Arma 3
Eden Objects
253 bình luận
honger 14 Thg11, 2021 @ 2:42pm 
@Depressed meme lord it adds objects to the game, why would it be clientside?
Pigeon 15 Thg10, 2021 @ 12:19am 
is this client side?
Predator14 21 Thg08, 2021 @ 4:10pm 
There is a bug, when we place the spitting wreckage of the helicopter, and we remove it, there remains in the eden the effect of smoke and the noise of the television which jumped
Predator14 21 Thg08, 2021 @ 3:50pm 
news update ?
C.Ritter 28 Thg07, 2021 @ 4:31pm 
Is this needed for everyone else playing your scenario with this in use or no? can't see anything about it so wanted to make sure
GAlvares 12 Thg03, 2021 @ 9:42am 
Very good this mod! If I use it on a mission, whoever is playing needs to download it or does it not create any dependency?
1mag1ne 22 Thg05, 2020 @ 8:40pm 
Could all these items be put into a single tab maybe or just list them in a doc? I love the look of all of these but they get trumped by the hundreds of other items added by other mods or just vanilla stuff.
Polka 6 Thg05, 2020 @ 2:52am 
Just me or recently exhibition wall disappeared? I tried reinstalling the mod, didn't work. No new update tho.
Huwen 29 Thg02, 2020 @ 3:40am 
Awesome mod! Would be even more interesting if you were able to actually lay in the bunk beds (similar to the bed in the base game ambulance)
Jobo 4 Thg02, 2020 @ 11:01am 
Thank you for the permission, Kydoimos!
Kydoimos  [tác giả] 4 Thg02, 2020 @ 10:40am 
@Jobo - I'm fine with it, mate; if it's for anything Arma / community related :) Greetings to you and your group, have fun!
Jobo 3 Thg02, 2020 @ 1:04pm 
Hi there, I'm a member of the Casual Arma Players Group. I was wondering if it is permissible to include your mod into our own @CAP mod server pack as we already have a 10 mile long mod list and we're thinking of grouping certain things into a single community folder. Or does this count as a breach of your EULA?
Marstruc 7 Thg01, 2020 @ 2:12pm 
The server key doesn't seem to be working? I'm not sure why.
State Farm Jake 26 Thg12, 2019 @ 7:36am 
Hey, the Portable GCS Hub is not longer in, what happened?
CRIMEWAVE 14 Thg12, 2019 @ 12:47pm 
What happened to gun rack from the Arma 3 Resist campaing ?@Kydoimos
HorseFedDave 27 Thg07, 2019 @ 10:43am 
Can you make this a mod that makes it so you can buy the items at a trader on exile server?
Lt. Ben Dover 2 Thg06, 2019 @ 4:16am 
@InfectedArmour Yes.
Grand Master Darth Maul 30 Thg05, 2019 @ 12:03pm 
if i use this mods objects, will the players playing my missions need this mod?
Rookie 25 Thg05, 2019 @ 6:51am 
Yea, and the newspaper by the looks of it, could we get a sneak peek if any more of your objects are going to be in the new expansion? :steamhappy:
theccccccccccccccccccccccccccccc 24 Thg05, 2019 @ 8:11am 
so this heli is now retextured and part of the contact expansion?
Kaiser_ATF 5 Thg05, 2019 @ 3:34am 
@Kydoimos, thank you for fast answer
Kydoimos  [tác giả] 4 Thg05, 2019 @ 11:28am 
@Ulmann - Hi there! Sorry to hear you're having some issues. This thread here could be useful: killzonekid.com/arma-scripting-tutorials-uav-r2t-and-pip/ (if Steam kills the link, try Googling Killzone Kid and 'PiP'). There's a chance there could be an issue with the model - it was so long ago when I made it I honestly can't remember if there were any known issues. It may be the PDF guide I wrote is outdated / somehow inaccurate.

The error message you're receiving however, seems to imply there's an issue with the image itself. Textures in Arma 3 must be (512x512, 1024x1024, 2048x2048 or 512x1024 etc.). And in either .png or .paa format. It's tricky to troubleshoot, as there are a few reasons textures won't load. Good luck and fingers crossed, I hope you have some success :FIA:
Kaiser_ATF 3 Thg05, 2019 @ 1:00pm 
@Kydoimos,

Hello, I have a problem with GCS, I try to use it via script:

_UAV = UCAV;
_GCS = GCS;

_GCS setObjectTexture [0, "#[argb, 512, 512, 1]r2t[uavrtt,1]"];

_UAV lockCameraTo [GCS,[0]];

_camera = "Camera" camCreate [0,0,0];
_camera cameraEffect ["Internal","Back","uavrtt"];

_camera attachTo [UAV,[0,0,0],"PiP0_pos"];

_camera camSetFov 0.1;

addMissionEventHandler ["Draw3D",{
_dir=
[_UAV selectionPosition "PiP0_pos"]
vectorFromTo
[_UAV selectionPosition "PiP0_dir"];
_camera setVectorDirAndUp [
_dir,
_dir vectorCrossProduct [-[_dir select 1],_dir select 0,0]
];
}];


