XCOM 2
Insanity Mind Control Duration Fix
23 Comments
The Madcatter Dec 28, 2023 @ 2:30pm 
does not work i changed duration to 10 turns and it always goes away after 1
Juravis  [author] May 14, 2018 @ 6:17pm 
This mod was never marked as being WOTC compatible.
dudekri May 14, 2018 @ 1:47pm 
Just a heads up. for me this mod breaks the mod "Smart Overwatch All [WotC] (sorry if i missed it being mentioned somewhere). Icons on ability bar disappear completely.
Juravis  [author] Mar 29, 2018 @ 3:50pm 
You dont need the dlc it just wont have effect on those sections.
Calactic Mar 29, 2018 @ 11:56am 
If it's this one:
http://steamcommunity.com/sharedfiles/filedetails/?id=1133528728

I don't have the alien hunters DLC, but I've not had any problems with this since the spark problem.
Juravis  [author] Mar 28, 2018 @ 5:47pm 
Use my wotc ability pack mod its included and its also wotc compatible
Calactic Mar 28, 2018 @ 5:05pm 
With this mod active in WOTC with Shens last gift, the first time you try to access your Sparks abilities or access the proving ground after getting your spark will cause the game to not load the cutscene of Shen working on the Spark, this then prevents the game from continuing.

Disabling the mod, watching the cutscene and reenabling the mod gets round this issue.
Juravis  [author] Jul 15, 2017 @ 11:15pm 
If you change the duration to 99 it will last a long, long time. It wont affect the chance you get mind controlled.

if you want that you want my new mod, check my collection.
DaddyHammer Jul 15, 2017 @ 4:27pm 
i cahnge to 99 but it dosant work for me insantly mind control
Dragon32 Jul 11, 2017 @ 11:26am 
@MajorHyrican:
Give a man a fish and he'll eat for a day, teach him how to fish and he'll eat forever.

And that was two months ago.
DaddyHammer Jul 11, 2017 @ 6:11am 
id=682744588 of mod
Jet Sunstrider May 12, 2017 @ 3:03pm 
@Dragon32

Awesome, thanks!
Dragon32 May 11, 2017 @ 11:03am 
@Jetsunstrider:
Steam\SteamApps\workshop\content\268500\<mod ID>\config

Where <mod ID> is a mod's unique ID, from its mod page URL here on Steam
Jet Sunstrider May 10, 2017 @ 7:39pm 
How do I find the INI file to change the value?
Juravis  [author] Oct 1, 2016 @ 2:05pm 
Yes, change the value in the INI file and put 99. It's basically permanent control.
Autumn Sage Sep 25, 2016 @ 3:50pm 
I love this mod, I hated how insanity's mind control lasted for only 1 turn
Juravis  [author] Jun 30, 2016 @ 11:00am 
V2.2 Updated for DLC3
Juravis  [author] Jun 29, 2016 @ 10:37pm 
V2.1, sorry everyone I'm stupid and can't code properly, small fixes in the code.
Juravis  [author] May 25, 2016 @ 6:35pm 
Updated to default my 1 dmg insanity off, oops! Enable it yourself if you want it in the INI file.
Juravis  [author] May 24, 2016 @ 11:55am 
Fun fact 3: Aliens can dodge and overwatch fire while panicked (but my mod removes Overwatch when they panic, so thats fixed).
Juravis  [author] May 18, 2016 @ 11:23pm 
Fun fact 2: Being panicked doesnt reduce your will. The function that does this is NEVER CALLED.
Juravis  [author] May 16, 2016 @ 7:54pm 
Added optional ability to make Insanity deal 1 point of damage. This is fun, and it also makes the target stop Overwatch and such, so it fixes a bug where a Panicked unit in Overwatch was still Overwatching.
DrGrouch May 16, 2016 @ 12:57am 
Thanks for this!