Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
water drops on windshield could be done with modding. Could be a way to simulate it with particles but not sure how good will look.
For sleet either we use a combination of vanilla rain with particles or you could try to see how the vanilla snow works. Few Arma updates ago that became available
https://community.bistudio.com/wiki/setRain
If i understand your question you ask if we can create rain effect only in some areas/specific radius? Not using the vanilla rain, it could be simulated with particles or overlay animation
Dunno if there is one, i am only aware of the YT clip i've listed in my playlist
https://www.youtube.com/watch?v=lQUBaAnk5qk
Yup
You don't need to remotexec the script if you run it from init. Should work unless the TRGM framework has some weather module.
{null = [StormDir,18030,StormObjects,StormDebris,StormFog,StormRain,StormThunder,StormDelay] execvm "AL_monsoon\al_monsoon.sqf";} remoteExec ["bis_fnc_call", 0];
where the variables are randomly set just prior
{null = [60,-1,-1,true,true,true,"drops",true,true] execVM "ALthunder\alias_thunderbolt.sqf";} remoteExec ["bis_fnc_call", 0];
I can't see any errors in the report file. Any thoughts?
Thanks man!
I've tweaked the script, for now is updated only on STEAM.
If you have the chance to test it please let me know if the error still pops up. Thanks!
Could be something else, show me a screen shot
http://www.armaholic.com/page.php?id=31036
Short video update:
https://www.youtube.com/watch?v=ibast8gmySc
Direct download link is not updated yet.
Changes:
* puddle's up vector follows the terrain gradient now
* tweaked the creation of lightning bolts
* small tweaks for sounds
* several new custom puddles
* fixed the rain drops so they don't show up in interiors anymore
Thank you for sharing the info man!
You only need to disable ACE weather if is enabled
Do you use ACE or other mods with weather component? Far as i remember i made the effects to be dependant on rain and overcast settings you have, that might be the issue.
It is MP compatible, you can run the script as in demo mission, is the simpler way
Have fun! :)
sorry for the delay , i did reply to the "what files"? qestion but no idea what happened to it. Anyhow thanks for the link and i did find out that i had messed somthing up when i moved the files over
Check out these clips
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
What files?
And here is the issue:
Arma lightning's flickering(and i think size too) will increase as the "setAperture" setting lowers. The lower the setAperture, the more light they will provide.
SetAperture setting is used to make moonlight brighter in the nights.
End result: Vanilla lightnings still provide quite nice and good light flickering during bright nights. However, Thunderbolt lightnings will provide zero light at all.
This may be the issue for some custom maps too, which use custom Aperture settings. So bear this in mind. I'm not sure where to look to fix that issue yet so I had to enable vanilla lightnings.
Glad to hear that! There is still a lot of work to do, add and fix, so it's highly WIP just like some of your awesome scripts;)
I visited your server for a bit :) I got on it 15 min before restart and didn't have time to join again.
Looks nice and runs nice, good frames. Looking forward to play on it again.
This script doesn't start the storm, it relies on rain and overcast condition you have in your mission either is something preset or dynamically generated.
Weather is still WIP though, and there are plans to add more Alias scripts in ~near future.
Server name: [BOP] BreakingPoint Left Behind | Tembelan | FPP |
Address: 95.216.29.61:2402; Map: Tembelan; Mission: BreakingPoint
https://discord.gg/k7UZ3ms - for more info.