Arma 3
503 ratings
Eden Objects
Data Type: Mod
File Size
342.029 MB
May 18, 2016 @ 5:53am
Nov 29, 2017 @ 2:57am
27 Change Notes ( view )

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Eden Objects


Mod Overview

Eden Objects is a concise collection of highly-detailed models for Arma 3, created to celebrate the release of the new 3D editor.

Each item has been fully localized and comes with all the relevant LODs (levels of detail). Some have been assigned hiddenSelections too, allowing you to add new textures via the setObjectTexture command; a number of PSD files have also been included and can be found inside the subscription folder. If you cannot access Photoshop, I recommend downloading and acquiring the necessary plugin.

As well as the above you will find a couple of PDF documents too; please read them if you have the chance!

Playable in:

Special Thanks

Bohemia Interactive Studios
Gienkov (Polish localization corrections)
Valtas (Spanish localization corrections)
D1SC0RD (Italian localization corrections)
Sgtdornan (Russian localization corrections)
Everyone on the BIS forums and all those that so swiftly responded to my threads

Content Attributions

Original KA60 "Kasatka" Helicopter model created by Bohemia Interactive Studios.

Popular Discussions View All (2)
Jun 4, 2018 @ 10:01am
Mar 17 @ 12:33pm
AO Settings
< >
Medical Idiot Mar 23 @ 7:15am 
Is it possible to get a working AAN Helicopter?
Michel Feb 3 @ 4:23am 
This pack does not run
Blaze Feb 3 @ 2:48am 
dose the KA60 AAN exist in Arma 3 as a mod? or skin?
if so please tell me! I'd love to use it in my senareos
Kydoimos  [author] Nov 20, 2018 @ 1:20pm 
@Kurt Meyer - hi, mate! I think there's some script errors in that old PDF - I think when I made it, I only half understood what the code meant (the original script was created by KillZone Kid) :P Looking at it what you've posted, some possible fixes: a) change the resolution (1024s) to 512 - I actually only discovered today that the 1024 isn't supported. So _GCS setObjectTexture [0, "#[argb, 512, 512, 1]r2t[uavrtt,1]"];

Also, b) "PIP0_pos" and "PIP0_dir" are correct for the Darter UAV, but judging by your variable, it looks like you want to use this for the Sentinel. These memory points might be different (you should be able to locate them in the config). The PDF predates Jets DLC, so I wasn't able to test it for this asset :P

I suggest troubleshooting with the Darter UAV first - to test to see if it works - and then trying the Sentinal UAV.

Everything else looks legit, though :) Good luck! I'll try to help more if I can :FIA:
Josef Dietrich Nov 18, 2018 @ 2:42pm 
hello sir , sorry for this question , but i have one problems for this script in yout pdf document .

_UAV = sentinel;

_GCS setObjectTexture [0,"#[argb,1024,1024,1]r2t[uavrtt,1]"];

_UAV lockCameraTo [GCS,[0]];

_camera = "Camera" camCreate [0,0,0];
_camera cameraEffect ["Internal","Back","uavrtt"];

_camera attachTo [UAV,[0,0,0],"PiP0_pos"];

_camera camSetFov 0.1;

addMissionEventHandler ["Draw3D",{
[_UAV selectionPosition "PiP0_pos"]
[_UAV selectionPosition "PiP0_dir"];
_camera setVectorDirAndUp [
_dir vectorCrossProduct [-[_dir select 1],_dir select 0,0]
She call me Mr Boombastic Oct 10, 2018 @ 5:19am 
wow great mod really was wondering if there was a full list of all the items added?
Tittoffer Sep 8, 2018 @ 3:42am 
Should these objects appear in Zeus? I cannot seem to find them at all, even though they appear just fine in Eden. Checked the config and scopeCurator is set to 2, which makes me think something might be broke?
Sergeant Smith Jul 29, 2018 @ 9:23pm 
Hey I was wondering If I am allowed to use this mod in a map I am making.
Kydoimos  [author] Jul 22, 2018 @ 3:02am 
@Dedmen Miller - No, I don't believe so, as this would infringe upon the Steam's Subscriber User Agreement: . The content here is for only non-commercial usage. ;)
Dedmen Miller Jul 20, 2018 @ 2:03am 
Are your mods allowed to be used commercially on a monetized Arma server?