0908 3. aug. 2017 kl. 17:20 
hi this mod isnt working. I am at turn 257 now and still no archaon spawn. Only the small single WOC stack spawn every few turns. I already conquered most of the continent.
Dante 23. juli 2017 kl. 4:43 
Will this be compatible for SFO?
Shotoku_Vanshin 6. maj 2017 kl. 10:17 
Is this mod compatible with the Steel Faith overhaul?
[L9] Rhinopotamus 5. apr. 2017 kl. 16:07 
Yes, please remove the Imperium Requirments. Would be awesome.
ClickiVids 2. apr. 2017 kl. 16:45 
I second Pallas, I take my sweet time when I play, and I find Chaos happening far too soon. It seems that the imperium requirements is the single problem people like me are facing. Thanks for all your good work.
Kharnath 19. mar. 2017 kl. 12:43 
i was wondering if it would be possible to make this mod without the imperium requirements?
Malykriss 9. mar. 2017 kl. 13:16 
hey man, i just wanted to ask if it's possible to make this mod work along "even harder chaos invasion" mod by overwriting it. because I want the invasion to start at turn 150 like your mod does it, but I don't know if this will cause problems
Rustic Clover 3. mar. 2017 kl. 14:22 
@Dummy
Maybe download the "Fear the chaos tide" mod?
Dummy 28. feb. 2017 kl. 20:06 
Thanks for the quick update! I know you already pointed out the double build/research mod but would it be possible to make a "hardmode" version of this with double the stacks and double the fun?
sebseb  [ophavsmand] 27. feb. 2017 kl. 22:11 
@vigilant: should work with no dlc i believe
sebseb  [ophavsmand] 27. feb. 2017 kl. 22:10 
UPDATED to the new bretonia patch
TaintMyGrail 15. feb. 2017 kl. 12:08 
does this work with no dlc?
< blank > 4. feb. 2017 kl. 15:21 
This crashes the game, and the game really needs this change :(
Spadde 19. jan. 2017 kl. 16:06 
YES! hope this works
Dante 6. jan. 2017 kl. 20:17 
Is this savegame compatible?
VoiceGS 15. dec. 2016 kl. 6:24 
Hey. The only mod I have that deals with Chaos that I have enabled when I don't play a Chaos game is Chaos Redone. Everything else doesn't effect Chaos.
sebseb  [ophavsmand] 15. dec. 2016 kl. 3:07 
not as intended could be a conflict of mods.
VoiceGS 10. dec. 2016 kl. 15:38 
Also on a side note. It seems that 1 turn after killing off the first set of 5-6 WoC armies another set of 5-6 armies appear and this happens all the time after you kill them all out. I think on my Empire Campaign I killed about 5 sets of them one after the other until I gave up. Is this intended cause if it is then this is rubbish. (Note I'm not talking about Archaeon spawning. This is the first initial wave.)
VoiceGS 10. dec. 2016 kl. 15:27 
Hey.

I have a question about this mod. How do you know when you reach the imperium level that your mod says sets off the Invasion? I have 8 Provinces and 20 settlements and they spawned at turn 58. I play on Very Hard so that means at 5 Imperium they spawn earlier than the Turn 150 right?

Can anyone give me an idea on this as I have a save just before I gained 4 Provinces from Kislev and I could reload it and go from there.

Thanks.

Voice
sebseb  [ophavsmand] 10. dec. 2016 kl. 0:49 
updated for WE dlc
Dragmine 9. dec. 2016 kl. 14:41 
update pls
Sertorius 9. dec. 2016 kl. 5:51 
as usual, an update would be greatly appreciated :steamhappy:
Hjalfnar_HGV 3. nov. 2016 kl. 23:20 
The first Chaos wave starts at turn 150 in this version, normally it would spawn at turn 80. If you expand your territory too fast though, you might make Chaos spawn earlier.
FantasyFreak_UK 3. nov. 2016 kl. 18:26 
Okay I just tried this. It appears chaos keep spawning though and it took me ages to trap them.
masternate 2. nov. 2016 kl. 14:33 
you da best
FantasyFreak_UK 2. nov. 2016 kl. 10:42 
What doest his mod do (ie how many mroe turns do you get)?
Can you still get achievements whilst using it?
Jahetiswat 2. nov. 2016 kl. 9:12 
Ty very mutch for updating ;-)
sebseb  [ophavsmand] 2. nov. 2016 kl. 3:36 
if anyone managed to get a grombidal lord key please share with me :D: . I still havent been able to visit a gamesworkshop place :/
sebseb  [ophavsmand] 2. nov. 2016 kl. 3:36 
updated for latest dlc - please let me know if it works
sebseb  [ophavsmand] 2. nov. 2016 kl. 3:29 
updating now sorry for the delay
Francis 1. nov. 2016 kl. 10:24 
Please update this as soon as you are able, the game is hardly playable without this mod. Would really apreciate it.
eggertsen 31. okt. 2016 kl. 17:00 
Hey SebSeb- is this mod still alive? Been waiting to play the DLC until this is updated. Appreciate the work- if its dead and you no longer have time to update, no worries of course
masternate 31. okt. 2016 kl. 12:49 
i add a pleading cry of help to the wails of the unfortunate souls like me who pray for an update
Rustic Clover 27. okt. 2016 kl. 22:26 
Aye, I can't reload my old campaigns without this.
eggertsen 26. okt. 2016 kl. 9:06 
Hey I know its a pain, but any news on when this might be updated? Sure appreciate your work
Rustic Clover 24. okt. 2016 kl. 10:38 
@SEBSEB
When might that update be coming out? Its been 3 days. :/
Rustic Clover 22. okt. 2016 kl. 15:35 
Hopefully this is updated soon. My empire campaign keeps crashing because this was being used before the new DLC/patch was released.
sebseb  [ophavsmand] 21. okt. 2016 kl. 20:11 
Didnt know there was an update. I will try and update it tomorrow. or mayb later tonight NZ time. currently very busy :/
Sertorius 21. okt. 2016 kl. 17:46 
anxious for an update and, if the dark gods wills it, something that will make it work with The Uncivilized North mod
♥NekoStar♥ 20. okt. 2016 kl. 13:14 
update please and thank you