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Or start a new campaign using A Better ADVENT 2 , which has all plugins already built in and many other improvements over ABA!
WWZD Gaming: https://www.youtube.com/channel/UCIABae0rvQ96XW03QP4LH0w
So when it does get released, there's not much point in having other enemy mods is there??
@O'Neil: Roughly two more weeks. I am currently making a playtest stream on twitch while finalizing the last couple things.
How did it go? Memorable fight? Or did you just push him over?
I think it's a little less noticable in vanilla because they are buried there.
Doesn't impact the enemy count, though.
- I have been asked to make the final mission great again. The final mission is now great again.
- Better Pods is now compatible with the upcoming ABA2.0. The only change i had to do for that is swapping the Warden on Gatecrasher out for a Riot Control (No Wardens in ABA2.0, they get merged with the Riot Control). Everything else is unchanged.
Missions that are on the hologlobe have their enemies already generated, so deactivating the mod won't immediately take. Give it a few missions time.
For some reason, Better Pods and AMT together sometimes produce that bug, too. Not always. Just sometimes. No idea why, it's pretty much the biggest mystery related to a bug left for me.
162 numbers you'd need to edit.
For reference, you already used 170 characters in these comments, so you coul've already done it. :)
Takes like 2-5 minutes to change? No biggie.
MCM is currently not something i am considering.
Still a great mod and am loving it so far. Have you considered MCM support for Better Pods/+?
It's a fair amount of lines, but should be reasonable.
As for what you should edit... edit what you want to. Want more Chryssalids? Edit them *shrug*
See what works for you.
I'm not sure. Depends on wether AMT uses its own mission schedules or not. If they use vanilla council schedules, it should work. Otherwise, it won't. You should ask over there.
Important: Only edit lines starting with a Plus, never edit lines starting with a Minus.