But I have a SetObjectTexture error (cannot load texture), how I can fix it?
Medical Idiot 23 Thg03, 2019 @ 7:15am 
Is it possible to get a working AAN Helicopter?
Dr. John Gremory 3 Thg02, 2019 @ 4:23am 
This pack does not run
Blaze 3 Thg02, 2019 @ 2:48am 
dose the KA60 AAN exist in Arma 3 as a mod? or skin?
if so please tell me! I'd love to use it in my senareos
Kydoimos  [tác giả] 20 Thg11, 2018 @ 1:20pm 
@Kurt Meyer - hi, mate! I think there's some script errors in that old PDF - I think when I made it, I only half understood what the code meant (the original script was created by KillZone Kid) :P Looking at it what you've posted, some possible fixes: a) change the resolution (1024s) to 512 - I actually only discovered today that the 1024 isn't supported. So _GCS setObjectTexture [0, "#[argb, 512, 512, 1]r2t[uavrtt,1]"];

Also, b) "PIP0_pos" and "PIP0_dir" are correct for the Darter UAV, but judging by your variable, it looks like you want to use this for the Sentinel. These memory points might be different (you should be able to locate them in the config). The PDF predates Jets DLC, so I wasn't able to test it for this asset :P

I suggest troubleshooting with the Darter UAV first - to test to see if it works - and then trying the Sentinal UAV.

Everything else looks legit, though :) Good luck! I'll try to help more if I can :FIA:
SGT TAYLOR 18 Thg11, 2018 @ 2:42pm 
hello sir , sorry for this question , but i have one problems for this script in yout pdf document .

_UAV = sentinel;
_GCS = EYE;

_GCS setObjectTexture [0,"#[argb,1024,1024,1]r2t[uavrtt,1]"];

_UAV lockCameraTo [GCS,[0]];

_camera = "Camera" camCreate [0,0,0];
_camera cameraEffect ["Internal","Back","uavrtt"];

_camera attachTo [UAV,[0,0,0],"PiP0_pos"];

_camera camSetFov 0.1;

addMissionEventHandler ["Draw3D",{
_dir=
[_UAV selectionPosition "PiP0_pos"]
vectorFromTo
[_UAV selectionPosition "PiP0_dir"];
_camera setVectorDirAndUp [
_dir,
_dir vectorCrossProduct [-[_dir select 1],_dir select 0,0]
];
}];
Fish 10 Thg10, 2018 @ 5:19am 
wow great mod really was wondering if there was a full list of all the items added?
Tittoffer 8 Thg09, 2018 @ 3:42am 
Should these objects appear in Zeus? I cannot seem to find them at all, even though they appear just fine in Eden. Checked the config and scopeCurator is set to 2, which makes me think something might be broke?
Sergeant Smith 29 Thg07, 2018 @ 9:23pm 
Hey I was wondering If I am allowed to use this mod in a map I am making.
Kydoimos  [tác giả] 22 Thg07, 2018 @ 3:02am 
@Dedmen Miller - No, I don't believe so, as this would infringe upon the Steam's Subscriber User Agreement: https://store.steampowered.com/subscriber_agreement/ . The content here is for only non-commercial usage. ;)
Dedmen Miller 20 Thg07, 2018 @ 2:03am 
Are your mods allowed to be used commercially on a monetized Arma server?
User 12 Thg05, 2018 @ 11:37am 
a very highly polished product
Atlas 14 Thg04, 2018 @ 9:11am 
This is soooo nice! But why is the Mod "sign" or Logo in chinese?
mr. walkway 26 Thg03, 2018 @ 4:33pm 
Do you have a PSD/template for the newspaper's texture?
Kydoimos  [tác giả] 7 Thg03, 2018 @ 11:02am 
@III Tay III - in addition to my below post, perhaps this could help?: https://forums.bohemia.net/forums/topic/190498-make-all-playersobjects-appear-in-zeus/
Kydoimos  [tác giả] 7 Thg03, 2018 @ 11:00am 
@III Tay III - strange! I've listed all objects in the config (units[]), which should by proxy make them available in Zeus. If you filter by mod, are any showing or are they all missing? I will try to troubleshoot soon for you. :NATO:
\\ Tay // 6 Thg03, 2018 @ 4:38pm 
The Ground Control terminals aren't accessible in Zeus. Some items avaiable in Eden are just not attainable when trying to place them around in Zeus, is there anyway to fix this?
Kydoimos  [tác giả] 3 Thg03, 2018 @ 7:32am 
@nolpe132 - they should all be usable in Zeus ;) If you encounter any problems, shoot me a line! Enjoy :NATO:
nolpe132 31 Thg01, 2018 @ 7:12am 
Are these in Zeus? If not could you guys add them to zeus, would be awesome!
Dilly (Legally Epic) 15 Thg11, 2017 @ 8:07pm 
HMMM i LIKE OBJECTS
Slammer ꧁꧂ 30 Thg10, 2017 @ 6:38am 
Yes v
OBSOLETE 29 Thg10, 2017 @ 3:34pm 
Will players need to download this addon in order to play the maps/missions I create including its contents?
Kydoimos  [tác giả] 21 Thg10, 2017 @ 2:31pm 
@C.Ritter - oh, my bad, must have neglected to add it in an update :) I'll return it in the future. For now, you can access the PDF here: https://www.dropbox.com/s/z1kqyfmvk54cn45/User%27s%20Manual.pdf?dl=0
C.Ritter 12 Thg10, 2017 @ 2:01pm 
There is none PDF documents in you're mod, only PSD's
C.Ritter 12 Thg09, 2017 @ 12:43pm 
Can you use this in a mission without having others to download it aswell?
jad 20 Thg07, 2017 @ 6:44pm 
are you able to use these objects in an online server? (altis life)
Adrian2b 5 Thg07, 2017 @ 3:01pm 
How install this ?
Jean Culusse 27 Thg06, 2017 @ 8:23am 
nice