Arma 3
THUNDERBOLT Script-DEMO
106 Comments
ALIAScartoons  [author] Jul 26, 2022 @ 5:15am 
@danieladolfstocker
water drops on windshield could be done with modding. Could be a way to simulate it with particles but not sure how good will look.
For sleet either we use a combination of vanilla rain with particles or you could try to see how the vanilla snow works. Few Arma updates ago that became available
https://community.bistudio.com/wiki/setRain
ALIAScartoons  [author] Jul 25, 2022 @ 7:56am 
@danieladolfstocker
If i understand your question you ask if we can create rain effect only in some areas/specific radius? Not using the vanilla rain, it could be simulated with particles or overlay animation
ALIAScartoons  [author] Oct 20, 2021 @ 11:32am 
@MaStar [Fr]
Dunno if there is one, i am only aware of the YT clip i've listed in my playlist
https://www.youtube.com/watch?v=lQUBaAnk5qk
MaStar [Fr] Oct 20, 2021 @ 9:24am 
Tutorial of Gunter Severloh on BIS
MaStar [Fr] Oct 20, 2021 @ 8:55am 
Where is the pbo ?
Predator14 Aug 3, 2021 @ 3:00am 
Nice ! ;)
ALIAScartoons  [author] Aug 3, 2021 @ 12:15am 
@Predator14
Yup
Predator14 Aug 2, 2021 @ 3:39pm 
compat MP ?
Stonehouse ☠ Nov 25, 2020 @ 11:18pm 
Monsoon seems to work fine
Stonehouse ☠ Nov 24, 2020 @ 3:00am 
ok taking off the remoteexec works fine in SP and LAN when hosting a local server and I am the only client but when I host an internet server and another person joins it doesn't work as we just see fine weather. Will try monsoon when I get time
Stonehouse ☠ Nov 21, 2020 @ 2:47am 
Ok thanks will give it a go.
ALIAScartoons  [author] Nov 21, 2020 @ 1:18am 
@No457_Stonehouse
You don't need to remotexec the script if you run it from init. Should work unless the TRGM framework has some weather module.
Stonehouse ☠ Nov 20, 2020 @ 7:41pm 
Actually also to say that your monsoon script works fine using a similar approach.

{null = [StormDir,18030,StormObjects,StormDebris,StormFog,StormRain,StormThunder,StormDelay] execvm "AL_monsoon\al_monsoon.sqf";} remoteExec ["bis_fnc_call", 0];

where the variables are randomly set just prior
Stonehouse ☠ Nov 20, 2020 @ 7:38pm 
I'm trying to adapt TRGM2 to use this and I'm finding that it works fine in SP but not in MP. I'm very much a newbie in regard to scripting so likely I've stuffed up but in case it was a bug thought I would add a comment. Init is running this:

{null = [60,-1,-1,true,true,true,"drops",true,true] execVM "ALthunder\alias_thunderbolt.sqf";} remoteExec ["bis_fnc_call", 0];

I can't see any errors in the report file. Any thoughts?
sirhc221 Aug 25, 2019 @ 1:38pm 
I subscribed to it, but nothing is showing up in the mods list.
TistheOnecalledJon Aug 25, 2019 @ 4:38am 
Oh yeah. Sorry Alias, I completely forgot about this.
ALIAScartoons  [author] Aug 25, 2019 @ 3:09am 
@sirhc221
Thanks man!
I've tweaked the script, for now is updated only on STEAM.
If you have the chance to test it please let me know if the error still pops up. Thanks!
sirhc221 Aug 24, 2019 @ 2:17pm 
Here is the error: Website link [imgur.com]
TistheOnecalledJon Aug 12, 2019 @ 11:42am 
Sure thing. I'll need to go ingame first.
ALIAScartoons  [author] Aug 12, 2019 @ 3:30am 
@CrimsonTemplar
Could be something else, show me a screen shot
TistheOnecalledJon Aug 12, 2019 @ 1:26am 
Since the contact Update, this script has been throwing up an error, due to the changes made with the waitUntil function.
2243725186 Jul 16, 2019 @ 8:59am 
这个脚本怎么用
Mr Fox Apr 29, 2019 @ 12:18pm 
O ok, i was wondering if the script started once a certain level of overcast was reached within the weather system i have been using it with the Alive dynamic weather module and i have had a few clear skies but the thunder was crashing . Probably the module was messing something up :cozyspaceengineersc: cheers.
ALIAScartoons  [author] Apr 29, 2019 @ 11:48am 
I do not control the overcast with the script, you can do it in eden or another script.
Mr Fox Apr 29, 2019 @ 3:00am 
Fantastic script , i was looking to tweak the needed overcast value for the script too start but i could not see it any help would be much appreciated .
RueLight Apr 27, 2019 @ 4:30pm 
still one of my fav scripts of A3. it's easy to add in your own mission and written so clean that i was able to cut off not needed parts. all thumbs up!
ALIAScartoons  [author] Apr 26, 2019 @ 9:16am 
Direct download link updated
http://www.armaholic.com/page.php?id=31036
ALIAScartoons  [author] Apr 24, 2019 @ 5:28am 
Script update.
Short video update:
https://www.youtube.com/watch?v=ibast8gmySc

Direct download link is not updated yet.

