Total War: ATTILA

Total War: ATTILA

Infinite Ammunition mod(player's faction only)
38 Comments
chainas{柴纳斯} Aug 28 @ 8:46am 
Playing this mod will lead to an increase in the national power ranking. What methods can be used to solve this problem
Emoseasider Jan 7 @ 11:29am 
update plz
Husary May 28, 2019 @ 6:53am 
Doesn't work, even with vanilla without any mods..
Flat-earther Watermelon  [author] Mar 21, 2019 @ 3:53pm 
@Professional Bro It's hard coded. There's nothing I can do about it.
Dongles Mar 21, 2019 @ 1:37pm 
did you fix the AI not ever wanting to fight you with this mod active?
iftlc Dec 12, 2018 @ 1:50am 
thank you and this will work on Campgain
Flat-earther Watermelon  [author] Dec 12, 2018 @ 1:47am 
@iftlc IDK if it needed one but I updated it just in case.
iftlc Dec 12, 2018 @ 12:33am 
is it updated yet?
iftlc Dec 10, 2018 @ 2:34pm 
is it updated kind sir?
Trenbolonezed CH Aug 22, 2018 @ 9:39am 
they run away tho :D try it out yourself, atleast with radious mod its unplayable idk why. U can win any campaign without a single battle, good for getting achievements tho
Flat-earther Watermelon  [author] Aug 18, 2018 @ 1:58pm 
@Zedpade Just declare war and kill them all! Who needs allies and vassals. Make Tiramie proud!
Trenbolonezed CH Aug 18, 2018 @ 12:05pm 
No, I mean.... litteraly. You become strenght ranking 1 instantly and everybody refuses to fight/encounter you. I've won an age of charlemagne campaign within 72 turns without fighting a single battle / without losing a single unit.
Flat-earther Watermelon  [author] Aug 18, 2018 @ 11:45am 
@Zedpade Yep! I mean you should throw balace right out of the window the moment you start using cheat mods.
Trenbolonezed CH Aug 18, 2018 @ 11:07am 
this ♥♥♥♥ up the AI a lot
Flat-earther Watermelon  [author] Dec 21, 2017 @ 10:54pm 
can you send me the list of the mods you're using IF you're using other mods.
Tex Dec 21, 2017 @ 7:53pm 
Yes Sir
Flat-earther Watermelon  [author] Dec 21, 2017 @ 7:50pm 
this won't work in custom battles. Are you sure you're in a campaign battle?
Tex Dec 21, 2017 @ 7:29pm 
Doesn't work, my units still run out of ammo
DrinkEnemyBlood Dec 7, 2017 @ 1:51pm 
omfg!!!! you are my most fav modder of all time!!! thanks bud, you've made my rome 2 game so much better.
Flat-earther Watermelon  [author] Dec 6, 2017 @ 11:28pm 
DrinkEnemyBlood Dec 6, 2017 @ 3:34pm 
awesome mod!!!! can you please make this for rome 2 so it can used for all player units?
cnx625 May 28, 2017 @ 2:00pm 
I noticed that this mod makes your strength ranking to 1. In which I noticed that the enemy won't attack the settlement with a general with only 2-5 units.
William Wales Sep 21, 2016 @ 12:39am 
Hello this are the changes needed done. directions > db > land_units_tables > land_units. this is the mod that I need you to change please.

Now these are what I need changing inside this mod. "ammo" I need all the missile units to have 100 ammo and all the non missile to have 0 to identify what units specifically with 100 simply click on "class" art_fld, art_siege, cav_mis, elph and inf_mis these are only units that I want them to have 100 ammo all and as for the rest put them all to 0 ammo.

Now we turn to "morale" in here its very simple, put them all as 99999 if not that number than something big, just make sure the moral is to the maximum with all units.
William Wales Sep 21, 2016 @ 12:39am 
Now in the "num_animals" very simple click it and choose the 120 and all the units that have dogs will appear, than change all the dog units from 120 to 500.

Now "num_mounts" very simple here as well, click it and choose the 12 and you will see 2 elephants units change the 12 to 50, than in the "num_mounts" again click the 80 and change all those to 500, here you will see all the cavalry units.

Now in the "num_guns" click it and choose the 4, so now you will see all artillery with 4 guns, change only this units to have 10 artillery.

That is it.

All done.
Flat-earther Watermelon  [author] Sep 20, 2016 @ 8:45pm 
K I added you. So just message me what you want me to do with the land_units table if I'm offline.
William Wales Sep 20, 2016 @ 2:10pm 
Hello mate can you do me a favour, I will even pay you £5 just for this little favour, I will transfer the money to you PayPal account if you so wish to accept this deal, if you can only modify a mod for me, am referring of course to the mod land_units are you willing to modify that mod for me and of course make the game run without crashing when starting, if so you have a deal. you will get £5 for a 10 mins work. what do you say? my number is: 07775454329
Flat-earther Watermelon  [author] Sep 16, 2016 @ 7:05pm 
@Willam Wales Umm... This mod doesn't change the land_units table. It modifies the campaign_difficulty_handicap_effects table. I give units A LOT of ammunition by applying one of the general's ammunition increasing effect to the player's faction.

@mypvp12 I'm pretty sure this mod will work with radious.
The Gamer Sep 16, 2016 @ 2:25pm 
will this mod work with radious mod?
William Wales Sep 16, 2016 @ 1:33pm 
Hello just a quick question, how on earth are you able to change this mod "land_units" and make the game work, because in my end if I make just a little change (only 1 number) and that will be it the game will crash, what's the secrete to fixing this. I just simply want to modify this mod a beat. So pls how do you still make it work after a change?
PES1979 Jul 1, 2016 @ 4:02pm 
Hi thanks, that would be great if you could do a high ammo version.
Flat-earther Watermelon  [author] May 27, 2016 @ 12:25am 
Well that issue happens with a lot of mods. For example mods that increase garrisons and many others mess with the diplomacy power bar. The mod is just there for the people who enjoy massacring their enemies with hails of arrows or burn the whole settlement down with a single onager before going in with their troops. And this is not just a battlefield mod. Any mod that messes with unit stats will also affect the campaign as much as it affects battles. But if you want I can upload a mod that makes the units have +100 or +1000 ammunition. That way it'll affect the power bar a lot less.
PES1979 May 26, 2016 @ 2:33pm 
Hi This appeared to have an effect that the player faction was vastly more powerful (see the power bar in the diplomacy menu) even when tiny. I noticed it in Last Roman, and the effect disappeared when the disabled this mod, yet this is a battlefield only mod, so that would be weird.
Flat-earther Watermelon  [author] May 21, 2016 @ 8:39pm 
haha YW.
Clusiv May 21, 2016 @ 8:20pm 
Thanks btw
Clusiv May 21, 2016 @ 8:19pm 
Wait a minute, I think I had your original one. I know I had some inf ammo mod a few weeks ago and I needed for a battle in particular. I ran into another battle today where I decided to rely on it and it didnt work, then I was like "Damn, coulda sworn I downloaded some ammo mod... werid"
Ayee JIFF May 18, 2016 @ 1:30am 
thanks for bringing this back, i enjoy the massacres it provides.
Flat-earther Watermelon  [author] May 16, 2016 @ 7:03am 
Haha! when I first found out I was like why dafuq would they delete a freaking mod!? There are tons of mods out there that uses even more than just screenshots.
Ori May 16, 2016 @ 6:35am 
idk why but i find it kind of funny how ur mod got deleted because it had an image from 300...