Europa Universalis IV

Europa Universalis IV

Imperium Universalis 3.1.2 (Growth of Empires)
8,814 Comments
4p Apr 25 @ 11:24am 
oh ok. thank you for responding
AzZotik Apr 24 @ 12:03am 
There is no such option, we do not have default development at all.
4p Apr 23 @ 7:23pm 
is there a way to completely disable the pop growth submod? I know there is a decision for it but it seems to do nothing to change it back to the usual adm/dip/mil points added to up the development
AzZotik Apr 20 @ 11:18pm 
Up to Diadochi that is, they lack crucial mechanics to expand but technically playable.
yeehaw Apr 20 @ 4:48pm 
all start dates are intended to be functional
ÅℭℨÅℽ Apr 20 @ 4:35pm 
Does only the first start date work?
Hiérophante Apr 6 @ 12:46pm 
Thanks for the update with the dev mod, the " quality of life " and new events is great, good about the Assyrian kingdom ; the colonization of Egyptian coast and the new events for Carthage (like " Carthage the new Tyre in Africa? ")
Heck Apr 5 @ 3:20pm 
omg thank you so much
AzZotik Apr 5 @ 2:49pm 
Yes, utility decisions - disable subcontinents.
Heck Apr 5 @ 2:46pm 
I have a really good computer and this mod is still slow as balls. I REALLY just want to play in ancient China but is lagged to hell by the rest of the world. Is there ever a possibility of basically removing entire non-relevant areas of the map?
AzZotik Apr 4 @ 12:52pm 
Dev build was updated, for people interested in mostly bugfixes and balance changes, its recommended to use Dev for now. Old saves not compatible with new update.
https://steamcommunity.com/sharedfiles/filedetails/?id=3232744521

Those looking for a stable version to play a long campaign are better off staying on this version instead, its not going to update for a while, updates ruin old saves.
AzZotik Mar 31 @ 12:47pm 
There will not be an option to use old population anymore.
cn Mar 31 @ 12:33pm 
it would be nice if you could switch between vanilla dev and population dev instead of old pop dev and new pop dev
yeehaw Mar 29 @ 7:42pm 
no. that should be a separate mod for a multitude of reasons
Fernando Cruz Mar 29 @ 5:27pm 
Can we have Mesoamerica and the Andean region?, they have ancient cultures too.
AzZotik Mar 29 @ 2:55am 
its a known bug, it was fixed by removing failsafe that takes away slave estate land if they get any. EU4 does weird calculations sometimes so instead of taking land it starts giving them land.
Knight of Holy Shit Order Mar 29 @ 1:44am 
anyone met the issue that slaves suddenly owns all of the crown land and player cant take it back by any means. it happens around 400 years after gamestart.
yeehaw Mar 27 @ 5:40pm 
dev version will recieve an update in april, we tell you in discord
Hiérophante Mar 27 @ 5:32pm 
Please please please, update the mod (and the dev version)
AzZotik Mar 27 @ 5:40am 
the.patrician Mar 26 @ 12:53pm 
I subscribed mod some years ago, now I tried to play again but it's impossible because it's for an older version of EU 4. How can I update the mod?
hikihut Mar 24 @ 12:15pm 
I see, thanks. In the next campaign, i will turn it off then
AzZotik Mar 24 @ 4:34am 
Not really, there are no events that cripple Persia, because greco-persian wars are not made yet.
Once its there it tends to stay there.
hikihut Mar 24 @ 1:47am 
I apologize for the strange question, but is there a way to make Persia collapse (or maybe it will collapse on its own?) I left the event-based Persia unification option enabled, and now I regret it
AzZotik Mar 23 @ 12:09pm 
Non, en anglais et en chinois, la traduction française n'est pas mise à jour.
Kid-Patate Mar 23 @ 11:12am 
Le mod a t il une version française?
Steelvark Mar 16 @ 8:34pm 
omg i love this
AzZotik Mar 14 @ 8:16am 
If you have performance issues, use utility decision to disable subcontinents. This mod has ~9000 provinces compared to Vanilla 3300, once Paradox released 1.34 performance went to Hell in vanilla, imagine what it did to our mod.

We are working on optimization, but meanwhile people who experience lag should disable subcontinents they don't play in.
BIGZI Mar 14 @ 8:10am 
Why does this mod work so slow? Days go like one by one
YyeahhH BASILEUS Mar 12 @ 3:44am 
the only bad thing about this game is that its slow af
Dirty Dan Mar 3 @ 6:09pm 
I can't get the mod to show up in the playsets section of the launcher it's only under installed mods
AzZotik Feb 17 @ 4:55am 
If you play on Less Countries Bookmark, there are indeed frequent spawns of tags at times they were actually mentioned by historians.
YyeahhH BASILEUS Feb 17 @ 4:00am 
every day it feels like a new tribe spawns or something
YyeahhH BASILEUS Feb 17 @ 3:59am 
feels like this game updates every day or i have alzheimers
jackgjack7 Feb 6 @ 12:45pm 
Wish there was a mod in this time period for CK3, that would be the shit!
AzZotik Jan 28 @ 10:31pm 
There is no current ETA on update for public version, there is dev version available for those impatient or not liking visual bugs, both work just fine on current game version.:
https://steamcommunity.com/sharedfiles/filedetails/?id=3232744521
Nano Jan 28 @ 5:48pm 
A quick update plz ; - ;
AzZotik Jan 22 @ 2:40am 
In utility decisions there is decision to Disable Subcontinents, its doing exactly what you said.
jamieamatley Jan 21 @ 6:13pm 
Would there be a way in the future to make the game less laggy? I don't know how well it would reduce it but maybe creating an option to only play in Europe would help
AzZotik Jan 15 @ 5:40am 
There is no current ETA on update for public version, there is dev version available for those impatient or not liking visual bugs, this works just fine on current game version.
Mr shisko ☪ Jan 14 @ 11:00pm 
Will this be uppdated ??
yeehaw Jan 12 @ 6:02pm 
dev version is publically available.
DrHouse "The Plain" Jan 12 @ 5:06am 
One day can you update this?
themeatmanchrism Jan 10 @ 5:09pm 
mind you they have zero tech and run down under developed cities lmao
themeatmanchrism Jan 10 @ 5:05pm 
just was playing my form the roman empire and saw thestues form and unify all the germanic and northern tribes i click on one of their provinces and from the tribal building they can make 12 ducats a year from just one i tagged over to them to see what their economy was looking like and they have 51 thousand ducats after 180 years playing
AzZotik Jan 8 @ 12:38am 
Any wars when coalition is formed will be with stab loss, get Propaganda Ideas or prepare better next time.
themeatmanchrism Jan 8 @ 12:08am 
there should be a option to fight the coalition but without the stab loss
AzZotik Jan 7 @ 9:17pm 
Coalition wars aren't supposed to be easy way to expand, we disabled ability to take land in coalition wars, also when there is a coalition against you, you do get a debuff Target of Coalition that does make any offensive actions take a stab hit. As for "crush the coalition" I'm not sure we ever had that, will look into it.
themeatmanchrism Jan 7 @ 5:21pm 
any tips to not have coalitions by the boatload? also theres no option to get a wargoal to crush the coalition so if i ever declare war as rome on the coalition i just loose stab and thats just unavoidable?