Changes:
* puddle's up vector follows the terrain gradient now
* tweaked the creation of lightning bolts
* small tweaks for sounds
* several new custom puddles
* fixed the rain drops so they don't show up in interiors anymore
Mr Fox Oct 29, 2018 @ 1:44am 
Pleasure :)
ALIAScartoons  [author] Oct 28, 2018 @ 10:00pm 
@the78shadowfox
Thank you for sharing the info man!
Mr Fox Oct 28, 2018 @ 5:29am 
Dont know if its any help to anyone, but the Alive ambient weather module works perfect with this .
greni Oct 28, 2018 @ 5:06am 
It is already by our setting.sqf with force ace_weather_enabled = false;
ALIAScartoons  [author] Oct 28, 2018 @ 4:20am 
@greni
You only need to disable ACE weather if is enabled
greni Oct 27, 2018 @ 10:35am 
well in the sp mode are the same mods active and it works ... and sure ACE too...on the server not but i will give it a try again. Thx for your tips :)
ALIAScartoons  [author] Oct 27, 2018 @ 2:12am 
@greni
Do you use ACE or other mods with weather component? Far as i remember i made the effects to be dependant on rain and overcast settings you have, that might be the issue.
greni Oct 27, 2018 @ 12:33am 
@Alias Thx for your response. I have used the content of the demo in my mission. But had the fog & rain around the players only, but no sound, no storm. In the single player mission was it all fine but not on the server
ALIAScartoons  [author] Oct 25, 2018 @ 11:31pm 
@greni
It is MP compatible, you can run the script as in demo mission, is the simpler way
greni Oct 25, 2018 @ 11:43am 
storm, i mean :)
greni Oct 25, 2018 @ 11:42am 
Hi Alias, whats required to get the strom MP compatible ?
ALIAScartoons  [author] Oct 16, 2018 @ 10:07am 
@the78shadowfox
Have fun! :)
Mr Fox Oct 16, 2018 @ 4:59am 
@ALIAScartoons
sorry for the delay , i did reply to the "what files"? qestion but no idea what happened to it. Anyhow thanks for the link and i did find out that i had messed somthing up when i moved the files over :steamfacepalm:. keep going with your scripts i really enjoy your work .
ALIAScartoons  [author] Oct 16, 2018 @ 12:39am 
ALIAScartoons  [author] Oct 15, 2018 @ 8:53am 
@the78shadowfox
What files?
Mr Fox Oct 15, 2018 @ 7:24am 
Fantastic script , but i have a error that kepps popping up to do with the sound . It can not seem to find the files ??
Malcain Sep 28, 2018 @ 4:58pm 
It seems like lightnings in this script work very different from Arma lightnings.

And here is the issue:
Arma lightning's flickering(and i think size too) will increase as the "setAperture" setting lowers. The lower the setAperture, the more light they will provide.
SetAperture setting is used to make moonlight brighter in the nights.
End result: Vanilla lightnings still provide quite nice and good light flickering during bright nights. However, Thunderbolt lightnings will provide zero light at all.

This may be the issue for some custom maps too, which use custom Aperture settings. So bear this in mind. I'm not sure where to look to fix that issue yet so I had to enable vanilla lightnings.
Malcain Sep 26, 2018 @ 6:16pm 
@ALIAScartoons
Glad to hear that! There is still a lot of work to do, add and fix, so it's highly WIP just like some of your awesome scripts;)
ALIAScartoons  [author] Sep 26, 2018 @ 6:00pm 
@Malcain
I visited your server for a bit :) I got on it 15 min before restart and didn't have time to join again.
Looks nice and runs nice, good frames. Looking forward to play on it again.
ALIAScartoons  [author] Sep 20, 2018 @ 8:29am 
@Swampfox
This script doesn't start the storm, it relies on rain and overcast condition you have in your mission either is something preset or dynamically generated.
Swampfox Sep 20, 2018 @ 7:20am 
Hello, i have a question, yesterday i tried in a dedicated server, and the script doest work. I get no error, just dont start the storm. But when i host the server in my pc it works. The dedicated server is hosted by Havoc by the way.
Malcain Sep 6, 2018 @ 1:33pm 
Ok. For anyone who is interested, I'm running public post-apoc "Breaking Point" server which uses Thunderbolt&Monsoon scripts coupled with MP synchronized dynamic weather.
Weather is still WIP though, and there are plans to add more Alias scripts in ~near future.
Server name: [BOP] BreakingPoint Left Behind | Tembelan | FPP |
Address: 95.216.29.61:2402; Map: Tembelan; Mission: BreakingPoint
https://discord.gg/k7UZ3ms - for more info.