Portal 2
Decay - Part 3
687 comentários
savrantek Há 23 horas 
This is obscenely beautiful. Art for arts sake beautiful.
jaid 22 de mai. às 16:11 
FREEDOM!!!!!!
sefh 2 set. 2023 às 4:45 
I REALLY love community maps where the facility is in ruin. I also REALLY love how this whole series has NO music at all. It really tells you that you are all alone in an abandoned, ruined facility. No GLaDOS, no other robots, nothing, just you.
Scoty On top 26 jul. 2023 às 11:51 
small :steamthumbsup:story with cool puzzles
KillCrazy 7 mai. 2023 às 7:19 
Very inventive and really fun to play. :steamthumbsup:
Richieban 22 jun. 2022 às 18:13 
Great series, the final move in the last puzzle got me good. Well played.
Jelleh95 7 mai. 2022 às 6:25 
Awesome level! I especially enjoyed using the propulsion gel and excursion funnels from the other test chambers to gain access to the out-of-reach faith plate. Had me scratching my head for a while. Liked and faved!
isaacfeliz19 12 fev. 2022 às 10:32 
i like it that elavator took me all the to the surfice at high speed but i like how the distroy chamber.
Flur 9 ago. 2021 às 19:48 
I liked it, nice mapdesign and the levels had some lenght to 'em.
Chin is kind of sore from all the scratching, last room made me feel like a total idiot haha but thats part of the fun.
Great job! thanks for your effort.
mr internet (fake) 8 ago. 2021 às 22:33 
Love the use of the angled faith plate. Don't see many maps making use of something like that.
Ned Bigby 12 jul. 2021 às 1:56 
Amazing, its very unique despite of being that old. People may not like the "distractions" but I think that it is what makes this test chamber good and unique, which is to make the player feel like they are actually breaking out, figuring what's useful to go on. I think that's better than having exclusively what's needed on the table, because that can cause playing in autopilot, which is bad.
Asha Man 24 mai. 2021 às 20:31 
Amazing work. Would have been nice if I actually made it outside at the end. Stopping just short makes me feel like Sheldon on Big Bang if he only got to knock twice.
GrimoirWeiss 30 dez. 2020 às 3:02 
Difficult in all the bad ways... like it's frustrating for the sake of being frustrating. In the last part lots of useless & distracting elements are visible. Why? You only have to use the two funnels to bring the orange gel to you. In a good puzzle, you're supposed to solve with what you can see in the room, and no elements are left out.
Providing useless elements is the laziest way to add layers of difficulty.
loló 7 dez. 2020 às 12:21 
one of the most creative maps I have played, congratulations!
SuperDerrick128 23 nov. 2020 às 15:06 
I gotta say, this game can be really creepy when there is no character in sight to talk or interact with. great maps
bruhinb 6 nov. 2020 às 14:28 
That. Was. Magnificient!!

Thanks!
wheaz 9 out. 2020 às 12:03 
i love this kind of test´s nice job :p2wheatley:
2711226076 7 out. 2020 às 7:12 
very complicated in a bad way where you spend most time in figuring out the problem instead of the solution, few logic in it, annoying not fun
lonelyPorter 29 set. 2020 às 13:23 
Very well done :D
Yugge 22 set. 2020 às 5:57 
don't know why there is a part with a cube and reversed funnel but oh well it's a fun map anyways :D
Sachiko Kamiyama 2 set. 2020 às 7:16 
great
Adam 31 ago. 2020 às 12:27 
Wow! Awesome ending! Great puzzle
Saha_Rock 22 ago. 2020 às 5:59 
Отличные уровни!!!
亦笑 27 jul. 2020 às 7:52 
666666
DeathWish808 19 jun. 2020 às 15:05 
Here's the 3rd video...

https://youtu.be/_blmNoW2te4
A05Polzar 8 jun. 2020 às 6:46 
Compared to the others this one is more about moving around the space you have to work with to reach the exit.
Beathelan 27 mai. 2020 às 6:55 
This series was amazing AND frustrating (in a good way). Loved the atmosphere. This final part really sells the whole "place is falling apart" theme with the extra chambers you can interact with but never reach. I only wish it was a bit longer!
el casual 19 mai. 2020 às 12:17 
Pretty ending, puzzle not on the level of Decay 2. On the other hand not sure I beat the map the way it's supposed to be beat, in which case you got a bug :)
BeepAndABoop 24 fev. 2020 às 13:18 
That was sooo cooool! :D
jevans17 11 fev. 2020 às 22:43 
Great series. Thanks for creating.
Katay 30 jan. 2020 às 2:08 
Last part was just... badly designed... Why did you even?...
m-trex 21 nov. 2019 às 13:25 
Really awesome. Need more :P
GSC 18 nov. 2019 às 11:47 
Too many distracting elements. The cubes, laser and light bridge shouldn't be there. It was maddeningly hard to figure out that I had to use orange gel instead of being transported directly by the blue funnel or walking on the light bridge to the faith plate.
Calwin 9 out. 2019 às 10:33 
Beautiful and fun. I wanted more at the end though.
PRIAPE.exe 2 jun. 2019 às 5:11 
Amazing map:steamhappy:
Joric 21 fev. 2019 às 2:28 
So good. Great hammer work and well thought.
lundensare 15 fev. 2019 às 15:02 
Simply amazing!! These three maps are one of the best community created maps I've played. Thank you so much for your work, and I do look forward to playing more of your work!
Mikeastro 2 fev. 2019 às 16:26 
These three maps feature excellent hammer work - I really liked the ending too. Big thumbs up
Ick Am Su 1 fev. 2019 às 15:15 
That was fantastic. The last puzzle had me going for a bit. And I love the very end. Great job!!!
Revivemeh 27 jan. 2019 às 20:05 
its always weird to see green natural stuff in portal. especially if its an open feild. ya know what I mean? lol
omnidistance 27 jan. 2019 às 16:11 
An excellent level with a beautiful ending
Alyarin 15 jan. 2019 às 18:39 
Oh my god, that big open space tricked me so badly into overcomplicating things
Tobb 24 dez. 2018 às 4:37 
great level :p2cube:
edigiman 17 dez. 2018 às 0:41 
very nice, great concept with gel
Rx 13 nov. 2018 às 8:57 
Very good, won't have done it witthout hint!
Winnie Wheatley 4 nov. 2018 às 23:29 
Excellent map. Very fun puzzles! Thanks!:steamhappy::steamhappy:
0m1k 19 jul. 2018 às 12:31 
very nice!
barzep 9 jul. 2018 às 9:50 
best map ever
Alyris 11 jun. 2018 às 12:12 
WOW!!! :steamhappy:
bitnykk 24 mai. 2018 às 15:25 
Brillant design, amazing end, promising ideas ... this has a "more please" sweet taste :D